3d complete
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@@ -40,6 +40,7 @@ namespace Simulator.Data {
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var entity = EntityManager.Instance.GetEntity(entityid, this);
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entity.transform.SetParent(cellComponents[(-1, 0, 0)].Socket.transform);
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entity.transform.localPosition = new Vector3(0, -0.25f, -0.25f);
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entity.transform.localRotation= Quaternion.identity;
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entitys.Add(entity.gameObject);
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}
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@@ -56,8 +57,17 @@ namespace Simulator.Data {
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var ty = to_position.GetInt("y").Value;
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var tz = to_position.GetInt("z").Value;
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Vector3 toVector3 = new Vector3(tx, ty, tz);
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var entityIds = datas["entities"].ConvertTo<List<string>>();
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var entities=EntityManager.Instance.SpawnEntites(entityIds, this);
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//var entityIds = datas["entities"].ConvertTo<List<string>>();
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//var entities=EntityManager.Instance.SpawnEntites(entityIds, this);
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List<Entity> entities = new List<Entity>();
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var entity_Ids = datas.GetDataArray("entity_ids");
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foreach (var entity in entity_Ids)
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{
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var id = entity.GetString("entity_id");
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var name = entity.GetString("prefab_name");
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entities.Add(EntityManager.Instance.SpawnEntity(id, this, name));
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}
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int index = 0;
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for (int x = fx; x < tx; x++)
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{
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