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2304
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|||||||
@@ -136,11 +136,12 @@ namespace Simulator.Data.Transport
|
|||||||
{
|
{
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case "AGV":
|
case "agv":
|
||||||
var agv = agvPool.GetItem($"{data.name}");
|
var agv = agvPool.GetItem($"{data.name}");
|
||||||
agv.data = data;
|
agv.data = data;
|
||||||
agv.UpdatePosition(AGVNodeManager.Instance.GetNodePosition(data.initial_node));
|
agv.UpdatePosition(AGVNodeManager.Instance.GetNodePosition(data.initial_node));
|
||||||
agvMap.Add(data.name, agv);
|
agvMap.Add(data.name, agv);
|
||||||
|
Debug.Log(data.name);
|
||||||
break;
|
break;
|
||||||
case "afl":
|
case "afl":
|
||||||
var afl = aflPool.GetItem($"{data.name}");
|
var afl = aflPool.GetItem($"{data.name}");
|
||||||
|
|||||||
@@ -12,7 +12,9 @@ public enum ComponentType
|
|||||||
Rack,
|
Rack,
|
||||||
Queue,
|
Queue,
|
||||||
ASRS,
|
ASRS,
|
||||||
RobotArm
|
RobotArm,
|
||||||
|
Processor,
|
||||||
|
Worker
|
||||||
}
|
}
|
||||||
public class ComponentBase : MonoBehaviour,IPointerClickHandler
|
public class ComponentBase : MonoBehaviour,IPointerClickHandler
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -25,6 +25,8 @@ namespace Simulator.Data
|
|||||||
{"sink","prefabs/Sink_Container"},
|
{"sink","prefabs/Sink_Container"},
|
||||||
{"asrs","prefabs/ASRS"},
|
{"asrs","prefabs/ASRS"},
|
||||||
{"robotArm","prefabs/RobotArm"},
|
{"robotArm","prefabs/RobotArm"},
|
||||||
|
{"processor","prefabs/Processor"},
|
||||||
|
{"worker","prefabs/Worker"}
|
||||||
};
|
};
|
||||||
|
|
||||||
public Dictionary<string, ComponentBase> componentDatas = new Dictionary<string, ComponentBase>();
|
public Dictionary<string, ComponentBase> componentDatas = new Dictionary<string, ComponentBase>();
|
||||||
@@ -36,6 +38,8 @@ namespace Simulator.Data
|
|||||||
private GameObjectPool<RackComponent>? rackPool;
|
private GameObjectPool<RackComponent>? rackPool;
|
||||||
private GameObjectPool<ASRSComponent>? asrsPool;
|
private GameObjectPool<ASRSComponent>? asrsPool;
|
||||||
private GameObjectPool<RobotArmComponent>? robotArmPool;
|
private GameObjectPool<RobotArmComponent>? robotArmPool;
|
||||||
|
private GameObjectPool<ProcessorComponent>? processorPool;
|
||||||
|
private GameObjectPool<WorkerComponent>? workerPool;
|
||||||
|
|
||||||
public LogicDetailData logicDetailData;
|
public LogicDetailData logicDetailData;
|
||||||
public SimulatorCodeDataClass codedata;
|
public SimulatorCodeDataClass codedata;
|
||||||
@@ -113,6 +117,30 @@ namespace Simulator.Data
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public GameObjectPool<ProcessorComponent> ProcessorPool
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (processorPool == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("Pool is not initialized. Please call InitializePoolAsync first.");
|
||||||
|
}
|
||||||
|
return processorPool!;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameObjectPool<WorkerComponent> WorkerPool
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (workerPool == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("Pool is not initialized. Please call InitializePoolAsync first.");
|
||||||
|
}
|
||||||
|
return workerPool!;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Init()
|
protected override void Init()
|
||||||
{
|
{
|
||||||
InitializeSourcePoolAsync().ContinueWith(() =>
|
InitializeSourcePoolAsync().ContinueWith(() =>
|
||||||
@@ -199,6 +227,18 @@ namespace Simulator.Data
|
|||||||
DataMapper robotArmMapper = new DataMapper(robotArmDataMask);
|
DataMapper robotArmMapper = new DataMapper(robotArmDataMask);
|
||||||
dataMapperDict.Add(ComponentType.RobotArm, robotArmMapper);
|
dataMapperDict.Add(ComponentType.RobotArm, robotArmMapper);
|
||||||
