디자인 적용

This commit is contained in:
logonkhi
2025-08-07 21:12:44 +09:00
parent 2e4718291e
commit 3297a5d1f3
139 changed files with 35760 additions and 736 deletions

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#nullable enable
using Cysharp.Threading.Tasks;
using UnityEngine;
using UVC.UI.Tab;
namespace UVC.Factory.Modal.Settings
{
public class AlarmSettingTabContent : MonoBehaviour, ITabContent
{
public void SetContentData(object? data)
{
}
public UniTask OnCloseAsync()
{
return UniTask.CompletedTask;
}
}
}

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fileFormatVersion: 2
guid: c12e6348aba465a49947b665316b4bd2

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#nullable enable
using UVC.UI.Commands;
using UVC.UI.Modal;
namespace UVC.Factory.Modal.Settings
{
public class DisplayDataOrderCommand : ICommand
{
public async void Execute(object? parameter = null)
{
FactoryCameraController.Instance.Enable = false; // 카메라 컨트롤러 비활성화
var modalContent = new ModalContent("Prefabs/UI/Modal/UIConfigInfoModal")
{
Title = "사용자 표시 정보"
};
await UVC.UI.Modal.Modal.Open<object>(modalContent);
FactoryCameraController.Instance.Enable = true;
}
}
}

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fileFormatVersion: 2
guid: b26aea301133d1a44a8dee6f130ceb47

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#nullable enable
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UVC.UI.List.Draggable;
namespace UVC.Factory.Modal.Settings
{
public class DisplayDataOrderListItemView : ListItemView
{
[Header("UI 추가 요소 연결")]
[SerializeField]
[Tooltip("사용 유무를 선택 할 Toggle")]
protected Toggle? toggle;
[SerializeField]
[Tooltip("아이템의 제목을 표시할 TMP_InputField 컴포넌트")]
protected TMP_InputField? inputText;
public void Start()
{
if (toggle != null)
{
toggle.onValueChanged.AddListener(OnToggleValueChanged);
}
if (inputText != null)
{
inputText.onValueChanged.AddListener(OnInputTextChanged);
}
}
private void OnInputTextChanged(string text)
{
if (boundData != null)
{
boundData.DisplayName = text;
OnChangeData?.Invoke(boundData);
}
}
private void OnToggleValueChanged(bool isChecked)
{
if (boundData is ConfigDataOrderListItemData itemData)
{
itemData.isChecked = isChecked;
OnChangeData?.Invoke(itemData);
}
}
protected override void UpdateUI()
{
base.UpdateUI();
// IListItemData 인터페이스를 구현한 경우
if (boundData != null)
{
if(inputText != null) inputText.text = boundData.DisplayName;
if(toggle != null) toggle.isOn = boundData is ConfigDataOrderListItemData itemData && itemData.isChecked;
}
}
protected override void OnDestroy()
{
base.OnDestroy();
if (toggle != null) toggle.onValueChanged.RemoveListener(OnToggleValueChanged);
if (inputText != null)
{
inputText.onValueChanged.RemoveListener(OnInputTextChanged);
}
}
}
}

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fileFormatVersion: 2
guid: 667639696f2a8f8469935c70e98d8e29

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#nullable enable
using Cysharp.Threading.Tasks;
using UnityEngine;
using UVC.Data;
using UVC.Data.Core;
using UVC.UI.Modal;
using UVC.UI.Tab;
namespace UVC.Factory.Modal.Settings
{
public class DisplayDataOrderModal : ModalView
{
[SerializeField]
public TabController tabController; // 탭 컨트롤러
/// <summary>
/// 모달이 열릴 때 호출됩니다. (비동기)
/// </summary>
/// <param name="content">모달에 표시할 내용/설정</param>
public override async UniTask OnOpen(ModalContent content)
{
await base.OnOpen(content); // 부모의 OnOpen을 먼저 호출해서 기본 UI를 설정해요.
if (tabController != null)
{
var dic = DataMask.DataMasks;
foreach (var item in dic)
{
Debug.Log($"Key: {item.Key}, Value: {item.Value}");
// 1. TabConfig 설정
tabController.AddTabConfig(item.Key, item.Key, "Prefabs/UI/Tab/DisplayDataOrderTabContent", "", item.Key, true);
}
// 2. 컨트롤러 초기화
tabController.Initialize();
}
}
/// <summary>
/// 모달이 닫힐 때 결과로 반환할 데이터를 돌려줍니다.
/// </summary>
/// <returns>선택된 UIPlaybackListItemData 또는 null</returns>
public override UniTask<object?> GetResult()
{
return UniTask.FromResult<object?>(null);
}
/// <summary>
/// 모달이 닫힐 때 호출됩니다.
/// </summary>
public override async UniTask OnClose(ModalContent content)
{
await UserSetting.SaveToAppData(); // 데이터 마스크를 앱 데이터에 저장합니다.
await base.OnClose(content);
}
protected void OnDestroy()
{
}
}
}

