UIToolkit 기본 UI 개발 중

This commit is contained in:
logonkhi
2026-01-08 20:15:57 +09:00
parent ef4e86820c
commit 71831dd4c3
319 changed files with 28283 additions and 761 deletions

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#nullable enable
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
/// <summary>
/// Bounds 입력 필드 컴포넌트.
/// Unity BoundsField를 래핑하여 커스텀 스타일을 적용합니다.
/// </summary>
[UxmlElement]
public partial class UTKBoundsField : BoundsField, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/Input/UTKBoundsField";
#endregion
#region Fields
private bool _disposed;
private bool _isEnabled = true;
#endregion
#region Events
/// <summary>값 변경 이벤트</summary>
public event Action<Bounds>? OnValueChanged;
#endregion
#region Properties
/// <summary>활성화 상태</summary>
[UxmlAttribute]
public bool IsEnabled
{
get => _isEnabled;
set
{
_isEnabled = value;
SetEnabled(value);
EnableInClassList("utk-boundsfield--disabled", !value);
}
}
/// <summary>현재 값</summary>
public Bounds Value
{
get => value;
set => this.value = value;
}
#endregion
#region Constructor
public UTKBoundsField() : base()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load<StyleSheet>(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
SetupStyles();
SetupEvents();
SubscribeToThemeChanges();
}
public UTKBoundsField(string label) : this()
{
this.label = label;
}
#endregion
#region Setup
private void SetupStyles()
{
AddToClassList("utk-boundsfield");
}
private void SetupEvents()
{
this.RegisterValueChangedCallback(OnFieldValueChanged);
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback<DetachFromPanelEvent>(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Event Handlers
private void OnFieldValueChanged(ChangeEvent<Bounds> evt)
{
OnValueChanged?.Invoke(evt.newValue);
}
#endregion
#region IDisposable
public void Dispose()
{
if (_disposed) return;
_disposed = true;
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
OnValueChanged = null;
}
#endregion
}
}

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#nullable enable
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
/// <summary>
/// 실수 입력 필드 컴포넌트.
/// Unity FloatField를 래핑하여 커스텀 스타일을 적용합니다.
/// </summary>
[UxmlElement]
public partial class UTKFloatField : FloatField, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/Input/UTKFloatField";
#endregion
#region Fields
private bool _disposed;
private bool _isEnabled = true;
#endregion
#region Events
/// <summary>값 변경 이벤트</summary>
public event Action<float>? OnValueChanged;
#endregion
#region Properties
/// <summary>현재 값</summary>
public float Value
{
get => value;
set => this.value = value;
}
/// <summary>활성화 상태</summary>
[UxmlAttribute]
public bool IsEnabled
{
get => _isEnabled;
set
{
_isEnabled = value;
SetEnabled(value);
EnableInClassList("utk-float-field--disabled", !value);
}
}
#endregion
#region Constructor
public UTKFloatField() : base()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load<StyleSheet>(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
SetupStyles();
SetupEvents();
SubscribeToThemeChanges();
}
public UTKFloatField(string label, float defaultValue = 0f) : this()
{
this.label = label;
value = defaultValue;
}
#endregion
#region Setup
private void SetupStyles()
{
AddToClassList("utk-float-field");
}
private void SetupEvents()
{
this.RegisterValueChangedCallback(OnFieldValueChanged);
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback<DetachFromPanelEvent>(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Event Handlers
private void OnFieldValueChanged(ChangeEvent<float> evt)
{
OnValueChanged?.Invoke(evt.newValue);
}
#endregion
#region IDisposable
public void Dispose()
{
if (_disposed) return;
_disposed = true;
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
OnValueChanged = null;
}
#endregion
}
}