});
|
});
|
||||||
|
InitializeProcessorPoolAsync().ContinueWith(() =>
|
||||||
|
{
|
||||||
|
var processorDataMask = new DataMask();
|
||||||
|
DataMapper processorMapper = new DataMapper(processorDataMask);
|
||||||
|
dataMapperDict.Add(ComponentType.Processor, processorMapper);
|
||||||
|
});
|
||||||
|
InitializeWorkerPoolAsync().ContinueWith(() =>
|
||||||
|
{
|
||||||
|
var workerDataMask = new DataMask();
|
||||||
|
DataMapper workermapper = new DataMapper(workerDataMask);
|
||||||
|
dataMapperDict.Add(ComponentType.Worker, workermapper);
|
||||||
|
});
|
||||||
//testRequest();
|
//testRequest();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -208,6 +248,13 @@ namespace Simulator.Data
|
|||||||
logicDetailData = data.data.data;
|
logicDetailData = data.data.data;
|
||||||
onProjectNameRecieved?.Invoke(data.data.name);
|
onProjectNameRecieved?.Invoke(data.data.name);
|
||||||
SpawnComponents(data.data.data);
|
SpawnComponents(data.data.data);
|
||||||
|
if (logicDetailData.templates != null)
|
||||||
|
{
|
||||||
|
if (logicDetailData.templates.prefabs.Count >= 1)
|
||||||
|
{
|
||||||
|
PrefabManager.Instance.SetPrefabs(logicDetailData.templates.prefabs);
|
||||||
|
}
|
||||||
|
}
|
||||||
if (logicDetailData.transport_system != null)
|
if (logicDetailData.transport_system != null)
|
||||||
{
|
{
|
||||||
if (logicDetailData.transport_system.node_networks != null && logicDetailData.transport_system.node_networks.Count >= 1)
|
if (logicDetailData.transport_system.node_networks != null && logicDetailData.transport_system.node_networks.Count >= 1)
|
||||||
@@ -313,6 +360,14 @@ namespace Simulator.Data
|
|||||||
RobotArmComponent? robotArm = robotArmPool.GetItem(obj.GetString("component_id")!);
|
RobotArmComponent? robotArm = robotArmPool.GetItem(obj.GetString("component_id")!);
|
||||||
robotArm.GetModelData(obj);
|
robotArm.GetModelData(obj);
|
||||||
break;
|
break;
|
||||||
|
case ComponentType.Processor:
|
||||||
|
ProcessorComponent? processor = processorPool.GetItem(obj.GetString("component_id")!);
|
||||||
|
processor.GetModelData(obj);
|
||||||
|
break;
|
||||||
|
case ComponentType.Worker:
|
||||||
|
WorkerComponent? worker = workerPool.GetItem(obj.GetString("component_id")!);
|
||||||
|
worker.GetModelData(obj);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -394,6 +449,32 @@ namespace Simulator.Data
|
|||||||
robotArmPool = new GameObjectPool<RobotArmComponent>(prefab, transform);
|
robotArmPool = new GameObjectPool<RobotArmComponent>(prefab, transform);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private async UniTask InitializeProcessorPoolAsync()
|
||||||
|
{
|
||||||
|
if (processorPool != null) return;
|
||||||
|
|
||||||
|
var prefab = await Resources.LoadAsync<GameObject>(prefabPaths["processor"]) as GameObject;
|
||||||
|
if (prefab == null)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Prefab not found at path: {prefabPaths["processor"]}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
processorPool = new GameObjectPool<ProcessorComponent>(prefab, transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
private async UniTask InitializeWorkerPoolAsync()
|
||||||
|
{
|
||||||
|
if (workerPool != null) return;
|
||||||
|
|
||||||
|
var prefab = await Resources.LoadAsync<GameObject>(prefabPaths["worker"]) as GameObject;
|
||||||
|
if (prefab == null)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Prefab not found at path: {prefabPaths["worker"]}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
workerPool = new GameObjectPool<WorkerComponent>(prefab, transform);
|
||||||
|
}
|
||||||
|
|
||||||
private void SpawnComponents(LogicDetailData data)
|
private void SpawnComponents(LogicDetailData data)
|
||||||
{
|
{
|
||||||
foreach (var component in data.production_system.sources)
|