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fileFormatVersion: 2
guid: df5c9d0db54f3ea44aabbd3d2fb0ab79

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#nullable enable
using Cysharp.Threading.Tasks;
using System.Collections.Generic;
using UnityEngine;
using UVC.Data;
using UVC.Data.Core;
using UVC.UI.List.Draggable;
using UVC.UI.Tab;
namespace UVC.Factory.Modal.Settings
{
public class DisplayDataOrderTabContent : MonoBehaviour, ITabContent
{
[SerializeField]
private DraggableList? draggableList;
private string key = string.Empty;
private DataObject? totalData = null;
private UserSetting? viewData = null;
public void Start()
{
if (draggableList == null)
{
Debug.LogError("DraggableList 컴포넌트가 설정되지 않았습니다.");
return;
}
draggableList.OnOrderChanged += OnOrderChanged;
draggableList.OnChangedItemData += OnChangedItemData;
}
public void SetContentData(object? data)
{
if (data is string key)
{
this.key = key;
IDataObject? dataObject = DataRepository.Instance.GetData(key);
if (dataObject != null)
{
if (dataObject is DataArray dataArray)
{
if (dataArray.Count > 0) totalData = dataArray[0];
}
else if (dataObject is DataObject dataObject1)
{
totalData = dataObject1;
}
}
if (totalData != null)
{
viewData = UserSetting.Get(key);
//저장 되 있는 데이터가 없으면 전체 아이템을 체크된 상태로 추가
if (viewData == null)
{
viewData = UserSetting.FromDataObject(totalData);
UserSetting.AddSetting(key, viewData!);
}
List<ConfigDataOrderListItemData> dataList = new List<ConfigDataOrderListItemData>();
//저장된 데이터가 있으면 체크된 상태로 추가
foreach (var item in totalData)
{
bool isChecked = viewData!.ContainsKey(item.Key);
dataList.Add(new ConfigDataOrderListItemData(item.Key, (isChecked ? viewData[item.Key].ToString() : item.Key), isChecked));
}
//드래그 가능한 리스트에 데이터 설정
draggableList?.SetData<ConfigDataOrderListItemData>(dataList);
}
}
}
private void OnOrderChanged(ListItemData data, int oldIndex, int newIndex)
{
Debug.Log($"OnOrderChanged: {data.Id} from {oldIndex} to {newIndex}");
UpdateData();
}
private void OnChangedItemData(ListItemData data)
{
Debug.Log($"OnChangedItemData: {data.Id} - {data.DisplayName}");
UpdateData();
}
private void UpdateData()
{
Debug.Log($"UpdateData: draggableList != null:{draggableList != null}, viewData != null:{viewData != null}, configKey:{key}");
if (draggableList != null && viewData != null && key.Length > 0)
{
viewData.Clear();
foreach (var item in draggableList.DataList)
{
if (item is ConfigDataOrderListItemData listItemData)
{
if (listItemData.isChecked)
{
viewData[listItemData.Id] = listItemData.DisplayName;
}
}
}
Debug.Log($"UpdateData: {key} - {viewData.ToJsonString()} items");
UserSetting.AddSetting(key, viewData);
}
}
void OnDestroy()
{
if (draggableList != null)
{
draggableList.OnOrderChanged -= OnOrderChanged;
draggableList.OnChangedItemData -= OnChangedItemData;
}
}
public UniTask OnCloseAsync()
{
return UniTask.CompletedTask;
}
}
public class ConfigDataOrderListItemData : ListItemData
{
public bool isChecked = true;
public ConfigDataOrderListItemData(string id, string displayName, bool isChecked) : base(id, displayName)
{
this.isChecked = isChecked;
}
}
}

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fileFormatVersion: 2
guid: becc16f6515e3754096794d3dda2c81c

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#nullable enable
using Cysharp.Threading.Tasks;
using System.Threading.Tasks;
using UnityEngine;
using UVC.Data;
using UVC.Data.Core;
using UVC.UI.Tab;
namespace UVC.Factory.Modal.Settings
{
public class DisplaySettingTabContent: MonoBehaviour, ITabContent
{
[SerializeField]
public TabController tabController; // 탭 컨트롤러
public void SetContentData(object? data)
{
if (tabController != null)
{
var dic = DataMask.DataMasks;
foreach (var item in dic)
{
Debug.Log($"Key: {item.Key}, Value: {item.Value}");
// 1. TabConfig 설정
tabController.AddTabConfig(item.Key, item.Key, "Prefabs/UI/Modal/Setting/DisplayDataOrderTabContent", "", item.Key, true);
}
// 2. 컨트롤러 초기화
tabController.Initialize();
}
}
public async UniTask OnCloseAsync()
{
await UserSetting.SaveToAppData(); // 데이터 마스크를 앱 데이터에 저장합니다.
}
}
}