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#nullable enable
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
/// <summary>
/// 입력 필드 컴포넌트.
/// Unity TextField를 래핑하여 커스텀 스타일을 적용합니다.
/// </summary>
[UxmlElement]
public partial class UTKInputField : TextField, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/Input/UTKInputField";
#endregion
#region Fields
private bool _disposed;
private bool _isEnabled = true;
private string _errorMessage = "";
private InputFieldVariant _variant = InputFieldVariant.Default;
#endregion
#region Events
/// <summary>값 변경 이벤트</summary>
public event Action<string>? OnValueChanged;
/// <summary>포커스 이벤트</summary>
public event Action? OnFocused;
/// <summary>포커스 해제 이벤트</summary>
public event Action? OnBlurred;
/// <summary>엔터 키 이벤트</summary>
public event Action<string>? OnSubmit;
#endregion
#region Properties
/// <summary>입력 값</summary>
public string Value
{
get => value;
set => SetValue(value, true);
}
/// <summary>플레이스홀더 텍스트</summary>
[UxmlAttribute]
public string Placeholder
{
get => textEdition.placeholder;
set => textEdition.placeholder = value;
}
/// <summary>에러 메시지</summary>
[UxmlAttribute]
public string ErrorMessage
{
get => _errorMessage;
set
{
_errorMessage = value;
EnableInClassList("utk-input--error", !string.IsNullOrEmpty(value));
}
}
/// <summary>활성화 상태</summary>
[UxmlAttribute]
public bool IsEnabled
{
get => _isEnabled;
set
{
_isEnabled = value;
SetEnabled(value);
EnableInClassList("utk-input--disabled", !value);
}
}
/// <summary>읽기 전용</summary>
public new bool isReadOnly
{
get => base.isReadOnly;
set
{
base.isReadOnly = value;
EnableInClassList("utk-input--readonly", value);
}
}
/// <summary>멀티라인 모드</summary>
public new bool multiline
{
get => base.multiline;
set
{
base.multiline = value;
EnableInClassList("utk-input--multiline", value);
}
}
/// <summary>스타일 변형</summary>
[UxmlAttribute]
public InputFieldVariant Variant
{
get => _variant;
set
{
_variant = value;
UpdateVariant();
}
}
#endregion
#region Enums
public enum InputFieldVariant
{
Default,
Filled,
Outlined
}
#endregion
#region Constructor
public UTKInputField() : base()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load<StyleSheet>(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
SetupStyles();
SetupEvents();
SubscribeToThemeChanges();
}
public UTKInputField(string label, string placeholder = "") : this()
{
this.label = label;
Placeholder = placeholder;
}
#endregion
#region Setup
private void SetupStyles()
{
AddToClassList("utk-input");
UpdateVariant();
}
private void SetupEvents()
{
this.RegisterValueChangedCallback(OnTextValueChanged);
RegisterCallback<FocusInEvent>(_ =>
{
EnableInClassList("utk-input--focused", true);
OnFocused?.Invoke();
});
RegisterCallback<FocusOutEvent>(_ =>
{
EnableInClassList("utk-input--focused", false);
OnBlurred?.Invoke();
});
RegisterCallback<KeyDownEvent>(evt =>
{
if (evt.keyCode == KeyCode.Return && !multiline)
{
OnSubmit?.Invoke(value);
}
});
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback<DetachFromPanelEvent>(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Event Handlers
private void OnTextValueChanged(ChangeEvent<string> evt)
{
OnValueChanged?.Invoke(evt.newValue);
}
#endregion
#region Methods
/// <summary>
/// 값 설정
/// </summary>
public void SetValue(string newValue, bool notify)
{
if (value == newValue) return;
if (notify)
{
value = newValue ?? "";
}
else
{
SetValueWithoutNotify(newValue ?? "");
}
}
/// <summary>
/// 선택 영역 설정
/// </summary>
public void SelectAll()
{
textSelection.SelectAll();
}
private void UpdateVariant()
{
RemoveFromClassList("utk-input--default");
RemoveFromClassList("utk-input--filled");
RemoveFromClassList("utk-input--outlined");
var variantClass = _variant switch
{
InputFieldVariant.Filled => "utk-input--filled",
InputFieldVariant.Outlined => "utk-input--outlined",
_ => "utk-input--default"
};
AddToClassList(variantClass);
}
#endregion
#region IDisposable
public void Dispose()
{
if (_disposed) return;
_disposed = true;
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
OnValueChanged = null;
OnFocused = null;
OnBlurred = null;
OnSubmit = null;
}
#endregion
}
}