foreach (var component in data.production_system.sources)
|
||||||
@@ -453,6 +534,29 @@ namespace Simulator.Data
|
|||||||
componentDatas.Add(component.name, robotArm);
|
componentDatas.Add(component.name, robotArm);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (data.production_system.processors != null)
|
||||||
|
{
|
||||||
|
foreach (var component in data.production_system.processors)
|
||||||
|
{
|
||||||
|
var processor = processorPool.GetItem($"{component.name}");
|
||||||
|
processor.componentType = ComponentType.Processor;
|
||||||
|
processor.SetComponent(component);
|
||||||
|
processor.SetPosition();
|
||||||
|
componentDatas.Add(component.name, processor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (data.infrastructure.resources != null)
|
||||||
|
{
|
||||||
|
foreach (var component in data.infrastructure.resources)
|
||||||
|
{
|
||||||
|
Debug.Log(component.name);
|
||||||
|
var worker = workerPool.GetItem($"{component.name}");
|
||||||
|
worker.componentType = ComponentType.Worker;
|
||||||
|
worker.SetComponent(component);
|
||||||
|
//worker.SetPosition();
|
||||||
|
componentDatas.Add(component.name, worker);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -25,15 +25,23 @@ namespace Simulator.Data
|
|||||||
public class LogicDetailData
|
public class LogicDetailData
|
||||||
{
|
{
|
||||||
public string name;
|
public string name;
|
||||||
|
public templates templates;
|
||||||
public Infrastructure infrastructure;
|
public Infrastructure infrastructure;
|
||||||
public Transport_System transport_system;
|
public Transport_System transport_system;
|
||||||
public Production_System production_system;
|
public Production_System production_system;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class templates
|
||||||
|
{
|
||||||
|
public List<PrefabData> prefabs;
|
||||||
|
}
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class Infrastructure
|
public class Infrastructure
|
||||||
{
|
{
|
||||||
public List<QueueDataClass> queues;
|
public List<QueueDataClass> queues;
|
||||||
|
public List<WorkerDataClass> resources;
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
@@ -77,6 +85,7 @@ namespace Simulator.Data
|
|||||||
public List<RackDataClass> racks;
|
public List<RackDataClass> racks;
|
||||||
public List<ConveyorDataClass> conveyors;
|
public List<ConveyorDataClass> conveyors;
|
||||||
public List<RobotArmDataClass> robot_arms;
|
public List<RobotArmDataClass> robot_arms;
|
||||||
|
public List<ProcessorDataClass> processors;
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
|||||||
@@ -40,6 +40,7 @@ namespace Simulator.Data {
|
|||||||
var entity = EntityManager.Instance.GetEntity(entityid, this);
|
var entity = EntityManager.Instance.GetEntity(entityid, this);
|
||||||
entity.transform.SetParent(cellComponents[(-1, 0, 0)].Socket.transform);
|
entity.transform.SetParent(cellComponents[(-1, 0, 0)].Socket.transform);
|
||||||
entity.transform.localPosition = new Vector3(0, -0.25f, -0.25f);
|
entity.transform.localPosition = new Vector3(0, -0.25f, -0.25f);
|
||||||
|
entity.transform.localRotation= Quaternion.identity;
|
||||||
entitys.Add(entity.gameObject);
|
entitys.Add(entity.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -56,8 +57,17 @@ namespace Simulator.Data {
|
|||||||
var ty = to_position.GetInt("y").Value;
|
var ty = to_position.GetInt("y").Value;
|
||||||
var tz = to_position.GetInt("z").Value;
|
var tz = to_position.GetInt("z").Value;
|
||||||
Vector3 toVector3 = new Vector3(tx, ty, tz);
|
Vector3 toVector3 = new Vector3(tx, ty, tz);
|
||||||
var entityIds = datas["entities"].ConvertTo<List<string>>();
|
//var entityIds = datas["entities"].ConvertTo<List<string>>();
|
||||||
var entities=EntityManager.Instance.SpawnEntites(entityIds, this);
|
//var entities=EntityManager.Instance.SpawnEntites(entityIds, this);
