HierarchyWindow 버그 수정, 모델 선택 시 Outline 버그 수정

This commit is contained in:
logonkhi
2025-12-23 12:10:39 +09:00
parent 49f791746d
commit 192d6963c0
35 changed files with 2107 additions and 178 deletions

View File

@@ -715,7 +715,6 @@ GameObject:
- component: {fileID: 330585547}
- component: {fileID: 330585548}
- component: {fileID: 330585550}
- component: {fileID: 330585551}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
@@ -740,8 +739,8 @@ Camera:
m_GameObject: {fileID: 330585543}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 1}
m_ClearFlags: 2
m_BackGroundColor: {r: 0.8980392, g: 0.88235295, b: 0.8666667, a: 1}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
@@ -882,31 +881,6 @@ MonoBehaviour:
dilateQuality: 0
blurIterations: 1
blurType: 1
--- !u!114 &330585551
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 330585543}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7bb42831ee5422f409e7f24f9e7488ea, type: 3}
m_Name:
m_EditorClassIdentifier: EPO::EPOOutline.Outliner
stage: 1
renderingStrategy: 0
renderingMode: 0
outlineLayerMask: -1
primaryBufferSizeMode: 3
primaryRendererScale: 0.75
primarySizeReference: 800
blurShift: 1
dilateShift: 1
dilateIterations: 1
dilateQuality: 0
blurIterations: 1
blurType: 1
--- !u!1 &409033530
GameObject:
m_ObjectHideFlags: 0
@@ -5390,8 +5364,8 @@ MonoBehaviour:
mRotationSwitchSmoothSpeed: 15
mBGStyle:
mVisible: 1
mTopColor: {r: 0.13725491, g: 0.13725491, b: 0.13725491, a: 1}
mBottomColor: {r: 0.039215688, g: 0.039215688, b: 0.039215688, a: 1}
mTopColor: {r: 0.8862745, g: 0.8745098, b: 0.85882354, a: 1}
mBottomColor: {r: 0.8862745, g: 0.8745098, b: 0.85882354, a: 1}
mGradientOffset: 0
--- !u!1 &2030316708
GameObject: