개선 전 저장

This commit is contained in:
logonkhi
2025-11-03 18:27:04 +09:00
parent 02ed8a01a0
commit a5a3f7d553
16 changed files with 3635 additions and 1895 deletions

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@@ -1,18 +1,299 @@
using System;
using System.Collections.Generic;
#nullable enable
using Cysharp.Threading.Tasks;
using DG.Tweening;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UVC.UI.List.Tree;
namespace UVC.UI.Window
{
public class HierarchyWindow: MonoBehaviour
public class HierarchyWindow : MonoBehaviour
{
[SerializeField]
protected TreeList treeList;
/// <summary>
/// 검색 결과 용 목록
/// </summary>
[SerializeField]
protected TreeList treeListSearch;
[SerializeField]
protected TMP_InputField inputField;
[SerializeField]
protected Button clearTextButton;
[SerializeField]
protected Image loadingImage;
// 검색 목록에서 선택된 항목(클론된 데이터)
private TreeListItemData? selectedSearchItem;
// 검색 작업 상태
private CancellationTokenSource? searchCts;
private bool isSearching = false;
private float searchProgress = 0f; //unused for visual progress now but kept for future
[SerializeField]
[Tooltip("로딩 아이콘 회전 속도(도/초)")]
private float loadingRotateSpeed = 360f;
[SerializeField]
[Tooltip("로딩 이미지의 채우기 애니메이션 속도(사이클/초)")]
private float loadingFillCycle = 0.5f; // cycles per second (full0->1->0 cycle per second)
//loadingRotateSpeed 360 일때, loadingFillCycle를 0.5 보다 높게 설정하면 이상해 보임
// DOTween tweens
private Tween? loadingRotationTween;
private Tween? loadingFillTween;
private void Awake()
{
loadingImage.gameObject.SetActive(false);
treeListSearch.gameObject.SetActive(false);
inputField.onSubmit.AddListener(OnInputFieldSubmit);
// 검색 리스트의 선택 변경을 감지
if (treeListSearch != null)
{
treeListSearch.OnItemSelectionChanged += OnSearchSelectionChanged;
}
clearTextButton.onClick.AddListener(() =>
{
inputField.text = string.Empty;
// 취소
CancelSearch();
treeListSearch.gameObject.SetActive(false);
treeList.gameObject.SetActive(true);
// 검색에서 선택한 항목이 있으면 원본 트리에서 동일 항목을 선택하고 펼침
if (selectedSearchItem != null && treeList != null)
{
// 원본 데이터 찾기 (이 프로젝트의 Equals는 Name 기반이므로 Name으로 검색)
var target = treeList.AllItemDataFlattened.FirstOrDefault(i => i.Name == selectedSearchItem.Name);
if (target != null)
{
// TreeList에 새로 추가된 유틸리티를 이용해 부모 체인을 펼치고 선택 처리
treeList.RevealAndSelectItem(target, true);
}
selectedSearchItem = null;
}
});
}
private void Update()
{
// DOTween handles the animations; no per-frame logic needed here
}
private void StartLoadingAnimation()
{
if (loadingImage == null) return;
// Ensure any previous tweens are killed
StopLoadingAnimation();
loadingImage.fillAmount = 0f;
loadingImage.transform.localRotation = Quaternion.identity;
loadingImage.gameObject.SetActive(true);
// Rotation: rotate360 degrees repeatedly. Duration for one360 rotation (seconds)
float rotDuration = (loadingRotateSpeed != 0f) ? (360f / Mathf.Abs(loadingRotateSpeed)) : 1f;
// Use LocalAxisAdd to rotate continuously
loadingRotationTween = loadingImage.transform.DOLocalRotate(new Vector3(0f, 0f, -360f), rotDuration, RotateMode.LocalAxisAdd)
.SetEase(Ease.Linear)
.SetLoops(-1, LoopType.Restart);
// Fill animation:0 ->1 ->0 in one cycle. Forward duration = half cycle
// For a0->1 then jump-to-0 repeat, use Restart loop and full cycle duration
float fullDuration = (loadingFillCycle > 0f) ? (1f / loadingFillCycle) :1f;
