76 lines
1.8 KiB
C#
76 lines
1.8 KiB
C#
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#nullable enable
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using System;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UVC.UIToolkit
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{
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/// <summary>
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/// 스크롤 뷰 컴포넌트.
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/// Unity ScrollView를 래핑하여 커스텀 스타일을 적용합니다.
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/// </summary>
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[UxmlElement]
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public partial class UTKScrollView : ScrollView, IDisposable
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{
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#region Constants
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private const string USS_PATH = "UIToolkit/Common/UTKScrollView";
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#endregion
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#region Fields
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private bool _disposed;
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#endregion
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#region Constructor
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public UTKScrollView() : base()
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{
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UTKThemeManager.Instance.ApplyThemeToElement(this);
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var uss = Resources.Load<StyleSheet>(USS_PATH);
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if (uss != null)
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{
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styleSheets.Add(uss);
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}
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SetupStyles();
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SubscribeToThemeChanges();
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}
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public UTKScrollView(ScrollViewMode mode) : this()
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{
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this.mode = mode;
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}
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#endregion
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#region Setup
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private void SetupStyles()
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{
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AddToClassList("utk-scrollview");
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}
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private void SubscribeToThemeChanges()
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{
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UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
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RegisterCallback<DetachFromPanelEvent>(_ =>
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{
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UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
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});
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}
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private void OnThemeChanged(UTKTheme theme)
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{
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UTKThemeManager.Instance.ApplyThemeToElement(this);
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}
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#endregion
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#region IDisposable
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public void Dispose()
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{
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if (_disposed) return;
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_disposed = true;
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UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
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}
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#endregion
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}
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}
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