UTKToolBar 개발 완료

This commit is contained in:
logonkhi
2026-02-19 18:40:37 +09:00
parent 0333b83b57
commit 739a62eb9b
112 changed files with 7496 additions and 46 deletions

View File

@@ -13,13 +13,13 @@ namespace Sample
/// <para><b>[ 특징 ]</b></para>
/// <list type="bullet">
/// <item><description>프리팹 없이 런타임에 새 GameObject가 자동 생성됨</description></item>
/// <item><description>Injector가 new GameObject().AddComponent&lt;T&gt;()로 생성</description></item>
/// <item><description>Injector가 new GameObject().AddComponent<T>()로 생성</description></item>
/// <item><description>App 라이프사이클이면 DontDestroyOnLoad 자동 적용</description></item>
/// <item><description>다른 서비스([Inject] ILogService)에 대한 의존성 주입 지원</description></item>
/// </list>
///
/// <para><b>[ 등록 방법 ]</b></para>
/// <code>Injector.Register&lt;IAudioManager, InjectorSampleAudioManager&gt;(ServiceLifetime.App);</code>
/// <code>Injector.Register<IAudioManager, InjectorSampleAudioManager>(ServiceLifetime.App);</code>
///
/// <para><b>[ 사용 방법 ]</b></para>
/// <code>
@@ -41,8 +41,8 @@ namespace Sample
///
/// private void Awake()
/// {
/// bgmSource = gameObject.AddComponent&lt;AudioSource&gt;();
/// sfxSource = gameObject.AddComponent&lt;AudioSource&gt;();
/// bgmSource = gameObject.AddComponent<AudioSource>();
/// sfxSource = gameObject.AddComponent<AudioSource>();
/// bgmSource.loop = true;
/// }
/// </code>