UIToolkit 기본 UI 개발 중
This commit is contained in:
117
Assets/Scripts/UVC/UIToolkit/Input/UTKBoundsField.cs
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117
Assets/Scripts/UVC/UIToolkit/Input/UTKBoundsField.cs
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@@ -0,0 +1,117 @@
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#nullable enable
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using System;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UVC.UIToolkit
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{
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/// <summary>
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/// Bounds 입력 필드 컴포넌트.
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/// Unity BoundsField를 래핑하여 커스텀 스타일을 적용합니다.
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/// </summary>
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[UxmlElement]
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public partial class UTKBoundsField : BoundsField, IDisposable
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{
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#region Constants
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private const string USS_PATH = "UIToolkit/Input/UTKBoundsField";
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#endregion
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#region Fields
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private bool _disposed;
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private bool _isEnabled = true;
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#endregion
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#region Events
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/// <summary>값 변경 이벤트</summary>
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public event Action<Bounds>? OnValueChanged;
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#endregion
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#region Properties
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/// <summary>활성화 상태</summary>
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[UxmlAttribute]
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public bool IsEnabled
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{
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get => _isEnabled;
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set
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{
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_isEnabled = value;
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SetEnabled(value);
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EnableInClassList("utk-boundsfield--disabled", !value);
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}
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}
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/// <summary>현재 값</summary>
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public Bounds Value
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{
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get => value;
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set => this.value = value;
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}
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#endregion
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#region Constructor
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public UTKBoundsField() : base()
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{
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UTKThemeManager.Instance.ApplyThemeToElement(this);
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var uss = Resources.Load<StyleSheet>(USS_PATH);
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if (uss != null)
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{
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styleSheets.Add(uss);
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}
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SetupStyles();
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SetupEvents();
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SubscribeToThemeChanges();
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}
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public UTKBoundsField(string label) : this()
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{
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this.label = label;
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}
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#endregion
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#region Setup
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private void SetupStyles()
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{
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AddToClassList("utk-boundsfield");
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}
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private void SetupEvents()
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{
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this.RegisterValueChangedCallback(OnFieldValueChanged);
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}
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private void SubscribeToThemeChanges()
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{
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UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
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RegisterCallback<DetachFromPanelEvent>(_ =>
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{
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UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
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});
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}
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private void OnThemeChanged(UTKTheme theme)
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{
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UTKThemeManager.Instance.ApplyThemeToElement(this);
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}
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#endregion
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#region Event Handlers
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private void OnFieldValueChanged(ChangeEvent<Bounds> evt)
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{
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OnValueChanged?.Invoke(evt.newValue);
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}
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#endregion
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#region IDisposable
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public void Dispose()
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{
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if (_disposed) return;
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_disposed = true;
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UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
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OnValueChanged = null;
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}
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#endregion
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: e134d298c1ee5dd42b9193c172ef49ce
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118
Assets/Scripts/UVC/UIToolkit/Input/UTKFloatField.cs
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118
Assets/Scripts/UVC/UIToolkit/Input/UTKFloatField.cs
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@@ -0,0 +1,118 @@
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#nullable enable
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using System;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UVC.UIToolkit
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{
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/// <summary>
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/// 실수 입력 필드 컴포넌트.
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/// Unity FloatField를 래핑하여 커스텀 스타일을 적용합니다.
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/// </summary>
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[UxmlElement]
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public partial class UTKFloatField : FloatField, IDisposable
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{
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#region Constants
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private const string USS_PATH = "UIToolkit/Input/UTKFloatField";
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#endregion
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#region Fields
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private bool _disposed;
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private bool _isEnabled = true;
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#endregion
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#region Events
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/// <summary>값 변경 이벤트</summary>
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public event Action<float>? OnValueChanged;
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#endregion
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#region Properties
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/// <summary>현재 값</summary>
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public float Value
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{
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get => value;
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set => this.value = value;
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}
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/// <summary>활성화 상태</summary>
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[UxmlAttribute]
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public bool IsEnabled
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{
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get => _isEnabled;
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set
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{
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_isEnabled = value;
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SetEnabled(value);
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EnableInClassList("utk-float-field--disabled", !value);
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}
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}
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#endregion
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#region Constructor
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public UTKFloatField() : base()
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{
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UTKThemeManager.Instance.ApplyThemeToElement(this);
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var uss = Resources.Load<StyleSheet>(USS_PATH);
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if (uss != null)
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{
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styleSheets.Add(uss);
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}
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SetupStyles();
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SetupEvents();
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SubscribeToThemeChanges();
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}
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public UTKFloatField(string label, float defaultValue = 0f) : this()
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{
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this.label = label;
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value = defaultValue;
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}
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#endregion
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#region Setup
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private void SetupStyles()
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{
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AddToClassList("utk-float-field");
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}
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private void SetupEvents()
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{
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this.RegisterValueChangedCallback(OnFieldValueChanged);
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}
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private void SubscribeToThemeChanges()
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{
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UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
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RegisterCallback<DetachFromPanelEvent>(_ =>
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{
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UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
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});
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}
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private void OnThemeChanged(UTKTheme theme)
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{
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UTKThemeManager.Instance.ApplyThemeToElement(this);
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}
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#endregion
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#region Event Handlers
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private void OnFieldValueChanged(ChangeEvent<float> evt)
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{
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OnValueChanged?.Invoke(evt.newValue);
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}
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#endregion
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#region IDisposable
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public void Dispose()
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{
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if (_disposed) return;
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_disposed = true;
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UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
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OnValueChanged = null;
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}
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#endregion
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}
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}
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2
Assets/Scripts/UVC/UIToolkit/Input/UTKFloatField.cs.meta
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2
Assets/Scripts/UVC/UIToolkit/Input/UTKFloatField.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 3c4a3266ad1bdc748a0be2cad2f66551
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256
Assets/Scripts/UVC/UIToolkit/Input/UTKInputField.cs
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256
Assets/Scripts/UVC/UIToolkit/Input/UTKInputField.cs
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@@ -0,0 +1,256 @@
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#nullable enable
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using System;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UVC.UIToolkit
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{
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/// <summary>
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/// 입력 필드 컴포넌트.
