station
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@@ -4,6 +4,7 @@ using Simulator.Data.Transport;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.Collections;
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using UnityEngine;
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using UnityEngine.Splines;
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using UVC.Core;
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@@ -25,21 +26,30 @@ public class ConveyorManager : SingletonScene<ConveyorManager>
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[Header("Root & Visual")]
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[SerializeField] private Transform rootParent; // 생성될 경로의 부모(없으면 빌더 자신)
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[SerializeField] private float tangentScale = 0.25f; // 곡률(탄젠트 길이 비율)
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[SerializeField]
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ConveyorComponent splineprefab;
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[SerializeField]
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GameObject cube;
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[SerializeField] private ConveyorComponent splineprefab;
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[SerializeField] private GameObject junction;
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[Header("Corner Modules")] // ▼ 추가: 코너 프리팹 & 각도 허용 오차
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[SerializeField] private GameObject corner45Prefab;
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[SerializeField] private GameObject corner90Prefab;
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[SerializeField, Range(1f, 30f)] private float angleTolerance = 10f;
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public Dictionary<string, ConveyorNode> Nodes = new Dictionary<string, ConveyorNode>();
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public Dictionary<(string,string), ConveyorComponent> Paths = new Dictionary<(string, string), ConveyorComponent>();
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public Dictionary<(string, string), ConveyorComponent> Paths = new Dictionary<(string, string), ConveyorComponent>();
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// ▼ 추가: station 연결성 계산용 테이블
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// stationName -> (경로 키, station에서 맞닿는 cap index(0=from,1=to), 반대편 노드명)
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private readonly Dictionary<string, List<(ValueTuple<string, string> pathKey, int capIndex, string otherNode)>> _stationAdj
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= new Dictionary<string, List<(ValueTuple<string, string>, int, string)>>();
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public DataMapper conveyorStartDataMapper;
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public DataMapper conveyorCompleteDataMapper;
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protected override void Init()
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{
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var conveyorStartDataMask = new DataMask();
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conveyorStartDataMask.ObjectName = "conveyor"; // AGV 객체의 이름을 설정합니다.
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conveyorStartDataMask.ObjectIdKey = "component_id"; // AGV의 고유 식별자로 사용할 키를 설정합니다.
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conveyorStartDataMask.ObjectName = "conveyor";
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conveyorStartDataMask.ObjectIdKey = "component_id";
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conveyorStartDataMask["component_id"] = "";
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conveyorStartDataMask["event_name"] = "";
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conveyorStartDataMask["timestamp"] = new DateTime();
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@@ -48,13 +58,13 @@ public class ConveyorManager : SingletonScene<ConveyorManager>
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["entity_id_original"] = "",
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["start_node"] = "",
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["end_node"] = "",
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["travel_time"]=0.0f
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["travel_time"] = 0.0f
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};
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conveyorStartDataMapper=new DataMapper(conveyorStartDataMask);
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conveyorStartDataMapper = new DataMapper(conveyorStartDataMask);
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var conveyorCompleteDataMask = new DataMask();
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conveyorCompleteDataMask.ObjectName = "conveyor"; // AGV 객체의 이름을 설정합니다.
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conveyorCompleteDataMask.ObjectIdKey = "component_id"; // AGV의 고유 식별자로 사용할 키를 설정합니다.