|
||||||
|
List<Entity> entities = new List<Entity>();
|
||||||
|
var entity_Ids = datas.GetDataArray("entity_ids");
|
||||||
|
|
||||||
|
foreach (var entity in entity_Ids)
|
||||||
|
{
|
||||||
|
var id = entity.GetString("entity_id");
|
||||||
|
var name = entity.GetString("prefab_name");
|
||||||
|
entities.Add(EntityManager.Instance.SpawnEntity(id, this, name));
|
||||||
|
}
|
||||||
int index = 0;
|
int index = 0;
|
||||||
for (int x = fx; x < tx; x++)
|
for (int x = fx; x < tx; x++)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 11074ccee8829014b8e2def6ef6b6851
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
using Simulator.Data;
|
||||||
|
using UnityEngine;
|
||||||
|
using UVC.Data.Core;
|
||||||
|
|
||||||
|
public class ProcessorComponent : ComponentBase
|
||||||
|
{
|
||||||
|
ProcessorDataClass processorData = new ProcessorDataClass();
|
||||||
|
[SerializeField]
|
||||||
|
GameObject Socket;
|
||||||
|
[SerializeField]
|
||||||
|
GameObject screen;
|
||||||
|
|
||||||
|
Entity entity;
|
||||||
|
public void SetComponent(ProcessorDataClass processorData)
|
||||||
|
{
|
||||||
|
this.processorData = processorData;
|
||||||
|
data = processorData;
|
||||||
|
FitCollider();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void GetModelData(DataObject modelData)
|
||||||
|
{
|
||||||
|
var name = modelData.GetString("event_name");
|
||||||
|
var data = modelData.GetDataObject("data");
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "loading":
|
||||||
|
entity=EntityManager.Instance.GetEntity(data.GetString("entity_id"), this);
|
||||||
|
entity.transform.parent = Socket.transform;
|
||||||
|
entity.transform.localPosition = new Vector3(0, 0, 0);
|
||||||
|
entity.transform.localRotation = Quaternion.identity;
|
||||||
|
break;
|
||||||
|
case "started":
|
||||||
|
screen.SetActive(true);
|
||||||
|
break;
|
||||||
|
case "completed":
|
||||||
|
var prefabs = data.GetDataArray("prefabs");
|
||||||
|
var prefabName = prefabs[0].GetString("name");
|
||||||
|
EntityManager.Instance.SetEntity(entity, prefabName);
|
||||||
|
screen.SetActive(false);
|
||||||
|
break;
|
||||||
|
case "unloading":
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 90c6cd274abd7b149807dc2b6899eee3
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Simulator.Data
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class ProcessorDataClass : ComponentDataBase
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public string label;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 60ee837c2e5dafa42869bbf71b032306
|
||||||
@@ -13,6 +13,7 @@ public class RobotArmComponent : ComponentBase
|
|||||||
GameObject gripper;
|
GameObject gripper;
|
||||||
|
|
||||||
public RobotArmDataClass robotArmData;
|
public RobotArmDataClass robotArmData;
|
||||||
|
Entity gripEntity;
|
||||||
|
|
||||||
Vector3 startPosition;
|
Vector3 startPosition;
|
||||||
private Vector3 targetPosition;
|
private Vector3 targetPosition;
|
||||||
@@ -46,9 +47,13 @@ public class RobotArmComponent : ComponentBase
|
|||||||
case "loading":
|
case "loading":
|
||||||
var loadingdatas = modelData.GetDataObject("data");
|
var loadingdatas = modelData.GetDataObject("data");
|
||||||
moveSpeed = (float)loadingdatas.GetFloat("processing_time");
|
moveSpeed = (float)loadingdatas.GetFloat("processing_time");
|
||||||
var entity = EntityManager.Instance.GetEntity(loadingdatas.GetString("entity_id"), this);
|
gripEntity = EntityManager.Instance.GetEntity(loadingdatas.GetString("entity_id"), this);
|
||||||
entity.transform.parent = gripper.transform;
|
gripEntity.transform.parent = gripper.transform;
|
||||||
entity.transform.localPosition = new Vector3(-0.25f, 0, 0);
|
gripEntity.transform.localPosition = new Vector3(-0.25f, 0, 0);
|
||||||
|
break;
|
||||||
|
case "unloading":
|
