스타일 가이드 수정 중

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logonkhi
2026-01-23 19:04:12 +09:00
parent 59d473c87b
commit 99f9c3b26d
86 changed files with 3013 additions and 1795 deletions

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#nullable enable
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UIElements;
using UVC.UIToolkit;
/// <summary>
/// UTKStyleGuideSample의 Input 카테고리 Initialize 메서드들
/// </summary>
public partial class UTKStyleGuideSample
{
#region Input Initializers
private void InitializeNumberStepperSample(VisualElement root)
{
var disabledRow = root.Q<VisualElement>("stepper-disabled-row");
if (disabledRow != null)
{
var stepper = new UTKNumberStepper(0, 100, 30, 1);
stepper.style.width = 150;
stepper.SetEnabled(false);
disabledRow.Add(stepper);
}
SetCodeSamples(root,
csharpCode: @"// 기본 사용법
var stepper = new UTKNumberStepper(minValue: 0, maxValue: 100, value: 50, step: 1);
stepper.OnValueChanged += (newValue) => Debug.Log($""Value: {newValue}"");
// Step 설정
var stepper5 = new UTKNumberStepper(0, 100, 25, 5); // Step 5씩 증감
// Wrap Around (최소/최대값에서 순환)
var wrapStepper = new UTKNumberStepper(0, 100, 0, 10);
wrapStepper.WrapAround = true; // 0 -> -10 시 100으로 순환
// 비활성화
var disabledStepper = new UTKNumberStepper(0, 100, 30, 1);
disabledStepper.SetEnabled(false);
// 속성 변경
stepper.Value = 75;
stepper.MinValue = 10;
stepper.MaxValue = 90;
stepper.Step = 2;",
uxmlCode: @"<!-- 네임스페이스 선언 -->
<ui:UXML xmlns:utk=""UVC.UIToolkit"">
<!-- Step 1 -->
<utk:UTKNumberStepper min-value=""0"" max-value=""100"" value=""50"" step=""1"" />
<!-- Step 5 -->
<utk:UTKNumberStepper min-value=""0"" max-value=""100"" value=""25"" step=""5"" />
<!-- Wrap Around -->
<utk:UTKNumberStepper min-value=""0"" max-value=""100"" value=""0"" step=""10"" wrap-around=""true"" />
<!-- 비활성화 -->
<utk:UTKNumberStepper min-value=""0"" max-value=""100"" value=""30"" step=""1"" is-enabled=""false"" />
<!-- 커스텀 스타일 -->
<utk:UTKNumberStepper class=""custom-stepper"" style=""width: 150px;"" />
</ui:UXML>");
}
private void InitializeVector2FieldSample(VisualElement root)
{
var field = root.Q<UTKVector2Field>("vec2-position");
if (field != null)
{
field.Value = new Vector2(100, 200);
}
SetCodeSamples(root,
csharpCode: @"// 기본 사용법
var positionField = new UTKVector2Field(""Position"");
positionField.Value = new Vector2(100, 200);
positionField.OnValueChanged += (newValue) => Debug.Log($""Position: {newValue}"");
// 라벨 없이
var field = new UTKVector2Field();
field.Label = """";
// 읽기 전용
var readOnlyField = new UTKVector2Field(""ReadOnly"");
readOnlyField.SetEnabled(false);",
uxmlCode: @"<!-- 네임스페이스 선언 -->
<ui:UXML xmlns:utk=""UVC.UIToolkit"">
<!-- 기본 사용 -->
<utk:UTKVector2Field label=""Position"" />
<!-- 라벨 없이 -->
<utk:UTKVector2Field />
<!-- 비활성화 -->
<utk:UTKVector2Field label=""ReadOnly"" is-enabled=""false"" />
</ui:UXML>");
}
private void InitializeVector3FieldSample(VisualElement root)
{
var field = root.Q<UTKVector3Field>("vec3-position");
if (field != null)
{
field.Value = new Vector3(10, 20, 30);
}
SetCodeSamples(root,
csharpCode: @"// 기본 사용법