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#nullable enable
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
/// <summary>
/// 정수 입력 필드 컴포넌트.
/// Unity IntegerField를 래핑하여 커스텀 스타일을 적용합니다.
/// </summary>
[UxmlElement]
public partial class UTKIntegerField : IntegerField, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/Input/UTKIntegerField";
#endregion
#region Fields
private bool _disposed;
private bool _isEnabled = true;
#endregion
#region Events
/// <summary>값 변경 이벤트</summary>
public event Action<int>? OnValueChanged;
#endregion
#region Properties
/// <summary>현재 값</summary>
public int Value
{
get => value;
set => this.value = value;
}
/// <summary>활성화 상태</summary>
[UxmlAttribute]
public bool IsEnabled
{
get => _isEnabled;
set
{
_isEnabled = value;
SetEnabled(value);
EnableInClassList("utk-integer-field--disabled", !value);
}
}
#endregion
#region Constructor
public UTKIntegerField() : base()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load<StyleSheet>(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
SetupStyles();
SetupEvents();
SubscribeToThemeChanges();
}
public UTKIntegerField(string label, int defaultValue = 0) : this()
{
this.label = label;
value = defaultValue;
}
#endregion
#region Setup
private void SetupStyles()
{
AddToClassList("utk-integer-field");
}
private void SetupEvents()
{
this.RegisterValueChangedCallback(OnFieldValueChanged);
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback<DetachFromPanelEvent>(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Event Handlers
private void OnFieldValueChanged(ChangeEvent<int> evt)
{
OnValueChanged?.Invoke(evt.newValue);
}
#endregion
#region IDisposable
public void Dispose()
{
if (_disposed) return;
_disposed = true;
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
OnValueChanged = null;
}
#endregion
}
}