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/// Unity TextField를 래핑하여 커스텀 스타일을 적용합니다.
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/// </summary>
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[UxmlElement]
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public partial class UTKInputField : TextField, IDisposable
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{
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#region Constants
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private const string USS_PATH = "UIToolkit/Input/UTKInputField";
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#endregion
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#region Fields
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private bool _disposed;
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private bool _isEnabled = true;
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private string _errorMessage = "";
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private InputFieldVariant _variant = InputFieldVariant.Default;
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#endregion
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#region Events
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/// <summary>값 변경 이벤트</summary>
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public event Action<string>? OnValueChanged;
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/// <summary>포커스 이벤트</summary>
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public event Action? OnFocused;
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/// <summary>포커스 해제 이벤트</summary>
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public event Action? OnBlurred;
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/// <summary>엔터 키 이벤트</summary>
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public event Action<string>? OnSubmit;
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#endregion
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#region Properties
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/// <summary>입력 값</summary>
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public string Value
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{
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get => value;
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set => SetValue(value, true);
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}
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/// <summary>플레이스홀더 텍스트</summary>
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[UxmlAttribute]
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public string Placeholder
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{
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get => textEdition.placeholder;
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set => textEdition.placeholder = value;
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}
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/// <summary>에러 메시지</summary>
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[UxmlAttribute]
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public string ErrorMessage
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{
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get => _errorMessage;
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set
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{
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_errorMessage = value;
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EnableInClassList("utk-input--error", !string.IsNullOrEmpty(value));
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}
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}
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/// <summary>활성화 상태</summary>
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[UxmlAttribute]
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public bool IsEnabled
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{
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get => _isEnabled;
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set
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{
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_isEnabled = value;
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SetEnabled(value);
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EnableInClassList("utk-input--disabled", !value);
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}
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}
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/// <summary>읽기 전용</summary>
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public new bool isReadOnly
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{
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get => base.isReadOnly;
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set
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{
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base.isReadOnly = value;
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EnableInClassList("utk-input--readonly", value);
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}
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}
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/// <summary>멀티라인 모드</summary>
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public new bool multiline
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{
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get => base.multiline;
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set
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{
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base.multiline = value;
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EnableInClassList("utk-input--multiline", value);
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}
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}
