This commit is contained in:
2026-02-24 15:31:27 +09:00
parent 76b246058e
commit b5565c54ac
22 changed files with 2343 additions and 10 deletions

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using System;
using System.Collections.Generic;
namespace Simulator.Data
{
[Serializable]
public class SimulationListResponse
{
public int status;
public string code;
public string message;
public SimulationListData data;
}
[Serializable]
public class SimulationListData
{
public List<SimulationRowData> rows;
}
[Serializable]
public class SimulationRowData
{
public int id;
public int userId;
public string name;
public string description;
public string createdAt;
public string updatedAt;
public string deletedAt;
public SimulationUserData User;
}
[Serializable]
public class SimulationUserData
{
public int id;
public string userid;
public string name;
public string auth;
public string email;
public bool active;
}
}

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using Simulator.Data;
using System;
using System.Globalization;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Simulator.UI
{
/// <summary>
/// 시뮬레이션 목록의 개별 행 View
/// Row Prefab에 붙여서 사용합니다.
/// </summary>
public class SimulationListRowView : MonoBehaviour
{
[SerializeField] private TMP_Text nameText;
[SerializeField] private TMP_Text userText;
[SerializeField] private TMP_Text dateText;
[SerializeField] private Button rowButton;
[SerializeField] private Image backgroundImage;
[Header("선택 색상")]
[SerializeField] private Color normalColor = new Color(1f, 1f, 1f, 0f);
[SerializeField] private Color selectedColor = new Color(0.9f, 0.9f, 0.9f, 1f);
public SimulationRowData Data { get; private set; }
public event Action<SimulationListRowView> OnClicked;
private void Awake()
{
if (rowButton != null)
{
rowButton.onClick.AddListener(() => OnClicked?.Invoke(this));
}
}
/// <summary>
/// 행에 데이터를 바인딩합니다.
/// </summary>
public void SetData(SimulationRowData data)
{
Data = data;
if (nameText != null)
nameText.text = data.name ?? "";
if (userText != null)
userText.text = data.User?.userid ?? "";
if (dateText != null)
dateText.text = FormatDate(data.createdAt);
}
/// <summary>
/// 선택 상태를 설정합니다.
/// </summary>
public void SetSelected(bool selected)
{
if (backgroundImage != null)
backgroundImage.color = selected ? selectedColor : normalColor;
}
/// <summary>
/// 서버에서 받은 날짜 문자열을 표시용으로 포맷합니다.
/// "2026-02-23 07:53:14.669396+00" → "2026-02-23 16:53:14" (로컬 시간)
/// </summary>
private string FormatDate(string dateString)
{
if (string.IsNullOrEmpty(dateString)) return "";
if (DateTimeOffset.TryParse(dateString, CultureInfo.InvariantCulture,
DateTimeStyles.None, out var dto))
{
return dto.ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss");
}
return dateString;
}
private void OnDestroy()
{
if (rowButton != null)
rowButton.onClick.RemoveAllListeners();
}
}
}

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using Cysharp.Threading.Tasks;
using Simulator.Config;
using Simulator.Data;
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UVC.Network;
namespace Simulator.UI
{
/// <summary>
/// 시뮬레이션 목록을 표시하는 View 스크립트
/// UI Prefab의 루트에 붙여서 사용합니다.
/// </summary>
public class SimulationListView : MonoBehaviour
{
[Header("리스트")]
[SerializeField] private Transform listContainer;
[SerializeField] private GameObject rowPrefab;
[Header("검색")]
[SerializeField] private TMP_InputField searchInput;
[Header("정보")]
[SerializeField] private TMP_Text dataCountText;
private List<SimulationRowData> allRows = new List<SimulationRowData>();
private List<SimulationListRowView> rowViews = new List<SimulationListRowView>();
private SimulationRowData selectedRow;
/// <summary>
/// 행 선택 시 호출되는 이벤트 (선택된 SimulationRowData 전달)
/// </summary>
public event Action<SimulationRowData> OnRowSelected;
private void OnEnable()
{
FetchSimulationList().Forget();
}
/// <summary>
/// API에서 시뮬레이션 목록을 가져옵니다.
/// </summary>
public async UniTaskVoid FetchSimulationList()
{
try
{
var response = await HttpRequester.RequestGet<SimulationListResponse>(
$"{Constants.HTTP_DOMAIN}/simulation/projects", null, null, true);
if (response?.data?.rows == null) return;
allRows = response.data.rows;
ApplyFilter();
}
catch (Exception e)
{
Debug.LogError($"시뮬레이션 목록 조회 실패: {e.Message}");
}
}
/// <summary>
/// 검색 필터를 적용하여 목록을 갱신합니다.
/// </summary>
public void ApplyFilter()
{
string keyword = searchInput != null ? searchInput.text.Trim() : "";
List<SimulationRowData> filtered;
if (string.IsNullOrEmpty(keyword))
{
filtered = allRows;
}
else
{
filtered = allRows.FindAll(row =>
row.name != null && row.name.Contains(keyword, StringComparison.OrdinalIgnoreCase));
}
RenderRows(filtered);
if (dataCountText != null)
{
dataCountText.text = $"검색된 데이터 수: {filtered.Count} / {allRows.Count}";
}
}
/// <summary>
/// 행 UI를 생성/갱신합니다.
/// </summary>
private void RenderRows(List<SimulationRowData> rows)
{
// 기존 행 제거
foreach (var view in rowViews)
{
Destroy(view.gameObject);
}
rowViews.Clear();
selectedRow = null;
// 새로운 행 생성
foreach (var row in rows)
{
var go = Instantiate(rowPrefab, listContainer);
var rowView = go.GetComponent<SimulationListRowView>();
if (rowView != null)
{
rowView.SetData(row);
rowView.OnClicked += OnRowClicked;
rowViews.Add(rowView);
}
}
}
private void OnRowClicked(SimulationListRowView rowView)
{
// 기존 선택 해제
foreach (var view in rowViews)
{
view.SetSelected(false);
}
// 새 선택
rowView.SetSelected(true);
selectedRow = rowView.Data;
OnRowSelected?.Invoke(selectedRow);
}
/// <summary>
/// 현재 선택된 시뮬레이션 데이터를 반환합니다.
/// </summary>
public SimulationRowData GetSelectedRow()
{
return selectedRow;
}
/// <summary>
/// 검색 InputField의 OnValueChanged에 연결할 수 있는 public 메서드
/// </summary>
public void OnSearchValueChanged(string value)
{
ApplyFilter();
}
/// <summary>
/// 새로고침 버튼에 연결할 수 있는 public 메서드
/// </summary>
public void Refresh()
{
FetchSimulationList().Forget();
}
private void OnDestroy()
{
foreach (var view in rowViews)
{
if (view != null)
view.OnClicked -= OnRowClicked;
}
}
}
}

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