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#nullable enable
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit.Input
{
/// <summary>
/// 숫자 입력 필드에 위/아래 스테퍼 버튼이 붙은 컴포넌트
/// TextInput 오른쪽에 위, 아래 버튼이 세로로 배치됨
/// 마우스 호버 상태에서 휠로 값 조절 가능
/// </summary>
[UxmlElement]
public partial class UTKNumberStepper : VisualElement
{
#region Constants
private const string USS_PATH = "UIToolkit/Input/UTKNumberStepper";
#endregion
#region UXML Attributes
[UxmlAttribute]
public int Value
{
get => _value;
set => SetValue(value);
}
[UxmlAttribute]
public int MinValue
{
get => _minValue;
set
{
_minValue = value;
ClampValue();
}
}
[UxmlAttribute]
public int MaxValue
{
get => _maxValue;
set
{
_maxValue = value;
ClampValue();
}
}
[UxmlAttribute]
public int Step
{
get => _step;
set => _step = Math.Max(1, value);
}
[UxmlAttribute]
public bool WrapAround
{
get => _wrapAround;
set => _wrapAround = value;
}
#endregion
#region Fields
private int _value;
private int _minValue = int.MinValue;
private int _maxValue = int.MaxValue;
private int _step = 1;
private bool _wrapAround;
private bool _isUpdating;
private bool _isHovered;
private TextField? _textField;
private Button? _upButton;
private Button? _downButton;
#endregion
#region Events
/// <summary>값이 변경될 때 발생</summary>
public event Action<int>? OnValueChanged;
/// <summary>Tab 키가 눌렸을 때 발생 (다음 요소로 포커스 이동용)</summary>
public event Action? OnTabPressed;
/// <summary>Shift+Tab 키가 눌렸을 때 발생 (이전 요소로 포커스 이동용)</summary>
public event Action? OnShiftTabPressed;
#endregion
#region Constructor
public UTKNumberStepper()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
LoadStyleSheet();
CreateUI();
SetupEvents();
SubscribeToThemeChanges();
}
public UTKNumberStepper(int minValue, int maxValue, int initialValue = 0, int step = 1)
{
_minValue = minValue;
_maxValue = maxValue;
_step = Math.Max(1, step);
_value = Mathf.Clamp(initialValue, minValue, maxValue);
UTKThemeManager.Instance.ApplyThemeToElement(this);
LoadStyleSheet();
CreateUI();
SetupEvents();
SubscribeToThemeChanges();
UpdateDisplay();
}
private void LoadStyleSheet()
{
var uss = Resources.Load<StyleSheet>(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
// 패널에서 분리될 때 이벤트 구독 해제
RegisterCallback<DetachFromPanelEvent>(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Public Methods
public void SetValue(int newValue, bool notify = true)
{
int clampedValue = ClampValueInternal(newValue);
if (_value != clampedValue)
{
_value = clampedValue;
UpdateDisplay();
if (notify)
{
OnValueChanged?.Invoke(_value);
}
}
}
public void Increment()
{
if (_wrapAround && _value + _step > _maxValue)
{
SetValue(_minValue);
}
else
{
SetValue(_value + _step);
}
}
public void Decrement()
{
if (_wrapAround && _value - _step < _minValue)
{
SetValue(_maxValue);
}
else
{
SetValue(_value - _step);
}
}
public void SetRange(int min, int max)
{
_minValue = min;
_maxValue = max;
ClampValue();
}
/// <summary>텍스트 필드에 포커스를 설정합니다.</summary>
public new void Focus()
{
_textField?.Focus();
}
#endregion
#region Private Methods - UI Creation
private void CreateUI()
{
AddToClassList("utk-number-stepper");
// Text Field
_textField = new TextField { name = "stepper-input" };
_textField.AddToClassList("utk-number-stepper__input");
// TextField 내부 input 스타일링
_textField.RegisterCallback<AttachToPanelEvent>(_ =>
{
var input = _textField.Q<VisualElement>("unity-text-input");
if (input != null)
{
input.AddToClassList("utk-number-stepper__text-input");
}
});
Add(_textField);
// Button Container (위/아래 버튼을 세로로 배치)
var buttonContainer = new VisualElement { name = "stepper-buttons" };
buttonContainer.AddToClassList("utk-number-stepper__buttons");
// Up Button
_upButton = new Button { name = "stepper-up", text = "\u25B2" }; // ▲
_upButton.AddToClassList("utk-number-stepper__btn");
_upButton.AddToClassList("utk-number-stepper__btn--up");
buttonContainer.Add(_upButton);
// Down Button
_downButton = new Button { name = "stepper-down", text = "\u25BC" }; // ▼
_downButton.AddToClassList("utk-number-stepper__btn");
_downButton.AddToClassList("utk-number-stepper__btn--down");
buttonContainer.Add(_downButton);
Add(buttonContainer);
UpdateDisplay();
}
private void SetupEvents()
{
_upButton?.RegisterCallback<ClickEvent>(_ => Increment());
_downButton?.RegisterCallback<ClickEvent>(_ => Decrement());
_textField?.RegisterValueChangedCallback(evt =>
{
if (_isUpdating) return;
if (int.TryParse(evt.newValue, out int parsed))
{
SetValue(parsed);
}
else
{
// 유효하지 않은 입력이면 이전 값으로 복원
UpdateDisplay();
}
});
// 키보드 이벤트 (위/아래 화살표)
_textField?.RegisterCallback<KeyDownEvent>(evt =>
{
if (evt.keyCode == KeyCode.UpArrow)
{
Increment();
evt.StopPropagation();
}
else if (evt.keyCode == KeyCode.DownArrow)
{
Decrement();
evt.StopPropagation();
}
});
// Tab 키 이벤트 - TrickleDown으로 먼저 캡처
_textField?.RegisterCallback<KeyDownEvent>(evt =>
{
if (evt.keyCode == KeyCode.Tab)
{
if (evt.shiftKey && OnShiftTabPressed != null)
{
// Shift+Tab: 이전 요소로 이동
OnShiftTabPressed.Invoke();
evt.StopImmediatePropagation();
}
else if (!evt.shiftKey && OnTabPressed != null)
{
// Tab: 다음 요소로 이동
OnTabPressed.Invoke();
evt.StopImmediatePropagation();
}
}
}, TrickleDown.TrickleDown);
// 마우스 호버 상태 추적
RegisterCallback<MouseEnterEvent>(_ => _isHovered = true);
RegisterCallback<MouseLeaveEvent>(_ => _isHovered = false);
// 마우스 휠 이벤트 (호버 상태에서만)
RegisterCallback<WheelEvent>(evt =>
{
if (!_isHovered) return;
if (evt.delta.y < 0)
{
Increment();
}
else if (evt.delta.y > 0)
{
Decrement();
}
evt.StopPropagation();
});
}
#endregion
#region Private Methods - Logic
private void UpdateDisplay()
{
if (_textField == null) return;
_isUpdating = true;
_textField.value = _value.ToString();
_isUpdating = false;
}
private void ClampValue()
{
SetValue(_value, notify: false);
}
private int ClampValueInternal(int value)
{
return Mathf.Clamp(value, _minValue, _maxValue);
}
#endregion
}
}