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/// <summary>스타일 변형</summary>
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[UxmlAttribute]
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public InputFieldVariant Variant
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{
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get => _variant;
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set
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{
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_variant = value;
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UpdateVariant();
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}
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}
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#endregion
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#region Enums
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public enum InputFieldVariant
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{
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Default,
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Filled,
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Outlined
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}
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#endregion
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#region Constructor
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public UTKInputField() : base()
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{
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UTKThemeManager.Instance.ApplyThemeToElement(this);
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var uss = Resources.Load<StyleSheet>(USS_PATH);
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if (uss != null)
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{
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styleSheets.Add(uss);
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}
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SetupStyles();
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SetupEvents();
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SubscribeToThemeChanges();
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}
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public UTKInputField(string label, string placeholder = "") : this()
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{
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this.label = label;
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Placeholder = placeholder;
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}
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#endregion
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#region Setup
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private void SetupStyles()
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{
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AddToClassList("utk-input");
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UpdateVariant();
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}
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private void SetupEvents()
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{
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this.RegisterValueChangedCallback(OnTextValueChanged);
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RegisterCallback<FocusInEvent>(_ =>
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{
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EnableInClassList("utk-input--focused", true);
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OnFocused?.Invoke();
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});
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RegisterCallback<FocusOutEvent>(_ =>
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{
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EnableInClassList("utk-input--focused", false);
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OnBlurred?.Invoke();
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});
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RegisterCallback<KeyDownEvent>(evt =>
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{
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if (evt.keyCode == KeyCode.Return && !multiline)
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{
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OnSubmit?.Invoke(value);
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}
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});
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}
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private void SubscribeToThemeChanges()
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{
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UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
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RegisterCallback<DetachFromPanelEvent>(_ =>
|
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{
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UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
|
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});
|
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}
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private void OnThemeChanged(UTKTheme theme)
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{
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UTKThemeManager.Instance.ApplyThemeToElement(this);
|
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}
|
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#endregion
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#region Event Handlers
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private void OnTextValueChanged(ChangeEvent<string> evt)
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{
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OnValueChanged?.Invoke(evt.newValue);