||||||
|
gripEntity.transform.parent = null;
|
||||||
|
gripEntity = null;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
8
Assets/Scripts/Simulator/Components/Resource/Worker.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 690183da8bded214080bb4c9b6cb67bc
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,74 @@
|
|||||||
|
using Gpm.Ui.Sample;
|
||||||
|
using Simulator.Data;
|
||||||
|
using Simulator.Data.Transport;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEditor.Animations;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Device;
|
||||||
|
using UVC.Data.Core;
|
||||||
|
|
||||||
|
public class WorkerComponent : ComponentBase
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
AnimatorController walk;
|
||||||
|
[SerializeField]
|
||||||
|
AnimatorController working;
|
||||||
|
[SerializeField]
|
||||||
|
Animator anim;
|
||||||
|
bool getData=false;
|
||||||
|
float moveSpeed;
|
||||||
|
Vector3 startPosition;
|
||||||
|
Vector3 targetPosition;
|
||||||
|
float t;
|
||||||
|
public void SetComponent(WorkerDataClass data)
|
||||||
|
{
|
||||||
|
this.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void GetModelData(DataObject modelData)
|
||||||
|
{
|
||||||
|
var name = modelData.GetString("event_name");
|
||||||
|
var datas = modelData.GetDataObject("data");
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "moving":
|
||||||
|
this.gameObject.SetActive(true);
|
||||||
|
var timing = datas.GetDataObject("timing");
|
||||||
|
var duration = timing.GetDataObject("duration");
|
||||||
|
targetPosition = ComponentsManager.Instance.componentDatas[datas.GetString("to")].transform.position;
|
||||||
|
startPosition = ComponentsManager.Instance.componentDatas[datas.GetString("from")].transform.position;
|
||||||
|
//startPosition = ComponentsManager.Instance.GetNodePosition(datas.GetString("from_node"));
|
||||||
|
moveSpeed = (float)duration.GetFloat("real_seconds");
|
||||||
|
t = 0f;
|
||||||
|
getData = true;
|
||||||
|
transform.LookAt(targetPosition);
|
||||||
|
anim.runtimeAnimatorController = walk;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
{
|
||||||
|
if (getData)
|
||||||
|
{
|
||||||
|
if (moveSpeed <= 0f) return;
|
||||||
|
|
||||||
|
t += Time.deltaTime / moveSpeed;
|
||||||
|
|
||||||
|
// 위치 업데이트
|
||||||
|
if (t <= 1f)
|
||||||
|
{
|
||||||
|
transform.position = Vector3.Lerp(startPosition, targetPosition, t);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
transform.position = targetPosition;
|
||||||
|
getData = false;
|
||||||
|
anim.runtimeAnimatorController = working;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ef8351ec4acd1954db197da0a6b5066b
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
using Simulator.Data;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class WorkerDataClass : ComponentDataBase
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
public string label;
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a1ff316f7caa56b408fb6fca588d65a5
|
||||||
@@ -74,32 +74,41 @@ namespace Simulator.Data
|
|||||||
|
|
||||||
public override void GetModelData(DataObject modelData)
|
public override void GetModelData(DataObject modelData)
|
||||||
{
|
{
|
||||||
// total_entity 업데이트(참조용)
|
|
||||||
sourceModelData.total_entity = modelData.GetDataObject("data").GetInt("total_entity") ?? 0;
|
sourceModelData.total_entity = modelData.GetDataObject("data").GetInt("total_entity") ?? 0;
|
||||||
|
|
||||||
// entity_ids -> 여러 개 동시 스폰
|
|
||||||
var datas = modelData.GetDataObject("data");
|
var datas = modelData.GetDataObject("data");
|
||||||
var entityIds = datas["entity_ids"].ConvertTo<List<string>>();
|
var entity_Ids = datas.GetDataArray("entity_ids");
|
||||||
|
|
||||||
if (entityIds == null || entityIds.Count == 0)
|
foreach (var entity in entity_Ids)
|
||||||
{