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fileFormatVersion: 2
guid: 29601c9ca05a68547be502ea74d3e2d4

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#nullable enable
using Cysharp.Threading.Tasks;
using TMPro;
using UnityEngine;
using UVC.UI.Tab;
namespace UVC.Factory.Modal.Settings
{
/// <summary>
/// 설정 모달의 일반 정보 탭 콘텐츠를 표시하는 컴포넌트입니다.
/// </summary>
public class GeneralInfoTabContent : MonoBehaviour, ITabContent
{
[SerializeField]
private TextMeshProUGUI text;
public void SetContentData(object? data)
{
Debug.Log("GeneralInfoTabContent: SetContentData called");
text.text = $"Version: {Application.version}";
}
public UniTask OnCloseAsync()
{
Debug.Log("GeneralInfoTabContent: OnClose called");
return UniTask.CompletedTask;
}
}
}

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fileFormatVersion: 2
guid: 80fbf6f993a6f7e4a8d10c845fb4627b

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#nullable enable
using Cysharp.Threading.Tasks;
using UnityEngine;
using UVC.UI.Tab;
namespace UVC.Factory.Modal.Settings
{
public class InputSettingTabContent : MonoBehaviour, ITabContent
{
public void SetContentData(object? data)
{
}
public UniTask OnCloseAsync()
{
return UniTask.CompletedTask;
}
}
}

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fileFormatVersion: 2
guid: faa1e60d74e7bd342a44792cac36e576

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#nullable enable
using Cysharp.Threading.Tasks;
using UnityEngine;
using UVC.Data.Core;
using UVC.UI.Modal;
using UVC.UI.Tab;
namespace UVC.Factory.Modal.Settings
{
public class SettingModal : ModalView
{
[SerializeField]
protected TabController? tabController;
/// <summary>
/// 모달이 열릴 때 호출됩니다. (비동기)
/// </summary>
/// <param name="content">모달에 표시할 내용/설정</param>
public override async UniTask OnOpen(ModalContent content)
{
await base.OnOpen(content); // 부모의 OnOpen을 먼저 호출해서 기본 UI를 설정해요.
if (tabController != null)
{
// 코드로 탭 설정하기
SetupTabs();
}
}
private void SetupTabs()
{
// 1. TabConfig 설정
tabController?.AddTabConfig("GeneralInfo", "일반 정보", "Prefabs/UI/Modal/Setting/GeneralInfoTabContent", "Prefabs/UI/images/icon_info", null, true);
tabController?.AddTabConfig("DisplaySetting", "표시 설정", "Prefabs/UI/Modal/Setting/DisplaySettingTabContent", "Prefabs/UI/images/icon_eye", null, true);
tabController?.AddTabConfig("AlarmSetting", "알람 설정", "Prefabs/UI/Modal/Setting/AlarmSettingTabContent", "Prefabs/UI/images/icon_alarm", null, true);
tabController?.AddTabConfig("InputSetting", "입력 설정", "Prefabs/UI/Modal/Setting/InputSettingTabContent", "Prefabs/UI/images/icon_mouse", null, true);
// 2. 컨트롤러 초기화
tabController?.Initialize();
tabController.OnTabChanged += (index) =>
{
Debug.Log($"탭이 변경되었습니다: {index}");
};
}
}
}

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guid: d704b4006b448124e856f25c87127459

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#nullable enable
using UVC.UI.Commands;
using UVC.UI.Commands.Mono;
using UVC.UI.Modal;
namespace UVC.Factory.Modal.Settings
{
public class SettingOpenCommand : ICommand
{
public async void Execute(object? parameter = null)
{
FactoryCameraController.Instance.Enable = false; // 카메라 컨트롤러 비활성화
var modalContent = new ModalContent("Prefabs/UI/Modal/SettingModal")
{
Title = "설정 카테고리"
};
await UVC.UI.Modal.Modal.Open<object>(modalContent);
FactoryCameraController.Instance.Enable = true;
}
}
}

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guid: c07a218cc2d93974eb835e945162791d

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using UVC.UI.Commands.Mono;
namespace UVC.Factory.Modal.Settings
{
public class SettingOpenCommandMono : MonoBehaviourCommand
{
public override void Execute()
{
var command = new SettingOpenCommand();
command.Execute();
}
}
}

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guid: 5d423a9dfc5026744932396f61861380