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}
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#endregion
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|
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#region Methods
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/// <summary>
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/// 값 설정
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/// </summary>
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||||
public void SetValue(string newValue, bool notify)
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{
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if (value == newValue) return;
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if (notify)
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{
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value = newValue ?? "";
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}
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else
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{
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SetValueWithoutNotify(newValue ?? "");
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||||
}
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||||
}
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||||
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||||
/// <summary>
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||||
/// 선택 영역 설정
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||||
/// </summary>
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||||
public void SelectAll()
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{
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textSelection.SelectAll();
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}
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||||
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||||
private void UpdateVariant()
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||||
{
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||||
RemoveFromClassList("utk-input--default");
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RemoveFromClassList("utk-input--filled");
|
||||
RemoveFromClassList("utk-input--outlined");
|
||||
|
||||
var variantClass = _variant switch
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||||
{
|
||||
InputFieldVariant.Filled => "utk-input--filled",
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||||
InputFieldVariant.Outlined => "utk-input--outlined",
|
||||
_ => "utk-input--default"
|
||||
};
|
||||
AddToClassList(variantClass);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IDisposable
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
|
||||
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
|
||||
OnValueChanged = null;
|
||||
OnFocused = null;
|
||||
OnBlurred = null;
|
||||
OnSubmit = null;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UVC/UIToolkit/Input/UTKInputField.cs.meta
Normal file
2
Assets/Scripts/UVC/UIToolkit/Input/UTKInputField.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 95821f1d9f683534bb294dbe05b84d37
|
||||
118
Assets/Scripts/UVC/UIToolkit/Input/UTKIntegerField.cs
Normal file
118
Assets/Scripts/UVC/UIToolkit/Input/UTKIntegerField.cs
Normal file
@@ -0,0 +1,118 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace UVC.UIToolkit
|
||||
{
|
||||
/// <summary>
|
||||
/// 정수 입력 필드 컴포넌트.
|
||||
/// Unity IntegerField를 래핑하여 커스텀 스타일을 적용합니다.
|
||||
/// </summary>
|
||||
[UxmlElement]
|
||||
public partial class UTKIntegerField : IntegerField, IDisposable
|
||||
{
|
||||
#region Constants
|
||||
private const string USS_PATH = "UIToolkit/Input/UTKIntegerField";
|
||||
#endregion
|
||||
|
||||
#region Fields
|
||||
private bool _disposed;
|
||||
private bool _isEnabled = true;
|
||||
#endregion
|
||||
|
||||
#region Events
|
||||
/// <summary>값 변경 이벤트</summary>
|
||||
public event Action<int>? OnValueChanged;
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
/// <summary>현재 값</summary>
|
||||
public int Value
|
||||
{
|
||||
get => value;
|
||||
set => this.value = value;
|
||||
}
|
||||
|
||||
/// <summary>활성화 상태</summary>
|
||||
[UxmlAttribute]
|
||||
public bool IsEnabled
|
||||
{
|
||||
get => _isEnabled;
|
||||
set
|
||||
{
|
||||
_isEnabled = value;
|
||||
SetEnabled(value);
|
||||
EnableInClassList("utk-integer-field--disabled", !value);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
public UTKIntegerField() : base()
|
||||
{
|
||||
UTKThemeManager.Instance.ApplyThemeToElement(this);
|
||||
|
||||
var uss = Resources.Load<StyleSheet>(USS_PATH);
|
||||
if (uss != null)
|
||||
{
|
||||
styleSheets.Add(uss);
|
||||
}
|
||||
|
||||
SetupStyles();
|
||||
SetupEvents();
|
||||
SubscribeToThemeChanges();
|
||||
}
|
||||
|
||||
public UTKIntegerField(string label, int defaultValue = 0) : this()
|
||||
{
|
||||
this.label = label;
|
||||
value = defaultValue;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Setup
|
||||
private void SetupStyles()
|
||||
{
|
||||
AddToClassList("utk-integer-field");
|
||||
}
|
||||
|
||||
private void SetupEvents()
|
||||
{
|
||||
this.RegisterValueChangedCallback(OnFieldValueChanged);
|
||||
}
|
||||
|
||||
private void SubscribeToThemeChanges()
|
||||
{
|
||||
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
|
||||
RegisterCallback<DetachFromPanelEvent>(_ =>
|
||||
{
|
||||
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
|
||||
});
|
||||
}
|
||||
|
||||
private void OnThemeChanged(UTKTheme theme)
|
||||
{
|
||||
UTKThemeManager.Instance.ApplyThemeToElement(this);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Event Handlers
|
||||
private void OnFieldValueChanged(ChangeEvent<int> evt)
|
||||
{
|
||||
OnValueChanged?.Invoke(evt.newValue);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IDisposable
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
|
||||
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
|
||||
