UTKPropertyItem 개선

This commit is contained in:
logonkhi
2026-02-04 20:31:52 +09:00
parent 8181eae4c6
commit c9af0d2d6f
202 changed files with 8337 additions and 3878 deletions

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@@ -0,0 +1,365 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
/// <summary>
/// UTKPropertyList를 감싸는 윈도우 래퍼
/// 헤더, 타이틀, 닫기 버튼 등 윈도우 프레임 제공
/// </summary>
[UxmlElement]
public partial class UTKPropertyListWindow : VisualElement, IDisposable
{
#region Constants
private const string UXML_PATH = "UIToolkit/Window/UTKPropertyListWindow";
private const string USS_PATH = "UIToolkit/Window/UTKPropertyListWindowUss";
#endregion
#region Fields
private bool _disposed;
private UTKPropertyList? _propertyList;
private VisualElement? _header;
private UTKLabel? _titleLabel;
private UTKButton? _closeButton;
private string _title = "Properties";
private bool _showCloseButton = false;
private bool _isDragging;
private Vector2 _dragStartPosition;
private Vector2 _dragStartMousePosition;
#endregion
#region Properties
/// <summary>윈도우 타이틀</summary>
public string Title
{
get => _title;
set
{
_title = value;
if (_titleLabel != null)
{
_titleLabel.Text = value;
}
}
}
/// <summary>닫기 버튼 표시 여부</summary>
public bool ShowCloseButton
{
get => _showCloseButton;
set
{
_showCloseButton = value;
if (_closeButton != null)
{
_closeButton.style.display = value ? DisplayStyle.Flex : DisplayStyle.None;
}
}
}
/// <summary>내부 PropertyList 접근</summary>
public UTKPropertyList PropertyList => _propertyList ??= new UTKPropertyList();
#endregion
#region Events
/// <summary>닫기 버튼 클릭 이벤트</summary>
public event Action? OnCloseClicked;
/// <summary>속성 값 변경 이벤트 (PropertyList 위임)</summary>
public event Action<UTKPropertyValueChangedEventArgs>? OnPropertyValueChanged
{
add => PropertyList.OnPropertyValueChanged += value;
remove => PropertyList.OnPropertyValueChanged -= value;
}
/// <summary>그룹 펼침/접힘 이벤트 (PropertyList 위임)</summary>
public event Action<IUTKPropertyGroup, bool>? OnGroupExpandedChanged
{
add => PropertyList.OnGroupExpandedChanged += value;
remove => PropertyList.OnGroupExpandedChanged -= value;
}
/// <summary>속성 클릭 이벤트 (PropertyList 위임)</summary>
public event Action<IUTKPropertyItem>? OnPropertyClicked
{
add => PropertyList.OnPropertyClicked += value;
remove => PropertyList.OnPropertyClicked -= value;
}
#endregion
#region Constructor
public UTKPropertyListWindow()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
SubscribeToThemeChanges();
var styleSheet = Resources.Load<StyleSheet>(USS_PATH);
if (styleSheet != null)
{
styleSheets.Add(styleSheet);
}
CreateUI();
}
public UTKPropertyListWindow(string title) : this()
{
Title = title;
}
#endregion
#region UI Creation
private void CreateUI()
{
AddToClassList("utk-property-window");
var asset = Resources.Load<VisualTreeAsset>(UXML_PATH);
if (asset != null)
{
CreateUIFromUxml(asset);
}
else
{
CreateUIFallback();
}
// 드래그 이벤트
if (_header != null)
{
_header.RegisterCallback<PointerDownEvent>(OnHeaderPointerDown);
_header.RegisterCallback<PointerMoveEvent>(OnHeaderPointerMove);
_header.RegisterCallback<PointerUpEvent>(OnHeaderPointerUp);
}
}
private void CreateUIFromUxml(VisualTreeAsset asset)
{
var root = asset.Instantiate();
var windowRoot = root.Q<VisualElement>("window-root");
if (windowRoot != null)
{
// windowRoot의 자식들을 현재 요소로 이동
foreach (var child in windowRoot.Children().ToArray())
{
Add(child);
}
}
else
{
// window-root가 없으면 전체 추가
Add(root);
}
// 요소 참조 가져오기
_header = this.Q<VisualElement>("header");
_titleLabel = this.Q<UTKLabel>("title");
_closeButton = this.Q<UTKButton>("close-btn");
_propertyList = this.Q<UTKPropertyList>("content");
// 타이틀 설정
if (_titleLabel != null)
{
_titleLabel.Text = _title;
_titleLabel.Size = UTKLabel.LabelSize.Label3;
}
// 닫기 버튼 설정
if (_closeButton != null)
{
_closeButton.SetMaterialIcon(UTKMaterialIcons.Close, 14);
_closeButton.IconOnly = true;
_closeButton.OnClicked += () => OnCloseClicked?.Invoke();
_closeButton.style.display = _showCloseButton ? DisplayStyle.Flex : DisplayStyle.None;