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#nullable enable
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
/// <summary>
/// Rect 입력 필드 컴포넌트.
/// Unity RectField를 래핑하여 커스텀 스타일을 적용합니다.
/// </summary>
[UxmlElement]
public partial class UTKRectField : RectField, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/Input/UTKRectField";
#endregion
#region Fields
private bool _disposed;
private bool _isEnabled = true;
#endregion
#region Events
/// <summary>값 변경 이벤트</summary>
public event Action<Rect>? OnValueChanged;
#endregion
#region Properties
/// <summary>활성화 상태</summary>
[UxmlAttribute]
public bool IsEnabled
{
get => _isEnabled;
set
{
_isEnabled = value;
SetEnabled(value);
EnableInClassList("utk-rectfield--disabled", !value);
}
}
/// <summary>현재 값</summary>
public Rect Value
{
get => value;
set => this.value = value;
}
#endregion
#region Constructor
public UTKRectField() : base()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load<StyleSheet>(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
SetupStyles();
SetupEvents();
SubscribeToThemeChanges();
}
public UTKRectField(string label) : this()
{
this.label = label;
}
#endregion
#region Setup
private void SetupStyles()
{
AddToClassList("utk-rectfield");
}
private void SetupEvents()
{
this.RegisterValueChangedCallback(OnFieldValueChanged);
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback<DetachFromPanelEvent>(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Event Handlers
private void OnFieldValueChanged(ChangeEvent<Rect> evt)
{
OnValueChanged?.Invoke(evt.newValue);
}
#endregion
#region IDisposable
public void Dispose()
{
if (_disposed) return;
_disposed = true;
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
OnValueChanged = null;
}
#endregion
}
}

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fileFormatVersion: 2
guid: 1a2ab1071b5d5e143923978bc0fcd0d0

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#nullable enable
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
/// <summary>
/// Vector2 입력 필드 컴포넌트.
/// Unity Vector2Field를 래핑하여 커스텀 스타일을 적용합니다.
/// </summary>
[UxmlElement]
public partial class UTKVector2Field : Vector2Field, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/Input/UTKVector2Field";
#endregion
#region Fields
private bool _disposed;
private bool _isEnabled = true;
#endregion
#region Events
/// <summary>값 변경 이벤트</summary>
public event Action<Vector2>? OnValueChanged;
#endregion
#region Properties
/// <summary>현재 값</summary>
public Vector2 Value
{
get => value;
set => this.value = value;
}
/// <summary>활성화 상태</summary>
[UxmlAttribute]
public bool IsEnabled
{
get => _isEnabled;
set
{
_isEnabled = value;
SetEnabled(value);
EnableInClassList("utk-vector2-field--disabled", !value);
}
}
#endregion
#region Constructor
public UTKVector2Field() : base()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load<StyleSheet>(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
SetupStyles();
SetupEvents();
SubscribeToThemeChanges();
}
public UTKVector2Field(string label) : this()
{
this.label = label;
}
#endregion
#region Setup
private void SetupStyles()
{
AddToClassList("utk-vector2-field");
}
private void SetupEvents()
{
this.RegisterValueChangedCallback(OnFieldValueChanged);
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback<DetachFromPanelEvent>(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Event Handlers
private void OnFieldValueChanged(ChangeEvent<Vector2> evt)
{
OnValueChanged?.Invoke(evt.newValue);
}
#endregion
#region IDisposable
public void Dispose()
{
if (_disposed) return;
_disposed = true;
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
OnValueChanged = null;
}
#endregion
}
}