|
{
|
||||||
Debug.LogWarning("[SourceComponent] entity_ids가 비어있습니다.");
|
var id = entity.GetString("entity_id");
|
||||||
return;
|
var name = entity.GetString("prefab_name");
|
||||||
|
PlaceNext(EntityManager.Instance.SpawnEntity(id, this, name));
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
|
var entityIds = datas["entity_ids"].ConvertTo<List<string>>();
|
||||||
|
|
||||||
// 여러 개를 한 번에 스폰
|
|
||||||
var entities = EntityManager.Instance.SpawnEntites(entityIds, this);
|
|
||||||
if (entities == null || entities.Count == 0)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 배치
|
if (entityIds == null || entityIds.Count == 0)
|
||||||
foreach (var e in entities)
|
{
|
||||||
{
|
Debug.LogWarning("[SourceComponent] entity_ids가 비어있습니다.");
|
||||||
if (e == null) continue;
|
return;
|
||||||
PlaceNext(e);
|
}
|
||||||
}
|
|
||||||
|
// 여러 개를 한 번에 스폰
|
||||||
|
var entities = EntityManager.Instance.SpawnEntites(entityIds, this);
|
||||||
|
if (entities == null || entities.Count == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 배치
|
||||||
|
foreach (var e in entities)
|
||||||
|
{
|
||||||
|
if (e == null) continue;
|
||||||
|
PlaceNext(e);
|
||||||
|
}
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void DecreaseEntity(Entity entity)
|
public override void DecreaseEntity(Entity entity)
|
||||||
|
|||||||
@@ -1,17 +1,26 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
public class Entity : MonoBehaviour
|
public class Entity : MonoBehaviour
|
||||||
{
|
{
|
||||||
public string name;
|
public string name;
|
||||||
|
public MaterialPropertyBlock mpb;
|
||||||
|
public List<MeshRenderer> renderers;
|
||||||
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
renderers = GetComponentsInChildren<MeshRenderer>().ToList();
|
||||||
|
mpb = new MaterialPropertyBlock();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
public void SetColor(Color color)
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
foreach (var renderer in renderers)
|
||||||
|
{
|
||||||
|
mpb.SetColor("_BaseColor", color);
|
||||||
|
renderer.SetPropertyBlock(mpb);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ public class EntityManager : SingletonScene<EntityManager>
|
|||||||
};
|
};
|
||||||
|
|
||||||
private Dictionary<string, Entity> entityDatas = new Dictionary<string, Entity>();
|
private Dictionary<string, Entity> entityDatas = new Dictionary<string, Entity>();
|
||||||
Dictionary<Entity,ComponentBase> possessComponents= new Dictionary<Entity,ComponentBase>();
|
Dictionary<Entity, ComponentBase> possessComponents = new Dictionary<Entity, ComponentBase>();
|
||||||
|
|
||||||
public Vector3 ObjectSize;
|
public Vector3 ObjectSize;
|
||||||
public event Action<Entity> OnEntityDestroyed;
|
public event Action<Entity> OnEntityDestroyed;
|
||||||
@@ -52,17 +52,17 @@ public class EntityManager : SingletonScene<EntityManager>
|
|||||||
entityPool = new GameObjectPool<Entity>(prefab, transform);
|
entityPool = new GameObjectPool<Entity>(prefab, transform);
|
||||||
ObjectSize = prefab.GetComponent<MeshFilter>().sharedMesh.bounds.size;
|
ObjectSize = prefab.GetComponent<MeshFilter>().sharedMesh.bounds.size;
|
||||||
}
|
}
|
||||||
public Entity SpawnEntity(string entityName,ComponentBase component)
|
public Entity SpawnEntity(string entityName, ComponentBase component, string prefabName)
|
||||||
{
|
{
|
||||||
//Debug.Log($"spawn{entityName}");
|
|
||||||
var entity = entityPool.GetItem($"{entityName}");
|
var entity = entityPool.GetItem($"{entityName}");
|
||||||
entity.name = entityName;
|
entity.name = entityName;
|
||||||
|
SetEntity(entity, prefabName);
|
||||||
entityDatas.Add(entityName, entity);
|
entityDatas.Add(entityName, entity);
|
||||||
possessComponents.Add(entity, component);
|
possessComponents.Add(entity, component);
|
||||||
return entity;