}
// PropertyList가 없으면 생성
if (_propertyList == null)
{
_propertyList = new UTKPropertyList();
_propertyList.name = "content";
_propertyList.AddToClassList("utk-property-window__content");
Add(_propertyList);
}
}
private void CreateUIFallback()
{
// 헤더
_header = new VisualElement();
_header.name = "header";
_header.AddToClassList("utk-property-window__header");
_titleLabel = new UTKLabel(_title, UTKLabel.LabelSize.Label3);
_titleLabel.name = "title";
_titleLabel.AddToClassList("utk-property-window__title");
_header.Add(_titleLabel);
_closeButton = new UTKButton("", UTKMaterialIcons.Close, UTKButton.ButtonVariant.Text, 14);
_closeButton.name = "close-btn";
_closeButton.IconOnly = true;
_closeButton.AddToClassList("utk-property-window__close-btn");
_closeButton.OnClicked += () => OnCloseClicked?.Invoke();
_header.Add(_closeButton);
Add(_header);
// PropertyList
_propertyList = new UTKPropertyList();
_propertyList.AddToClassList("utk-property-window__content");
Add(_propertyList);
}
#endregion
#region Public Methods - PropertyList
public void LoadProperties(List<IUTKPropertyItem> items) => PropertyList.LoadProperties(items);
public void LoadGroupedProperties(List<IUTKPropertyGroup> groups) => PropertyList.LoadGroupedProperties(groups);
public void LoadMixedProperties(List<IUTKPropertyEntry> entries) => PropertyList.LoadMixedProperties(entries);
public void AddGroup(IUTKPropertyGroup group) => PropertyList.AddGroup(group);
public void RemoveGroup(string groupId) => PropertyList.RemoveGroup(groupId);
public IUTKPropertyGroup? GetGroup(string groupId) => PropertyList.GetGroup(groupId);
public void SetGroupExpanded(string groupId, bool expanded) => PropertyList.SetGroupExpanded(groupId, expanded);
public void ToggleGroupExpanded(string groupId) => PropertyList.ToggleGroupExpanded(groupId);
public void AddProperty(IUTKPropertyItem item) => PropertyList.AddProperty(item);
public void AddPropertyToGroup(string groupId, IUTKPropertyItem item) => PropertyList.AddPropertyToGroup(groupId, item);
public void RemoveProperty(string itemId) => PropertyList.RemoveProperty(itemId);
public IUTKPropertyItem? GetProperty(string itemId) => PropertyList.GetProperty(itemId);
public void UpdatePropertyValue(string propertyId, object newValue) => PropertyList.UpdatePropertyValue(propertyId, newValue);
public void SetPropertyValue(string propertyId, object value) => PropertyList.SetPropertyValue(propertyId, value);
public void SetPropertyVisibility(string propertyId, bool visible) => PropertyList.SetPropertyVisibility(propertyId, visible);
public void SetGroupVisibility(string groupId, bool visible) => PropertyList.SetGroupVisibility(groupId, visible);
public void SetPropertyReadOnly(string propertyId, bool isReadOnly) => PropertyList.SetPropertyReadOnly(propertyId, isReadOnly);
public void SetGroupReadOnly(string groupId, bool isReadOnly) => PropertyList.SetGroupReadOnly(groupId, isReadOnly);
public void Clear() => PropertyList.Clear();
public void Refresh() => PropertyList.Refresh();
#endregion
#region Public Methods - Window
public void Show()
{
style.display = DisplayStyle.Flex;
}
public void Hide()
{
style.display = DisplayStyle.None;
}
public void SetPosition(float x, float y)
{
style.left = x;
style.top = y;
}
public void SetSize(float width, float height)
{
style.width = width;
style.height = height;
}
public void CenterOnScreen()
{
schedule.Execute(() =>
{
var parent = this.parent;
if (parent == null) return;
float parentWidth = parent.resolvedStyle.width;
float parentHeight = parent.resolvedStyle.height;
float selfWidth = resolvedStyle.width;
float selfHeight = resolvedStyle.height;
style.left = (parentWidth - selfWidth) / 2;
style.top = (parentHeight - selfHeight) / 2;
});
}
#endregion
#region Dragging
private void OnHeaderPointerDown(PointerDownEvent evt)
{
if (evt.button != 0) return;
_isDragging = true;
_dragStartPosition = new Vector2(resolvedStyle.left, resolvedStyle.top);
_dragStartMousePosition = evt.position;
