refactoring
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@@ -1,12 +1,10 @@
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using Cysharp.Threading.Tasks;
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using Gpm.Ui.Sample;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using UnityEngine;
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using UVC.Core;
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using UVC.Pool;
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using static UnityEngine.EventSystems.EventTrigger;
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using Simulator.Data;
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public class EntityManager : SingletonScene<EntityManager>
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{
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@@ -37,7 +35,7 @@ public class EntityManager : SingletonScene<EntityManager>
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protected override void Init()
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{
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InitializeEntityPoolAsync();
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InitializeEntityPoolAsync().Forget();
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}
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private async UniTask InitializeEntityPoolAsync()
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