|
return entity;
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<Entity> SpawnEntites(List<string> entityNames,ComponentBase component)
|
public List<Entity> SpawnEntites(List<string> entityNames, ComponentBase component)
|
||||||
{
|
{
|
||||||
List<Entity> entities = new List<Entity>();
|
List<Entity> entities = new List<Entity>();
|
||||||
foreach (var entityName in entityNames)
|
foreach (var entityName in entityNames)
|
||||||
@@ -74,13 +74,13 @@ public class EntityManager : SingletonScene<EntityManager>
|
|||||||
{
|
{
|
||||||
entityDatas.Add(entityName, entity);
|
entityDatas.Add(entityName, entity);
|
||||||
entities.Add(entity);
|
entities.Add(entity);
|
||||||
possessComponents.Add(entity,component);
|
possessComponents.Add(entity, component);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return entities;
|
return entities;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Entity GetEntity(string entityName,ComponentBase component)
|
public Entity GetEntity(string entityName, ComponentBase component, string prefabName = null)
|
||||||
{
|
{
|
||||||
if (entityDatas.ContainsKey(entityName))
|
if (entityDatas.ContainsKey(entityName))
|
||||||
{
|
{
|
||||||
@@ -91,11 +91,11 @@ public class EntityManager : SingletonScene<EntityManager>
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return SpawnEntity(entityName,component);
|
return SpawnEntity(entityName, component, prefabName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<Entity> GetEntities(List<string> entityNames, ComponentBase component)
|
public List<Entity> GetEntities(List<string> entityNames, ComponentBase component, List<string> prefabNames = null)
|
||||||
{
|
{
|
||||||
List<Entity> entities = new List<Entity>();
|
List<Entity> entities = new List<Entity>();
|
||||||
foreach (var entityName in entityNames)
|
foreach (var entityName in entityNames)
|
||||||
@@ -106,6 +106,21 @@ public class EntityManager : SingletonScene<EntityManager>
|
|||||||
return entities;
|
return entities;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetEntity(Entity entity,string prefabName)
|
||||||
|
{
|
||||||
|
var prefabData = PrefabManager.Instance.GetPrefab(prefabName);
|
||||||
|
if (!string.IsNullOrEmpty(prefabName) && prefabData != null)
|
||||||
|
{
|
||||||
|
string colorHex = $"#{prefabData.color}";
|
||||||
|
Debug.Log(colorHex);
|
||||||
|
if (ColorUtility.TryParseHtmlString(colorHex, out var color))
|
||||||
|
{
|
||||||
|
Debug.Log(color);
|
||||||
|
entity.SetColor(color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void DestroyEnity(List<string> entityNames)
|
public void DestroyEnity(List<string> entityNames)
|
||||||
{
|
{
|
||||||
foreach (var entityName in entityNames)
|
foreach (var entityName in entityNames)
|
||||||
|
|||||||
8
Assets/Scripts/Simulator/Prefab.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 386d5211f9d7bad4ca1de98f8aafd3d0
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
25
Assets/Scripts/Simulator/Prefab/PrefabData.cs
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class PrefabData
|
||||||
|
{
|
||||||
|
public float cost;
|
||||||
|
public string name;
|
||||||
|
public List<PrefabDataTag> tags;
|
||||||
|
public string color;
|
||||||
|
public string label;
|
||||||
|
public float width;
|
||||||
|
public float height;
|
||||||
|
public float length;
|
||||||
|
public float weight;
|
||||||
|
public int priority_order;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class PrefabDataTag
|
||||||
|
{
|
||||||
|
public string key;
|
||||||
|
public string type;
|
||||||
|
public string value;
|
||||||
|
}
|
||||||
2
Assets/Scripts/Simulator/Prefab/PrefabData.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 742823e6e73bb77419d18af3c3b62cea
|
||||||
34
Assets/Scripts/Simulator/Prefab/PrefabManager.cs