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fileFormatVersion: 2
guid: b0d88b10719b20f45819a9fa389ecdc9

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#nullable enable
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
/// <summary>
/// Vector3 입력 필드 컴포넌트.
/// Unity Vector3Field를 래핑하여 커스텀 스타일을 적용합니다.
/// </summary>
[UxmlElement]
public partial class UTKVector3Field : Vector3Field, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/Input/UTKVector3Field";
#endregion
#region Fields
private bool _disposed;
private bool _isEnabled = true;
#endregion
#region Events
/// <summary>값 변경 이벤트</summary>
public event Action<Vector3>? OnValueChanged;
#endregion
#region Properties
/// <summary>현재 값</summary>
public Vector3 Value
{
get => value;
set => this.value = value;
}
/// <summary>활성화 상태</summary>
[UxmlAttribute]
public bool IsEnabled
{
get => _isEnabled;
set
{
_isEnabled = value;
SetEnabled(value);
EnableInClassList("utk-vector3-field--disabled", !value);
}
}
#endregion
#region Constructor
public UTKVector3Field() : base()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load<StyleSheet>(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
SetupStyles();
SetupEvents();
SubscribeToThemeChanges();
}
public UTKVector3Field(string label) : this()
{
this.label = label;
}
#endregion
#region Setup
private void SetupStyles()
{
AddToClassList("utk-vector3-field");
}
private void SetupEvents()
{
this.RegisterValueChangedCallback(OnFieldValueChanged);
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback<DetachFromPanelEvent>(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Event Handlers
private void OnFieldValueChanged(ChangeEvent<Vector3> evt)
{
OnValueChanged?.Invoke(evt.newValue);
}
#endregion
#region IDisposable
public void Dispose()
{
if (_disposed) return;
_disposed = true;
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
OnValueChanged = null;
}
#endregion
}
}

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#nullable enable
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
/// <summary>
/// 4D 벡터 입력 필드 컴포넌트.
/// Unity Vector4Field를 래핑하여 커스텀 스타일을 적용합니다.
/// </summary>
[UxmlElement]
public partial class UTKVector4Field : Vector4Field, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/Input/UTKVector4Field";
#endregion
#region Fields
private bool _disposed;
private bool _isEnabled = true;
#endregion
#region Events
/// <summary>값 변경 이벤트</summary>
public event Action<Vector4>? OnValueChanged;
#endregion
#region Properties
/// <summary>활성화 상태</summary>
[UxmlAttribute]
public bool IsEnabled
{
get => _isEnabled;
set
{
_isEnabled = value;
SetEnabled(value);
EnableInClassList("utk-vector4field--disabled", !value);
}
}
/// <summary>현재 값</summary>
public Vector4 Value
{
get => value;
set => this.value = value;
}
#endregion
#region Constructor
public UTKVector4Field() : base()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load<StyleSheet>(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
SetupStyles();
SetupEvents();
SubscribeToThemeChanges();
}
public UTKVector4Field(string label) : this()
{
this.label = label;
}
#endregion
#region Setup
private void SetupStyles()
{
AddToClassList("utk-vector4field");
}
private void SetupEvents()
{
this.RegisterValueChangedCallback(OnFieldValueChanged);
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback<DetachFromPanelEvent>(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Event Handlers
private void OnFieldValueChanged(ChangeEvent<Vector4> evt)
{
OnValueChanged?.Invoke(evt.newValue);
}
#endregion
#region IDisposable
public void Dispose()
{
if (_disposed) return;
_disposed = true;
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
OnValueChanged = null;
}
#endregion
}
}

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guid: 1243b879892156b44bca457cedb76e86