3d complete

This commit is contained in:
2025-12-11 18:26:09 +09:00
parent 8a2ffed689
commit d600885302
99 changed files with 9933 additions and 2170 deletions

View File

@@ -40,6 +40,7 @@ namespace Simulator.Data {
var entity = EntityManager.Instance.GetEntity(entityid, this);
entity.transform.SetParent(cellComponents[(-1, 0, 0)].Socket.transform);
entity.transform.localPosition = new Vector3(0, -0.25f, -0.25f);
entity.transform.localRotation= Quaternion.identity;
entitys.Add(entity.gameObject);
}
@@ -56,8 +57,17 @@ namespace Simulator.Data {
var ty = to_position.GetInt("y").Value;
var tz = to_position.GetInt("z").Value;
Vector3 toVector3 = new Vector3(tx, ty, tz);
var entityIds = datas["entities"].ConvertTo<List<string>>();
var entities=EntityManager.Instance.SpawnEntites(entityIds, this);
//var entityIds = datas["entities"].ConvertTo<List<string>>();
//var entities=EntityManager.Instance.SpawnEntites(entityIds, this);
List<Entity> entities = new List<Entity>();
var entity_Ids = datas.GetDataArray("entity_ids");
foreach (var entity in entity_Ids)
{
var id = entity.GetString("entity_id");
var name = entity.GetString("prefab_name");
entities.Add(EntityManager.Instance.SpawnEntity(id, this, name));
}
int index = 0;
for (int x = fx; x < tx; x++)
{