OnValueChanged = null;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 879c3d271207674478dea247592f1858
|
||||
334
Assets/Scripts/UVC/UIToolkit/Input/UTKNumberStepper.cs
Normal file
334
Assets/Scripts/UVC/UIToolkit/Input/UTKNumberStepper.cs
Normal file
@@ -0,0 +1,334 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace UVC.UIToolkit.Input
|
||||
{
|
||||
/// <summary>
|
||||
/// 숫자 입력 필드에 위/아래 스테퍼 버튼이 붙은 컴포넌트
|
||||
/// TextInput 오른쪽에 위, 아래 버튼이 세로로 배치됨
|
||||
/// 마우스 호버 상태에서 휠로 값 조절 가능
|
||||
/// </summary>
|
||||
[UxmlElement]
|
||||
public partial class UTKNumberStepper : VisualElement
|
||||
{
|
||||
#region Constants
|
||||
private const string USS_PATH = "UIToolkit/Input/UTKNumberStepper";
|
||||
#endregion
|
||||
|
||||
#region UXML Attributes
|
||||
[UxmlAttribute]
|
||||
public int Value
|
||||
{
|
||||
get => _value;
|
||||
set => SetValue(value);
|
||||
}
|
||||
|
||||
[UxmlAttribute]
|
||||
public int MinValue
|
||||
{
|
||||
get => _minValue;
|
||||
set
|
||||
{
|
||||
_minValue = value;
|
||||
ClampValue();
|
||||
}
|
||||
}
|
||||
|
||||
[UxmlAttribute]
|
||||
public int MaxValue
|
||||
{
|
||||
get => _maxValue;
|
||||
set
|
||||
{
|
||||
_maxValue = value;
|
||||
ClampValue();
|
||||
}
|
||||
}
|
||||
|
||||
[UxmlAttribute]
|
||||
public int Step
|
||||
{
|
||||
get => _step;
|
||||
set => _step = Math.Max(1, value);
|
||||
}
|
||||
|
||||
[UxmlAttribute]
|
||||
public bool WrapAround
|
||||
{
|
||||
get => _wrapAround;
|
||||
set => _wrapAround = value;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Fields
|
||||
private int _value;
|
||||
private int _minValue = int.MinValue;
|
||||
private int _maxValue = int.MaxValue;
|
||||
private int _step = 1;
|
||||
private bool _wrapAround;
|
||||
private bool _isUpdating;
|
||||
private bool _isHovered;
|
||||
|
||||
private TextField? _textField;
|
||||
private Button? _upButton;
|
||||
private Button? _downButton;
|
||||
#endregion
|
||||
|
||||
#region Events
|
||||
/// <summary>값이 변경될 때 발생</summary>
|
||||
public event Action<int>? OnValueChanged;
|
||||
|
||||
/// <summary>Tab 키가 눌렸을 때 발생 (다음 요소로 포커스 이동용)</summary>
|
||||
public event Action? OnTabPressed;
|
||||
|
||||
/// <summary>Shift+Tab 키가 눌렸을 때 발생 (이전 요소로 포커스 이동용)</summary>
|
||||
public event Action? OnShiftTabPressed;
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
public UTKNumberStepper()
|
||||
{
|
||||
UTKThemeManager.Instance.ApplyThemeToElement(this);
|
||||
LoadStyleSheet();
|
||||
CreateUI();
|
||||
SetupEvents();
|
||||
SubscribeToThemeChanges();
|
||||
}
|
||||
|
||||
public UTKNumberStepper(int minValue, int maxValue, int initialValue = 0, int step = 1)
|
||||
{
|
||||
_minValue = minValue;
|
||||
_maxValue = maxValue;
|
||||
_step = Math.Max(1, step);
|
||||
_value = Mathf.Clamp(initialValue, minValue, maxValue);
|
||||
|
||||
UTKThemeManager.Instance.ApplyThemeToElement(this);
|
||||
LoadStyleSheet();
|
||||
CreateUI();
|
||||
SetupEvents();
|
||||
SubscribeToThemeChanges();
|
||||
UpdateDisplay();
|
||||
}
|
||||
|
||||
private void LoadStyleSheet()
|
||||
{
|
||||
var uss = Resources.Load<StyleSheet>(USS_PATH);
|
||||
if (uss != null)
|
||||
{
|
||||
styleSheets.Add(uss);
|
||||
}
|
||||
}
|
||||
|
||||
private void SubscribeToThemeChanges()
|
||||
{
|
||||
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
|
||||
|
||||
// 패널에서 분리될 때 이벤트 구독 해제
|
||||
RegisterCallback<DetachFromPanelEvent>(_ =>
|
||||
{
|
||||
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
|
||||
});
|
||||
}
|
||||
|
||||
private void OnThemeChanged(UTKTheme theme)
|
||||
{
|
||||
UTKThemeManager.Instance.ApplyThemeToElement(this);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Public Methods
|
||||
public void SetValue(int newValue, bool notify = true)
|
||||
{
|
||||
int clampedValue = ClampValueInternal(newValue);
|
||||
if (_value != clampedValue)
|
||||
{
|
||||
_value = clampedValue;
|
||||
UpdateDisplay();
|
||||
if (notify)
|
||||
{
|
||||
OnValueChanged?.Invoke(_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Increment()
|
||||
{
|
||||
if (_wrapAround && _value + _step > _maxValue)
|
||||
{
|
||||
SetValue(_minValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetValue(_value + _step);
|
||||
}
|
||||
}
|
||||
|
||||
public void Decrement()
|
||||
{
|
||||
if (_wrapAround && _value - _step < _minValue)
|
||||
{
|
||||
SetValue(_maxValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetValue(_value - _step);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetRange(int min, int max)
|
||||
{
|
||||
_minValue = min;
|
||||
_maxValue = max;
|
||||
ClampValue();
|
||||
}
|
||||
|
||||
/// <summary>텍스트 필드에 포커스를 설정합니다.</summary>
|
||||
public new void Focus()
|
||||
{
|
||||
_textField?.Focus();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Private Methods - UI Creation
|
||||
private void CreateUI()
|
||||
{
|
||||
AddToClassList("utk-number-stepper");
|
||||
|
||||
// Text Field
|
||||
_textField = new TextField { name = "stepper-input" };
|
||||
_textField.AddToClassList("utk-number-stepper__input");
|
||||
|
||||
// TextField 내부 input 스타일링
|
||||
_textField.RegisterCallback<AttachToPanelEvent>(_ =>
|
||||
{
|
||||
var input = _textField.Q<VisualElement>("unity-text-input");
|
||||
if (input != null)
|
||||
{
|
||||
input.AddToClassList("utk-number-stepper__text-input");
|
||||
}
|
||||
});
|
||||
|
||||
Add(_textField);
|
||||
|
||||
// Button Container (위/아래 버튼을 세로로 배치)
|
||||
var buttonContainer = new VisualElement { name = "stepper-buttons" };
|
||||
buttonContainer.AddToClassList("utk-number-stepper__buttons");
|
||||
|
||||
// Up Button
|
||||
_upButton = new Button { name = "stepper-up", text = "\u25B2" }; // ▲
|
||||
_upButton.AddToClassList("utk-number-stepper__btn");
|
||||
_upButton.AddToClassList("utk-number-stepper__btn--up");
|
||||
buttonContainer.Add(_upButton);
|
||||
|
||||
// Down Button
|
||||
_downButton = new Button { name = "stepper-down", text = "\u25BC" }; // ▼
|
||||