var positionField = new UTKVector3Field(""Position"");
positionField.Value = new Vector3(10, 20, 30);
positionField.OnValueChanged += (newValue) => Debug.Log($""Position: {newValue}"");
// 회전 벡터
var rotationField = new UTKVector3Field(""Rotation"");
rotationField.Value = new Vector3(0, 90, 0);
// 비활성화
var disabledField = new UTKVector3Field(""Disabled"");
disabledField.SetEnabled(false);",
uxmlCode: @"<!-- 네임스페이스 선언 -->
<ui:UXML xmlns:utk=""UVC.UIToolkit"">
<!-- 기본 사용 -->
<utk:UTKVector3Field label=""Position"" />
<!-- 라벨 없이 -->
<utk:UTKVector3Field />
<!-- 비활성화 -->
<utk:UTKVector3Field label=""Disabled"" is-enabled=""false"" />
</ui:UXML>");
}
private void InitializeVector4FieldSample(VisualElement root)
{
var field = root.Q<UTKVector4Field>("vec4-color");
if (field != null)
{
field.Value = new Vector4(1, 0.5f, 0.25f, 1);
}
SetCodeSamples(root,
csharpCode: @"// 기본 사용법
var colorField = new UTKVector4Field(""Color"");
colorField.Value = new Vector4(1, 0.5f, 0.25f, 1); // RGBA
colorField.OnValueChanged += (newValue) => Debug.Log($""Color: {newValue}"");
// 쿼터니언 값
var quaternionField = new UTKVector4Field(""Quaternion"");
var quat = Quaternion.identity;
quaternionField.Value = new Vector4(quat.x, quat.y, quat.z, quat.w);
// 비활성화
var disabledField = new UTKVector4Field(""Disabled"");
disabledField.SetEnabled(false);",
uxmlCode: @"<!-- 네임스페이스 선언 -->
<ui:UXML xmlns:utk=""UVC.UIToolkit"">
<!-- 기본 사용 -->
<utk:UTKVector4Field label=""Color"" />
<!-- 라벨 없이 -->
<utk:UTKVector4Field />
<!-- 비활성화 -->
<utk:UTKVector4Field label=""Disabled"" is-enabled=""false"" />
</ui:UXML>");
}
private void InitializeRectFieldSample(VisualElement root)
{
var field = root.Q<UTKRectField>("rect-area");
if (field != null)
{
field.Value = new Rect(10, 20, 100, 50);
}
SetCodeSamples(root,
csharpCode: @"// 기본 사용법
var areaField = new UTKRectField(""Area"");
areaField.Value = new Rect(10, 20, 100, 50); // x, y, width, height
areaField.OnValueChanged += (newValue) => Debug.Log($""Rect: {newValue}"");
// 화면 영역 설정
var screenArea = new UTKRectField(""Screen Area"");
screenArea.Value = new Rect(0, 0, Screen.width, Screen.height);
// 비활성화
var disabledField = new UTKRectField(""Disabled"");
disabledField.SetEnabled(false);",
uxmlCode: @"<!-- 네임스페이스 선언 -->
<ui:UXML xmlns:utk=""UVC.UIToolkit"">
<!-- 기본 사용 -->
<utk:UTKRectField label=""Area"" />
<!-- 라벨 없이 -->
<utk:UTKRectField />
<!-- 비활성화 -->
<utk:UTKRectField label=""Disabled"" is-enabled=""false"" />
</ui:UXML>");
}
private void InitializeBoundsFieldSample(VisualElement root)
{
var field = root.Q<UTKBoundsField>("bounds-collision");
if (field != null)
{
field.Value = new Bounds(new Vector3(0, 1, 0), new Vector3(2, 2, 2));
}
SetCodeSamples(root,
csharpCode: @"// 기본 사용법
var boundsField = new UTKBoundsField(""Bounds"");
var center = new Vector3(0, 1, 0);
var size = new Vector3(2, 2, 2);
boundsField.Value = new Bounds(center, size);
boundsField.OnValueChanged += (newValue) => Debug.Log($""Bounds: {newValue}"");
// 콜라이더 범위 설정
var collisionField = new UTKBoundsField(""Collision Bounds"");