loadingFillTween = DOTween.To(() => loadingImage.fillAmount, x => loadingImage.fillAmount = x, 1f, fullDuration)
.SetEase(Ease.InOutSine)
.SetLoops(-1, LoopType.Yoyo);
}
private void StopLoadingAnimation()
{
if (loadingRotationTween != null)
{
loadingRotationTween.Kill();
loadingRotationTween = null;
}
if (loadingFillTween != null)
{
loadingFillTween.Kill();
loadingFillTween = null;
}
if (loadingImage != null)
{
loadingImage.gameObject.SetActive(false);
// reset transform / fill
loadingImage.transform.localRotation = Quaternion.identity;
loadingImage.fillAmount = 0f;
}
}
private void CancelSearch()
{
if (searchCts != null)
{
try { searchCts.Cancel(); } catch { }
searchCts.Dispose();
searchCts = null;
}
isSearching = false;
searchProgress = 0f;
// stop DOTween animations
StopLoadingAnimation();
}
private async void OnSearchSelectionChanged(TreeListItemData data, bool isSelected)
{
if (isSelected)
{
selectedSearchItem = data;
}
else if (selectedSearchItem == data)
{
selectedSearchItem = null;
}
}
private void OnInputFieldSubmit(string text)
{
// 기존 검색 취소
CancelSearch();
// 검색어가 있으면 검색 결과 목록 표시
if (!string.IsNullOrEmpty(text))
{
treeListSearch.gameObject.SetActive(true);
treeList.gameObject.SetActive(false);
// 시작 애니메이션
StartLoadingAnimation();
searchCts = new CancellationTokenSource();
// 비동기 검색 실행(UITask 스타일: 메인스레드에서 작업을 분할하여 UI가 멈추지 않게 함)
_ = PerformSearchAsync(text, searchCts.Token);
}
else
{
treeListSearch.gameObject.SetActive(false);
treeList.gameObject.SetActive(true);
}
}
/// <summary>
/// 검색을 메인 스레드에서 분할 처리하여 UI 업데이트(로딩 애니메이션)가 가능하도록 구현합니다.
/// </summary>
private async UniTaskVoid PerformSearchAsync(string text, CancellationToken token)
{
isSearching = true;
searchProgress = 0f;
var results = new System.Collections.Generic.List<TreeListItemData>();
var sourceList = treeList?.AllItemDataFlattened;
if (sourceList == null)
{
isSearching = false;
StopLoadingAnimation();
return;
}
int total = sourceList.Count;
if (total == 0)
{
isSearching = false;
StopLoadingAnimation();
return;
}
// 소문자 비교 준비
string lower = text.ToLowerInvariant();
// 분할 처리: 일정 갯수마다 await으로 제어권을 반환
const int chunk = 100; // 한 번에 처리할 항목 수 (조절 가능)
for (int i = 0; i < total; i++)
{
token.ThrowIfCancellationRequested();
var item = sourceList[i];
if (!string.IsNullOrEmpty(item.Name) && item.Name.ToLowerInvariant().Contains(lower))
{
results.Add(item);
}
// 진행도 업데이트 (내부 사용)
if ((i % chunk) == 0)
{
searchProgress = (float)i / (float)total;
await UniTask.Yield(PlayerLoopTiming.Update);
}
}
// 최종 진행도
searchProgress = 1f;
// UI 반영은 메인 스레드에서
await UniTask.SwitchToMainThread();
try
{
if (token.IsCancellationRequested) return;
treeListSearch.ClearItems();
foreach (var r in results)
{
treeListSearch.AddItem(r.Clone());
}
// 로딩 종료
isSearching = false;
searchProgress = 0f;
StopLoadingAnimation();
}
catch (System.Exception ex)
{
Debug.LogError($"PerformSearchAsync error: {ex}");
}
finally
{
if (searchCts != null)
{
searchCts.Dispose();
searchCts = null;
}
}
}
private void OnDestroy()
{
inputField.onSubmit.RemoveListener(OnInputFieldSubmit);
clearTextButton.onClick.RemoveAllListeners();
if (treeListSearch != null)
{
treeListSearch.OnItemSelectionChanged -= OnSearchSelectionChanged;
}
CancelSearch();
}
public void AddItem(TreeListItemData data)
{
treeList.AddItem(data);