_downButton.AddToClassList("utk-number-stepper__btn");
|
||||
_downButton.AddToClassList("utk-number-stepper__btn--down");
|
||||
buttonContainer.Add(_downButton);
|
||||
|
||||
Add(buttonContainer);
|
||||
|
||||
UpdateDisplay();
|
||||
}
|
||||
|
||||
private void SetupEvents()
|
||||
{
|
||||
_upButton?.RegisterCallback<ClickEvent>(_ => Increment());
|
||||
_downButton?.RegisterCallback<ClickEvent>(_ => Decrement());
|
||||
|
||||
_textField?.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
if (_isUpdating) return;
|
||||
|
||||
if (int.TryParse(evt.newValue, out int parsed))
|
||||
{
|
||||
SetValue(parsed);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 유효하지 않은 입력이면 이전 값으로 복원
|
||||
UpdateDisplay();
|
||||
}
|
||||
});
|
||||
|
||||
// 키보드 이벤트 (위/아래 화살표)
|
||||
_textField?.RegisterCallback<KeyDownEvent>(evt =>
|
||||
{
|
||||
if (evt.keyCode == KeyCode.UpArrow)
|
||||
{
|
||||
Increment();
|
||||
evt.StopPropagation();
|
||||
}
|
||||
else if (evt.keyCode == KeyCode.DownArrow)
|
||||
{
|
||||
Decrement();
|
||||
evt.StopPropagation();
|
||||
}
|
||||
});
|
||||
|
||||
// Tab 키 이벤트 - TrickleDown으로 먼저 캡처
|
||||
_textField?.RegisterCallback<KeyDownEvent>(evt =>
|
||||
{
|
||||
if (evt.keyCode == KeyCode.Tab)
|
||||
{
|
||||
if (evt.shiftKey && OnShiftTabPressed != null)
|
||||
{
|
||||
// Shift+Tab: 이전 요소로 이동
|
||||
OnShiftTabPressed.Invoke();
|
||||
evt.StopImmediatePropagation();
|
||||
}
|
||||
else if (!evt.shiftKey && OnTabPressed != null)
|
||||
{
|
||||
// Tab: 다음 요소로 이동
|
||||
OnTabPressed.Invoke();
|
||||
evt.StopImmediatePropagation();
|
||||
}
|
||||
}
|
||||
}, TrickleDown.TrickleDown);
|
||||
|
||||
// 마우스 호버 상태 추적
|
||||
RegisterCallback<MouseEnterEvent>(_ => _isHovered = true);
|
||||
RegisterCallback<MouseLeaveEvent>(_ => _isHovered = false);
|
||||
|
||||
// 마우스 휠 이벤트 (호버 상태에서만)
|
||||
RegisterCallback<WheelEvent>(evt =>
|
||||
{
|
||||
if (!_isHovered) return;
|
||||
|
||||
if (evt.delta.y < 0)
|
||||
{
|
||||
Increment();
|
||||
}
|
||||
else if (evt.delta.y > 0)
|
||||
{
|
||||
Decrement();
|
||||
}
|
||||
evt.StopPropagation();
|
||||
});
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Private Methods - Logic
|
||||
private void UpdateDisplay()
|
||||
{
|
||||
if (_textField == null) return;
|
||||
|
||||
_isUpdating = true;
|
||||
_textField.value = _value.ToString();
|
||||
_isUpdating = false;
|
||||
}
|
||||
|
||||
private void ClampValue()
|
||||
{
|
||||
SetValue(_value, notify: false);
|
||||
}
|
||||
|
||||
private int ClampValueInternal(int value)
|
||||
{
|
||||
return Mathf.Clamp(value, _minValue, _maxValue);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d0eefc61dbd7274281032d5ebfae0fe
|
||||
117
Assets/Scripts/UVC/UIToolkit/Input/UTKRectField.cs
Normal file
117
Assets/Scripts/UVC/UIToolkit/Input/UTKRectField.cs
Normal file
@@ -0,0 +1,117 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace UVC.UIToolkit
|
||||
{
|
||||
/// <summary>
|
||||
/// Rect 입력 필드 컴포넌트.
|
||||
/// Unity RectField를 래핑하여 커스텀 스타일을 적용합니다.
|
||||
/// </summary>
|
||||
[UxmlElement]
|
||||
public partial class UTKRectField : RectField, IDisposable
|
||||
{
|
||||
#region Constants
|
||||
private const string USS_PATH = "UIToolkit/Input/UTKRectField";
|
||||
#endregion
|
||||
|
||||
#region Fields
|
||||
private bool _disposed;
|
||||
private bool _isEnabled = true;
|
||||
#endregion
|
||||
|
||||
#region Events
|
||||
/// <summary>값 변경 이벤트</summary>
|
||||
public event Action<Rect>? OnValueChanged;
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
/// <summary>활성화 상태</summary>
|
||||
[UxmlAttribute]
|
||||
public bool IsEnabled
|
||||
{
|
||||
get => _isEnabled;
|
||||
set
|
||||
{
|
||||
_isEnabled = value;
|
||||
SetEnabled(value);
|
||||
EnableInClassList("utk-rectfield--disabled", !value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>현재 값</summary>
|
||||
public Rect Value
|
||||
{
|
||||
get => value;
|
||||
set => this.value = value;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
public UTKRectField() : base()
|
||||
{
|
||||
UTKThemeManager.Instance.ApplyThemeToElement(this);
|
||||
|
||||
var uss = Resources.Load<StyleSheet>(USS_PATH);
|
||||
if (uss != null)
|
||||
{
|
||||
styleSheets.Add(uss);
|
||||
}
|
||||
|
||||
SetupStyles();
|
||||
SetupEvents();
|
||||
SubscribeToThemeChanges();
|
||||
}
|
||||
|
||||
public UTKRectField(string label) : this()
|
||||
{
|
||||
this.label = label;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Setup
|
||||
private void SetupStyles()
|
||||
{
|
||||
AddToClassList("utk-rectfield");
|
||||
}
|
||||
|
||||
private void SetupEvents()
|
||||
{
|
||||
this.RegisterValueChangedCallback(OnFieldValueChanged);
|
||||
}
|
||||
|
||||
private void SubscribeToThemeChanges()
|
||||
{
|
||||
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
|
||||
RegisterCallback<DetachFromPanelEvent>(_ =>
|
||||
{
|
||||
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
|
||||
});
|
||||
}
|
||||
|
||||
private void OnThemeChanged(UTKTheme theme)
|
||||
{
|
||||
UTKThemeManager.Instance.ApplyThemeToElement(this);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Event Handlers
|
||||
private void OnFieldValueChanged(ChangeEvent<Rect> evt)
|
||||
{
|
||||
OnValueChanged?.Invoke(evt.newValue);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IDisposable
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
|
||||
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
|
||||
OnValueChanged = null;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UVC/UIToolkit/Input/UTKRectField.cs.meta
Normal file
2
Assets/Scripts/UVC/UIToolkit/Input/UTKRectField.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1a2ab1071b5d5e143923978bc0fcd0d0
|
||||
117
Assets/Scripts/UVC/UIToolkit/Input/UTKVector2Field.cs
Normal file
117
Assets/Scripts/UVC/UIToolkit/Input/UTKVector2Field.cs
Normal file
@@ -0,0 +1,117 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace UVC.UIToolkit
|
||||
{
|
||||
/// <summary>
|
||||
/// Vector2 입력 필드 컴포넌트.