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
using UVC.Core;
|
||||||
|
|
||||||
|
public class PrefabManager : SingletonScene<PrefabManager>
|
||||||
|
{
|
||||||
|
public Dictionary<string,PrefabData> prefabDict=new Dictionary<string, PrefabData>();
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
|
||||||
|
public void SetPrefabs(List<PrefabData> prefabs)
|
||||||
|
{
|
||||||
|
foreach (var prefab in prefabs)
|
||||||
|
{
|
||||||
|
if (!prefabDict.ContainsKey(prefab.name))
|
||||||
|
{
|
||||||
|
prefabDict.Add(prefab.name, prefab);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
prefabDict[prefab.name] = prefab;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public PrefabData GetPrefab(string name)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(name)||!prefabDict.ContainsKey(name))
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return prefabDict[name];
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Simulator/Prefab/PrefabManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b2cb1e395c4dad0419182f5c4bf38223
|
||||||
@@ -22,6 +22,6 @@ namespace Simulator.Config
|
|||||||
public static int logicId = 258;
|
public static int logicId = 258;
|
||||||
public static object logicData = null;
|
public static object logicData = null;
|
||||||
public static string name = "시뮬레이션";
|
public static string name = "시뮬레이션";
|
||||||
public static SimulatorCreateRequestParameter param = new SimulatorCreateRequestParameter(true, 1, 3600, false);
|
public static SimulatorCreateRequestParameter param = new SimulatorCreateRequestParameter(true, 10, 3600, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -14,8 +14,8 @@ namespace Simulator
|
|||||||
{
|
{
|
||||||
onParameterRecived += ComponentsManager.Instance.testRequest;
|
onParameterRecived += ComponentsManager.Instance.testRequest;
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
SimulationConfig.projectId = 249;
|
SimulationConfig.projectId = 278;
|
||||||
SimulationConfig.logicId = 262;
|
SimulationConfig.logicId = 292;
|
||||||
onParameterRecived?.Invoke();
|
onParameterRecived?.Invoke();
|
||||||
#else
|
#else
|
||||||
Application.ExternalCall("loadingComplete");
|
Application.ExternalCall("loadingComplete");
|
||||||
|
|||||||
@@ -145,7 +145,7 @@ namespace UVC.UI.List.Accordion
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
headerImage.gameObject.SetActive(true);
|
headerImage.gameObject.SetActive(true);
|
||||||
headerImage.sprite = await ResourceManager.LoadOnlyAsync<Sprite>(sprite);
|
headerImage.sprite = await UVC.Util.ResourceManager.LoadOnlyAsync<Sprite>(sprite);
|
||||||
headerImage.color = color;
|
headerImage.color = color;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -161,7 +161,7 @@ namespace UVC.UI.List.Accordion
|
|||||||
button.onClick.RemoveAllListeners();
|
button.onClick.RemoveAllListeners();
|
||||||
if (onClick != null) button.onClick.AddListener(() => onClick(data));
|
if (onClick != null) button.onClick.AddListener(() => onClick(data));
|
||||||
var img = go.GetComponent<Image>();
|
var img = go.GetComponent<Image>();
|
||||||
img.sprite = await ResourceManager.LoadOnlyAsync<Sprite>(icon);
|
img.sprite = await UVC.Util.ResourceManager.LoadOnlyAsync<Sprite>(icon);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
|
|||||||
@@ -76,7 +76,7 @@ namespace UVC.UI.List
|
|||||||
PrefabGridItemData data = (PrefabGridItemData)scrollData;
|
PrefabGridItemData data = (PrefabGridItemData)scrollData;
|
||||||
|
|
||||||
text.text = data.ItemName;
|
text.text = data.ItemName;
|
||||||
image.sprite = await ResourceManager.LoadOnlyAsync<Sprite>(data.ImagePrefabPath);
|
image.sprite = await UVC.Util.ResourceManager.LoadOnlyAsync<Sprite>(data.ImagePrefabPath);
|
||||||
|
|
||||||
_boundData = data;
|
_boundData = data;
|
||||||
}
|
}
|
||||||
|
|||||||