collisionField.Value = new Bounds(Vector3.zero, Vector3.one * 5);
// 비활성화
var disabledField = new UTKBoundsField(""Disabled"");
disabledField.SetEnabled(false);",
uxmlCode: @"<!-- 네임스페이스 선언 -->
<ui:UXML xmlns:utk=""UVC.UIToolkit"">
<!-- 기본 사용 -->
<utk:UTKBoundsField label=""Bounds"" />
<!-- 라벨 없이 -->
<utk:UTKBoundsField />
<!-- 비활성화 -->
<utk:UTKBoundsField label=""Disabled"" is-enabled=""false"" />
</ui:UXML>");
}
#endregion
#region Dropdown Initializers
private void InitializeDropdownSample(VisualElement root)
{
var normalRow = root.Q<VisualElement>("dropdown-normal-row");
if (normalRow != null)
{
var dropdown = new UTKDropdown("Select Option");
dropdown.SetOptions(new List<string> { "Option 1", "Option 2", "Option 3", "Option 4" });
dropdown.SelectedIndex = 0;
normalRow.Add(dropdown);
}
var disabledRow = root.Q<VisualElement>("dropdown-disabled-row");
if (disabledRow != null)
{
var dropdown = new UTKDropdown("Disabled");
dropdown.SetOptions(new List<string> { "Option 1", "Option 2" });
dropdown.SelectedIndex = 0;
dropdown.IsEnabled = false;
disabledRow.Add(dropdown);
}
SetCodeSamples(root,
csharpCode: @"// 기본 사용법
var dropdown = new UTKDropdown(""Select Option"");
dropdown.SetOptions(new List<string> { ""Option 1"", ""Option 2"", ""Option 3"", ""Option 4"" });
dropdown.SelectedIndex = 0;
// 선택 이벤트
dropdown.OnSelectionChanged += (index) =>
{
Debug.Log($""선택된 인덱스: {index}"");
};
// 선택된 값 가져오기
var selectedIndex = dropdown.SelectedIndex;
var selectedValue = dropdown.SelectedValue;
// 옵션 동적 변경
dropdown.SetOptions(new List<string> { ""New 1"", ""New 2"", ""New 3"" });
// 프로그램으로 선택
dropdown.SelectedIndex = 2;
// Disabled
var disabledDropdown = new UTKDropdown(""Disabled"");
disabledDropdown.SetOptions(new List<string> { ""Option 1"", ""Option 2"" });
disabledDropdown.SelectedIndex = 0;
disabledDropdown.IsEnabled = false;",
uxmlCode: @"<!-- UTKDropdown은 동적 생성 권장 -->
<!-- C# 코드에서 SetOptions로 옵션 설정 -->
<!-- 기본 드롭다운 -->
<utk:UTKDropdown name=""dropdown-1"" text=""Select Option"" />
<!-- Disabled -->
<utk:UTKDropdown name=""dropdown-2"" text=""Disabled"" is-enabled=""false"" />");
}
private enum SampleEnum { Option1, Option2, Option3 }
private void InitializeEnumDropDownSample(VisualElement root)
{
var enumRow = root.Q<VisualElement>("enum-dropdown-row");
if (enumRow != null)
{
var field = new UTKEnumDropDown("Choice", SampleEnum.Option1);
enumRow.Add(field);
}
SetCodeSamples(root,
csharpCode: @"// Enum 정의
public enum SampleEnum { Option1, Option2, Option3 }
// 기본 사용법
var enumField = new UTKEnumDropDown(""Choice"", SampleEnum.Option1);
// 값 변경 이벤트
enumField.OnValueChanged += (newValue) =>
{
Debug.Log($""선택된 값: {newValue}"");
};
// 현재 선택된 값 가져오기
var currentValue = enumField.Value;
// 프로그램으로 값 변경
enumField.Value = SampleEnum.Option2;
// Disabled
enumField.IsEnabled = false;",
uxmlCode: @"<!-- UTKEnumDropDown은 동적 생성 권장 -->
<!-- C# 코드에서 enum 타입과 초기값 지정 -->
<!-- 기본 Enum 드롭다운 -->
<utk:UTKEnumDropDown name=""enum-dropdown-1"" label=""Choice"" />
<!-- Disabled -->
<utk:UTKEnumDropDown name=""enum-dropdown-2"" label=""Choice"" is-enabled=""false"" />");
}
#endregion
}