|
||||
/// Unity Vector2Field를 래핑하여 커스텀 스타일을 적용합니다.
|
||||
/// </summary>
|
||||
[UxmlElement]
|
||||
public partial class UTKVector2Field : Vector2Field, IDisposable
|
||||
{
|
||||
#region Constants
|
||||
private const string USS_PATH = "UIToolkit/Input/UTKVector2Field";
|
||||
#endregion
|
||||
|
||||
#region Fields
|
||||
private bool _disposed;
|
||||
private bool _isEnabled = true;
|
||||
#endregion
|
||||
|
||||
#region Events
|
||||
/// <summary>값 변경 이벤트</summary>
|
||||
public event Action<Vector2>? OnValueChanged;
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
/// <summary>현재 값</summary>
|
||||
public Vector2 Value
|
||||
{
|
||||
get => value;
|
||||
set => this.value = value;
|
||||
}
|
||||
|
||||
/// <summary>활성화 상태</summary>
|
||||
[UxmlAttribute]
|
||||
public bool IsEnabled
|
||||
{
|
||||
get => _isEnabled;
|
||||
set
|
||||
{
|
||||
_isEnabled = value;
|
||||
SetEnabled(value);
|
||||
EnableInClassList("utk-vector2-field--disabled", !value);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
public UTKVector2Field() : base()
|
||||
{
|
||||
UTKThemeManager.Instance.ApplyThemeToElement(this);
|
||||
|
||||
var uss = Resources.Load<StyleSheet>(USS_PATH);
|
||||
if (uss != null)
|
||||
{
|
||||
styleSheets.Add(uss);
|
||||
}
|
||||
|
||||
SetupStyles();
|
||||
SetupEvents();
|
||||
SubscribeToThemeChanges();
|
||||
}
|
||||
|
||||
public UTKVector2Field(string label) : this()
|
||||
{
|
||||
this.label = label;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Setup
|
||||
private void SetupStyles()
|
||||
{
|
||||
AddToClassList("utk-vector2-field");
|
||||
}
|
||||
|
||||
private void SetupEvents()
|
||||
{
|
||||
this.RegisterValueChangedCallback(OnFieldValueChanged);
|
||||
}
|
||||
|
||||
private void SubscribeToThemeChanges()
|
||||
{
|
||||
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
|
||||
RegisterCallback<DetachFromPanelEvent>(_ =>
|
||||
{
|
||||
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
|
||||
});
|
||||
}
|
||||
|
||||
private void OnThemeChanged(UTKTheme theme)
|
||||
{
|
||||
UTKThemeManager.Instance.ApplyThemeToElement(this);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Event Handlers
|
||||
private void OnFieldValueChanged(ChangeEvent<Vector2> evt)
|
||||
{
|
||||
OnValueChanged?.Invoke(evt.newValue);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IDisposable
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
|
||||
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
|
||||
OnValueChanged = null;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0d88b10719b20f45819a9fa389ecdc9
|
||||
117
Assets/Scripts/UVC/UIToolkit/Input/UTKVector3Field.cs
Normal file
117
Assets/Scripts/UVC/UIToolkit/Input/UTKVector3Field.cs
Normal file
@@ -0,0 +1,117 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace UVC.UIToolkit
|
||||
{
|
||||
/// <summary>
|
||||
/// Vector3 입력 필드 컴포넌트.
|
||||
/// Unity Vector3Field를 래핑하여 커스텀 스타일을 적용합니다.