_header?.CapturePointer(evt.pointerId);
}
private void OnHeaderPointerMove(PointerMoveEvent evt)
{
if (!_isDragging) return;
Vector2 delta = (Vector2)evt.position - _dragStartMousePosition;
style.left = _dragStartPosition.x + delta.x;
style.top = _dragStartPosition.y + delta.y;
}
private void OnHeaderPointerUp(PointerUpEvent evt)
{
if (!_isDragging) return;
_isDragging = false;
_header?.ReleasePointer(evt.pointerId);
}
#endregion
#region (Theme)
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback<DetachFromPanelEvent>(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region IDisposable
public void Dispose()
{
if (_disposed) return;
_disposed = true;
// 테마 변경 이벤트 해제
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
// 드래그 이벤트 해제
if (_header != null)
{
_header.UnregisterCallback<PointerDownEvent>(OnHeaderPointerDown);
_header.UnregisterCallback<PointerMoveEvent>(OnHeaderPointerMove);
_header.UnregisterCallback<PointerUpEvent>(OnHeaderPointerUp);
}
// PropertyList 정리
_propertyList?.Dispose();
_propertyList = null;
// 이벤트 정리
OnCloseClicked = null;
// UI 참조 정리
_header = null;
_titleLabel = null;
_closeButton = null;
}
#endregion
}
}

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fileFormatVersion: 2
guid: 94e88e474e6d28b46ab4b5aca56ff78f

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@@ -162,7 +162,7 @@ namespace UVC.UIToolkit
#region UI (UI Component References)
/// <summary>검색어 입력 필드</summary>
private TextField? _searchField;
private UTKInputField? _searchField;
/// <summary>Unity UI Toolkit의 TreeView 컴포넌트</summary>
private TreeView? _treeView;
@@ -303,7 +303,7 @@ namespace UVC.UIToolkit
}
// 3. 자식 요소 참조 획득 (UXML의 name 속성으로 찾음)
_searchField = this.Q<TextField>("search-field");
_searchField = this.Q<UTKInputField>("search-field");
_treeView = this.Q<TreeView>("main-tree-view");
_titleLabel = this.Q<Label>("title");
_closeButton = this.Q<UTKButton>("close-btn");
@@ -335,8 +335,7 @@ namespace UVC.UIToolkit
// 검색창 이벤트: Enter 키를 눌렀을 때 또는 포커스를 잃었을 때 필터링 실행
if (_searchField != null)
{
_searchField.RegisterCallback<KeyDownEvent>(OnSearchFieldKeyDown);
_searchField.RegisterCallback<FocusOutEvent>(OnSearchFieldFocusOut);
_searchField.OnSubmit += OnSearch;
}
// TreeView 설정
@@ -349,7 +348,7 @@ namespace UVC.UIToolkit
_treeView.selectionChanged += OnTreeViewSelectionChanged;
_treeView.itemsChosen += OnTreeViewItemsChosen;
_treeView.itemExpandedChanged += OnTreeViewItemExpandedChanged;
_treeView.RegisterCallback<KeyDownEvent>(OnTreeViewKeyDown);
_treeView.RegisterCallback<KeyDownEvent>(OnTreeViewKeyDown, TrickleDown.TrickleDown);
}
// 닫기 버튼: 트리 리스트를 숨기고 이벤트 발생
@@ -1248,28 +1247,7 @@ namespace UVC.UIToolkit
#endregion
#region (Search Functionality)
/// <summary>
/// 검색 필드에서 Enter 키를 눌렀을 때 검색을 실행합니다.
/// </summary>
/// <param name="evt">키 입력 이벤트</param>
private void OnSearchFieldKeyDown(KeyDownEvent evt)
{
if (evt.keyCode == KeyCode.Return || evt.keyCode == KeyCode.KeypadEnter)
{
OnSearch(_searchField?.value ?? string.Empty);
evt.StopPropagation();
}
}
/// <summary>
/// 검색 필드가 포커스를 잃었을 때 검색을 실행합니다.
/// </summary>
/// <param name="evt">포커스 아웃 이벤트</param>
private void OnSearchFieldFocusOut(FocusOutEvent evt)
{
OnSearch(_searchField?.value ?? string.Empty);
}
/// <summary>
/// 검색어에 따라 트리를 필터링합니다.
/// 검색어가 비어있으면 원본 데이터로 복원됩니다.
@@ -1428,8 +1406,7 @@ namespace UVC.UIToolkit
// 검색 필드 이벤트 해제
if (_searchField != null)
{
_searchField.UnregisterCallback<KeyDownEvent>(OnSearchFieldKeyDown);
_searchField.UnregisterCallback<FocusOutEvent>(OnSearchFieldFocusOut);
_searchField.OnSubmit -= OnSearch;
}
// TreeView 이벤트 핸들러 해제
@@ -1438,7 +1415,7 @@ namespace UVC.UIToolkit
_treeView.selectionChanged -= OnTreeViewSelectionChanged;
_treeView.itemsChosen -= OnTreeViewItemsChosen;
_treeView.itemExpandedChanged -= OnTreeViewItemExpandedChanged;
_treeView.UnregisterCallback<KeyDownEvent>(OnTreeViewKeyDown);
_treeView.UnregisterCallback<KeyDownEvent>(OnTreeViewKeyDown, TrickleDown.TrickleDown);
_treeView.bindItem = null;
_treeView.makeItem = null;
}