Asset Library 기능 추가

This commit is contained in:
logonkhi
2025-09-26 18:08:07 +09:00
parent 52f60f3fc4
commit 607eb6a659
210 changed files with 46464 additions and 335667 deletions

View File

@@ -1,4 +1,4 @@
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks;
using System;
namespace UVC.Util
@@ -188,8 +188,8 @@ namespace UVC.Util
// 2. lzma.getFileSize(또는 FileBuffers의 버퍼 길이)를 사용하여 파일 크기를 구하고 lzma.getBytesRead 기능을 호출하여 실시간으로 읽는 바이트들과 비교한다.
//FileInfo fileInfo = new(zipFilePath);
//FileSecurity fsecurity = fileInfo.GetAccessControl();
//var id = System.Security.Principal.WindowsIdentity.GetCurrent().Name.Trim();
//var name = id.Split("\\");
//var Id = System.Security.Principal.WindowsIdentity.GetCurrent().Name.Trim();
//var name = Id.Split("\\");
//fsecurity.AddAccessRule(new FileSystemAccessRule(new NTAccount(name[1]), FileSystemRights.FullControl, InheritanceFlags.ObjectInherit | InheritanceFlags.ContainerInherit, PropagationFlags.None, AccessControlType.Allow));
//fileInfo.SetAccessControl(fsecurity);
long totalBytes = lzma.getFileSize(zipFilePath);