|
||||
/// </summary>
|
||||
[UxmlElement]
|
||||
public partial class UTKVector3Field : Vector3Field, IDisposable
|
||||
{
|
||||
#region Constants
|
||||
private const string USS_PATH = "UIToolkit/Input/UTKVector3Field";
|
||||
#endregion
|
||||
|
||||
#region Fields
|
||||
private bool _disposed;
|
||||
private bool _isEnabled = true;
|
||||
#endregion
|
||||
|
||||
#region Events
|
||||
/// <summary>값 변경 이벤트</summary>
|
||||
public event Action<Vector3>? OnValueChanged;
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
/// <summary>현재 값</summary>
|
||||
public Vector3 Value
|
||||
{
|
||||
get => value;
|
||||
set => this.value = value;
|
||||
}
|
||||
|
||||
/// <summary>활성화 상태</summary>
|
||||
[UxmlAttribute]
|
||||
public bool IsEnabled
|
||||
{
|
||||
get => _isEnabled;
|
||||
set
|
||||
{
|
||||
_isEnabled = value;
|
||||
SetEnabled(value);
|
||||
EnableInClassList("utk-vector3-field--disabled", !value);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
public UTKVector3Field() : base()
|
||||
{
|
||||
UTKThemeManager.Instance.ApplyThemeToElement(this);
|
||||
|
||||
var uss = Resources.Load<StyleSheet>(USS_PATH);
|
||||
if (uss != null)
|
||||
{
|
||||
styleSheets.Add(uss);
|
||||
}
|
||||
|
||||
SetupStyles();
|
||||
SetupEvents();
|
||||
SubscribeToThemeChanges();
|
||||
}
|
||||
|
||||
public UTKVector3Field(string label) : this()
|
||||
{
|
||||
this.label = label;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Setup
|
||||
private void SetupStyles()
|
||||
{
|
||||
AddToClassList("utk-vector3-field");
|
||||
}
|
||||
|
||||
private void SetupEvents()
|
||||
{
|
||||
this.RegisterValueChangedCallback(OnFieldValueChanged);
|
||||
}
|
||||
|
||||
private void SubscribeToThemeChanges()
|
||||
{
|
||||
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
|
||||
RegisterCallback<DetachFromPanelEvent>(_ =>
|
||||
{
|
||||
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
|
||||
});
|
||||
}
|
||||
|
||||
private void OnThemeChanged(UTKTheme theme)
|
||||
{
|
||||
UTKThemeManager.Instance.ApplyThemeToElement(this);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Event Handlers
|
||||
private void OnFieldValueChanged(ChangeEvent<Vector3> evt)
|
||||
{
|
||||
OnValueChanged?.Invoke(evt.newValue);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IDisposable
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
|
||||
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
|
||||
OnValueChanged = null;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d4e1481a97fd5bd439a36afcfc9ee615
|
||||
117
Assets/Scripts/UVC/UIToolkit/Input/UTKVector4Field.cs
Normal file
117
Assets/Scripts/UVC/UIToolkit/Input/UTKVector4Field.cs
Normal file
@@ -0,0 +1,117 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace UVC.UIToolkit
|
||||
{
|
||||
/// <summary>
|
||||
/// 4D 벡터 입력 필드 컴포넌트.
|
||||
/// Unity Vector4Field를 래핑하여 커스텀 스타일을 적용합니다.
|
||||
/// </summary>
|
||||
[UxmlElement]
|
||||
public partial class UTKVector4Field : Vector4Field, IDisposable
|
||||
{
|
||||
#region Constants
|
||||
private const string USS_PATH = "UIToolkit/Input/UTKVector4Field";
|
||||
#endregion
|
||||
|
||||
#region Fields
|
||||
private bool _disposed;
|
||||
private bool _isEnabled = true;
|
||||
#endregion
|
||||
|
||||
#region Events
|
||||
/// <summary>값 변경 이벤트</summary>
|
||||
public event Action<Vector4>? OnValueChanged;
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
/// <summary>활성화 상태</summary>
|
||||
[UxmlAttribute]
|
||||
public bool IsEnabled
|
||||
{
|
||||
get => _isEnabled;
|
||||
set
|
||||
{
|
||||
_isEnabled = value;
|
||||
SetEnabled(value);
|
||||
EnableInClassList("utk-vector4field--disabled", !value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>현재 값</summary>
|
||||
public Vector4 Value
|
||||
{
|
||||
get => value;
|
||||
set => this.value = value;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
public UTKVector4Field() : base()
|
||||
{
|
||||
UTKThemeManager.Instance.ApplyThemeToElement(this);
|
||||
|
||||
var uss = Resources.Load<StyleSheet>(USS_PATH);
|
||||
if (uss != null)
|
||||
{
|
||||
styleSheets.Add(uss);
|
||||
}
|
||||
|
||||
SetupStyles();
|
||||
SetupEvents();
|
||||
SubscribeToThemeChanges();
|
||||
}
|
||||
|
||||
public UTKVector4Field(string label) : this()
|
||||
{
|
||||
this.label = label;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Setup
|
||||
private void SetupStyles()
|
||||
{
|
||||
AddToClassList("utk-vector4field");
|
||||
}
|
||||
|
||||
private void SetupEvents()
|
||||
{
|
||||
this.RegisterValueChangedCallback(OnFieldValueChanged);
|
||||
}
|
||||
|
||||
private void SubscribeToThemeChanges()
|
||||
{
|
||||
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
|
||||
RegisterCallback<DetachFromPanelEvent>(_ =>
|
||||
{
|
||||
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
|
||||
});
|
||||
}
|
||||
|
||||
private void OnThemeChanged(UTKTheme theme)
|
||||
{
|
||||
UTKThemeManager.Instance.ApplyThemeToElement(this);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Event Handlers
|
||||
private void OnFieldValueChanged(ChangeEvent<Vector4> evt)
|
||||
{
|
||||
OnValueChanged?.Invoke(evt.newValue);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IDisposable
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
|
||||
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
|
||||
OnValueChanged = null;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1243b879892156b44bca457cedb76e86
|
||||
Reference in New Issue
Block a user