디자인 적용

This commit is contained in:
logonkhi
2025-08-07 21:12:44 +09:00
parent 2e4718291e
commit 3297a5d1f3
139 changed files with 35760 additions and 736 deletions

View File

@@ -0,0 +1,54 @@
namespace Gpm.Ui
{
using UnityEngine;
using UnityEngine.EventSystems;
public class DraggableRect : DragaEventHandler
{
public RectTransform dragRectTransform;
private Canvas m_Canvas;
public Canvas canvas
{
get
{
if(m_Canvas == null)
{
m_Canvas = GetComponentInParent<Canvas>();
}
return m_Canvas;
}
}
protected override void OnEnable()
{
if (dragRectTransform == null)
{
dragRectTransform = gameObject.GetComponent<RectTransform>();
}
if (dragRectTransform == null || canvas == null)
{
enabled = false;
}
onDrag.AddListener(OnDragMove);
}
protected override void OnDisable()
{
onDrag.RemoveListener(OnDragMove);
}
public void OnDragMove(PointerEventData eventData)
{
dragRectTransform.anchoredPosition += eventData.delta / canvas.scaleFactor;
}
protected override void OnCanvasHierarchyChanged()
{
m_Canvas = GetComponentInParent<Canvas>();
}
}
}