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XRLib/Assets/Scripts/Simulator/Components/AGV/AGVManager.cs

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using Cysharp.Threading.Tasks;
using NUnit.Framework.Interfaces;
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SocialPlatforms;
using UVC.Core;
using UVC.Data;
using UVC.Data.Core;
using UVC.Data.Mqtt;
using UVC.Factory.Component;
using UVC.Pool;
namespace Simulator.Data.Transport
{
public enum AGVDataType
{
Moving,
Loading,
UnLoading
}
public class AGVManager : SingletonScene<AGVManager>
{
private readonly Dictionary<string, string> prefabPaths = new Dictionary<string, string>()
{
{"agv","prefabs/agv"},
};
private GameObjectPool<AGV>? agvPool;
public GameObjectPool<AGV> AGVPool
{
get
{
if (agvPool == null)
{
//Debug.LogError("Pool is not initialized. Please call InitializePoolAsync first.");
}
return agvPool!;
}
}
private DataMapper agvMoveMapper;
private DataMapper agvLoadMapper;
private DataMapper agvUnLoadMapper;
protected override void Init()
{
InitializeAGVPoolAsync().ContinueWith(() =>
{
var agvMoveDataMask = new DataMask();
agvMoveDataMask.ObjectName = "agv"; // AGV 객체의 이름을 설정합니다.
agvMoveDataMask.ObjectIdKey = "component_id"; // AGV의 고유 식별자로 사용할 키를 설정합니다.
agvMoveDataMask["component_id"] = "";
agvMoveDataMask["event_name"] = "";
agvMoveDataMask["timestamp"] = new DateTime();
agvMoveDataMask["data"] = new DataMask()
{
["from_node"] = "",
["to_node"] = "",
["timing"] = new DataMask()
{
["duration"] = new DataMask()
{
["real_seconds"] = 0.0f
}
}
};
agvMoveMapper = new DataMapper(agvMoveDataMask);
var agvLoadDataMask = new DataMask();
agvLoadDataMask.ObjectName = "agv"; // AGV 객체의 이름을 설정합니다.
agvLoadDataMask.ObjectIdKey = "component_id"; // AGV의 고유 식별자로 사용할 키를 설정합니다.
agvLoadDataMask["component_id"] = "";
agvLoadDataMask["event_name"] = "";
agvLoadDataMask["timestamp"] = new DateTime();
agvLoadDataMask["data"] = new DataMask()
{
["from_node"] = "",
["to_node"] = "",
["entity_ids"] = new List<string>(),
};
agvLoadMapper = new DataMapper(agvLoadDataMask);
var agvUnLoadDataMask = new DataMask();
agvUnLoadDataMask.ObjectName = "agv"; // AGV 객체의 이름을 설정합니다.
agvUnLoadDataMask.ObjectIdKey = "component_id"; // AGV의 고유 식별자로 사용할 키를 설정합니다.
agvUnLoadDataMask["component_id"] = "";
agvUnLoadDataMask["event_name"] = "";
agvUnLoadDataMask["timestamp"] = new DateTime();
agvUnLoadDataMask["data"] = new DataMask()
{
["component"]="",
["entity_ids"] = new List<string>(),
};
agvUnLoadMapper = new DataMapper(agvUnLoadDataMask);
});
}
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public void SpawnAGV(List<AGVData> datas)
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{
foreach (var data in datas)
{
var agv = agvPool.GetItem($"{data.name}");
agv.data = data;
agv.UpdatePosition(AGVNodeManager.Instance.GetNodePosition(data.initial_node));
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}
}
public void InitAGV(List<AGVData> datas)
{
foreach (var data in datas)
{
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DataRepository.Instance.MqttReceiver.AddTopic($"simulation/{SimulationConfig.SimulationCode}/components/+/{data.name}/+/moving");
var mqttConfigAGVMoving = new MqttSubscriptionConfig($"simulation/{SimulationConfig.SimulationCode}/components/+/{data.name}/+/moving");
mqttConfigAGVMoving.SetDataMapper(agvMoveMapper);
mqttConfigAGVMoving.SetHandler((value) => OnUpdateData(value, AGVDataType.Moving));
DataRepository.Instance.MqttReceiver.Add(mqttConfigAGVMoving);
DataRepository.Instance.MqttReceiver.AddTopic($"simulation/{SimulationConfig.SimulationCode}/components/+/{data.name}/+/loading_end");
var mqttConfigAGVLoading = new MqttSubscriptionConfig($"simulation/{SimulationConfig.SimulationCode}/components/+/{data.name}/+/loading_end");
mqttConfigAGVLoading.SetDataMapper(agvLoadMapper);
mqttConfigAGVLoading.SetHandler((value) => OnUpdateData(value, AGVDataType.Loading));
DataRepository.Instance.MqttReceiver.Add(mqttConfigAGVLoading);
DataRepository.Instance.MqttReceiver.AddTopic($"simulation/{SimulationConfig.SimulationCode}/components/+/{data.name}/+/unloading_end");
var mqttConfigAGVUnLoading = new MqttSubscriptionConfig($"simulation/{SimulationConfig.SimulationCode}/components/+/{data.name}/+/unloading_end");
mqttConfigAGVUnLoading.SetDataMapper(agvUnLoadMapper);
mqttConfigAGVUnLoading.SetHandler((value) => OnUpdateData(value, AGVDataType.UnLoading));
DataRepository.Instance.MqttReceiver.Add(mqttConfigAGVUnLoading);
}
}
public void OnUpdateData(IDataObject data, AGVDataType type)
{
if (data == null) return;
DataObject? obj = data as DataObject;
if (obj == null) return;
AGV? agv = agvPool.GetItem(obj.GetString("component_id")!);
switch (type)
{
case AGVDataType.Moving:
agv.SetTargetPosition(obj);
break;
case AGVDataType.Loading:
agv.LoadEntity(obj);
break;
case AGVDataType.UnLoading:
//Debug.Log("unload");
//agv.UnLoadEntity(obj);
break;
}
}
private async UniTask InitializeAGVPoolAsync()
{
if (agvPool != null) return;
var prefab = await Resources.LoadAsync<GameObject>(prefabPaths["agv"]) as GameObject;
if (prefab == null)
{
Debug.LogError($"Prefab not found at path: {prefabPaths["agv"]}");
return;
}
agvPool = new GameObjectPool<AGV>(prefab, transform);
}
}
}