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conveyorCompleteDataMask.ObjectName = "conveyor";
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conveyorCompleteDataMask.ObjectIdKey = "component_id";
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conveyorCompleteDataMask["component_id"] = "";
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conveyorCompleteDataMask["event_name"] = "";
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conveyorCompleteDataMask["timestamp"] = new DateTime();
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@@ -69,27 +79,29 @@ public class ConveyorManager : SingletonScene<ConveyorManager>
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public void Build(List<ConveyorDataClass> datas)
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{
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if (datas==null||datas.Count <= 0)
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{
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return;
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}
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if (datas == null || datas.Count <= 0) return;
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var data = datas[0];
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if (rootParent == null) rootParent = transform;
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Nodes.Clear();
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Paths.Clear();
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_stationAdj.Clear(); // ▲ 추가: 초기화
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if (data.nodes != null)
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{
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foreach (var n in data.nodes)
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{
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Nodes[n.name] = n;
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}
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}
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foreach (var path in data.paths)
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{
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CreatePathGOWithSpline(path, Nodes[path.from_node], Nodes[path.to_node]);
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}
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SpawnJunction();
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// ▲ 추가: station의 연결성(직선/코너) 기반 cap 분리 & 코너 배치
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ProcessStations();
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SubscribeConveyor(data);
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}
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@@ -100,27 +112,18 @@ public class ConveyorManager : SingletonScene<ConveyorManager>
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mqttConfigConveyorStart.SetDataMapper(conveyorStartDataMapper);
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mqttConfigConveyorStart.SetHandler(OnSetData);
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DataRepository.Instance.MqttReceiver.Add(mqttConfigConveyorStart);
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/*
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DataRepository.Instance.MqttReceiver.AddTopic($"simulation/{SimulationConfig.SimulationCode}/components/+/{data.name}/+/node_completed");
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var mqttConfigConveyorComplete = new MqttSubscriptionConfig($"simulation/{SimulationConfig.SimulationCode}/components/+/{data.name}/+/node_completed");
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mqttConfigConveyorComplete.SetDataMapper(conveyorCompleteDataMapper);
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mqttConfigConveyorComplete.SetHandler(OnUnSetData);
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DataRepository.Instance.MqttReceiver.Add(mqttConfigConveyorComplete);
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*/
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}
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private void CreatePathGOWithSpline(ConveyorPath path, ConveyorNode fromNode, ConveyorNode toNode)
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{
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TryGetNodePos(fromNode.name, out Vector3 fromPos);
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TryGetNodePos(toNode.name, out Vector3 toPos);
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string goName = path.name;
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var go = Instantiate(splineprefab);
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Paths.Add((fromNode.name,toNode.name), go);
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Paths.Add((fromNode.name, toNode.name), go);
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go.transform.SetParent(rootParent, worldPositionStays: false);
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var container = go.GetComponent<SplineContainer>();
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var spline = new Spline();
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Vector3 dir = (toPos - fromPos);
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@@ -146,26 +149,100 @@ public class ConveyorManager : SingletonScene<ConveyorManager>
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container.Spline = spline;
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var mesher = go.GetComponent<SplineMesher>();
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if(string.Equals(fromNode.node_type, "junction"))
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{
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// ▼ 변경: junction만 즉시 cap 분리, station은 후처리에서 판단
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if (string.Equals(fromNode.node_type, "junction"))
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mesher.DetachCap(0);
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}
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if (string.Equals(toNode.node_type, "junction"))
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{
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mesher.DetachCap(1);
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mesher.UpdateCaps();
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mesher.Rebuild();
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// ▼ 추가: station 인접 정보 기록(후처리에서 cap/코너 결정)
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if (string.Equals(fromNode.node_type, "station"))
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AddStationAdj(fromNode.name, (fromNode.name, toNode.name), capIndex: 0, otherNode: toNode.name);
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if (string.Equals(toNode.node_type, "station"))
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AddStationAdj(toNode.name, (fromNode.name, toNode.name), capIndex: 1, otherNode: fromNode.name);
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}
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// ▼ 추가: station 인접 정보 수집
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private void AddStationAdj(string stationName, (string, string) pathKey, int capIndex, string otherNode)
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{
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if (!_stationAdj.TryGetValue(stationName, out var list))
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{
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list = new List<(ValueTuple<string, string>, int, string)>();
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_stationAdj[stationName] = list;
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}
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list.Add((pathKey, capIndex, otherNode));
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}
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// ▼ 추가: station의 연결성이 직선인지 코너인지 판정하고 cap/코너를 적용
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private void ProcessStations()
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{
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foreach (var kv in _stationAdj)
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{
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string station = kv.Key;
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var adj = kv.Value;
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// 연결 경로가 2개일 때만 직선/코너 판정(기타 케이스는 유지)
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if (adj.Count != 2) continue;
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if (!TryGetNodePos(station, out var stationPos)) continue;
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var (pathA, capA, otherA) = adj[0];
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var (pathB, capB, otherB) = adj[1];
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if (!TryGetNodePos(otherA, out var otherAPos)) continue;
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if (!TryGetNodePos(otherB, out var otherBPos)) continue;
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Vector3 vA = (otherAPos - stationPos); vA.y = 0f;
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Vector3 vB = (otherBPos - stationPos); vB.y = 0f;
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if (vA.sqrMagnitude < 1e-6f || vB.sqrMagnitude < 1e-6f) continue;
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float angle = Vector3.SignedAngle(vA.normalized, vB.normalized, Vector3.up); // 0~180
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float straightThreshold = 180f - angleTolerance; // 예: tol=10 → 170°
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Debug.Log(angle);
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bool isStraight = Mathf.Abs(angle) >= straightThreshold; // 거의 반대 방향이면 직선
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if (isStraight)
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{
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// 직선: cap 유지
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continue;
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}
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// 코너: station에 맞닿는 두 cap 분리
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if (Paths.TryGetValue(pathA, out var convA))
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DetachAndRebuild(convA, capA);
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if (Paths.TryGetValue(pathB, out var convB))
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DetachAndRebuild(convB, capB);
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var corner = Instantiate(corner90Prefab);
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corner.transform.position = stationPos;
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corner.transform.rotation = Quaternion.Euler(new Vector3(-90, -angle, 0));
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}
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}
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// ▼ 추가: cap 분리 & 리빌드 헬퍼
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private void DetachAndRebuild(ConveyorComponent comp, int capIndex)
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{
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var mesher = comp.GetComponent<SplineMesher>();
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if (mesher == null) return;
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mesher.DetachCap(capIndex);
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mesher.UpdateCaps();
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mesher.Rebuild();
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}
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private void SpawnJunction()
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{
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foreach(var node in Nodes)
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foreach (var node in Nodes)
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{
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if (string.Equals(node.Value.node_type, "junction"))
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{
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var module = Instantiate(cube);
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module.transform.position=ToVector3(node.Value.position);
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var module = Instantiate(junction);
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module.transform.position = ToVector3(node.Value.physical.position);
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}
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}
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}
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@@ -176,33 +253,19 @@ public class ConveyorManager : SingletonScene<ConveyorManager>
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DataObject? obj = idata as DataObject;
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if (obj == null) return;
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//Debug.Log($"OnUpdateData:{obj}, {obj["data"]}");
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var data = obj.GetDataObject("data");
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var fromNodeName = data.GetString("start_node");
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var toNodeName = data.GetString("end_node");
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ConveyorComponent? conveyor = Paths[(fromNodeName,toNodeName)];
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conveyor.SetModelData(obj);
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}
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private void OnUnSetData(IDataObject idata)
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{
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if (idata == null) return;
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DataObject? obj = idata as DataObject;
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if (obj == null) return;
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//Debug.Log($"OnUpdateData:{obj}, {obj["data"]}");
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var data = obj.GetDataObject("data");
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var fromNodeName = data.GetString("start_node");
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var toNodeName = data.GetString("end_node");
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ConveyorComponent? conveyor = Paths[(fromNodeName, toNodeName)];
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conveyor.UnSetModelData(obj);
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conveyor.SetModelData(obj);
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}
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private bool TryGetNodePos(string nodeName, out Vector3 pos)
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{
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if (!string.IsNullOrWhiteSpace(nodeName) && Nodes.TryGetValue(nodeName, out ConveyorNode node))
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{
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pos = ToVector3(node.position);
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pos = ToVector3(node.physical.position);
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return true;
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}
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@@ -212,6 +275,7 @@ public class ConveyorManager : SingletonScene<ConveyorManager>
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private Vector3 ToVector3(Position p)
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{
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Debug.Log(p);
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return new Vector3(p.x, p.z, p.y);
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}
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}
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