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XRLib/Assets/Scripts/UVC/UIToolkit/Button/UTKCheckBox.cs

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2026-01-08 20:15:57 +09:00
#nullable enable
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
/// <summary>
/// 체크박스 컴포넌트.
/// 선택/해제 상태를 토글할 수 있습니다.
/// </summary>
[UxmlElement]
public partial class UTKCheckBox : VisualElement, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/Button/UTKCheckBox";
private const string CHECK_ICON = "✓";
#endregion
#region Fields
private bool _disposed;
private VisualElement? _checkBox;
private Label? _checkIcon;
private Label? _label;
private string _text = "";
private bool _isChecked;
private bool _isIndeterminate;
private bool _isEnabled = true;
#endregion
#region Events
/// <summary>체크 상태 변경 이벤트</summary>
public event Action<bool>? OnValueChanged;
#endregion
#region Properties
/// <summary>라벨 텍스트</summary>
[UxmlAttribute]
public string Text
{
get => _text;
set
{
_text = value;
if (_label != null) _label.text = value;
}
}
/// <summary>체크 상태</summary>
[UxmlAttribute]
public bool IsChecked
{
get => _isChecked;
set => SetChecked(value, true);
}
/// <summary>불확정 상태 (일부 선택됨)</summary>
[UxmlAttribute]
public bool IsIndeterminate
{
get => _isIndeterminate;
set
{
_isIndeterminate = value;
UpdateState();
}
}
/// <summary>활성화 상태</summary>
[UxmlAttribute]
public bool IsEnabled
{
get => _isEnabled;
set
{
_isEnabled = value;
SetEnabled(value);
EnableInClassList("utk-checkbox--disabled", !value);
}
}
#endregion
#region Constructor
public UTKCheckBox()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load<StyleSheet>(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
CreateUI();
SetupEvents();
SubscribeToThemeChanges();
}
public UTKCheckBox(string text, bool isChecked = false) : this()
{
Text = text;
SetChecked(isChecked, false);
}
#endregion
#region UI Creation
private void CreateUI()
{
AddToClassList("utk-checkbox");
focusable = true;
_checkBox = new VisualElement { name = "checkbox" };
_checkBox.AddToClassList("utk-checkbox__box");
_checkIcon = new Label { name = "check-icon", text = CHECK_ICON };
_checkIcon.AddToClassList("utk-checkbox__icon");
_checkBox.Add(_checkIcon);
Add(_checkBox);
_label = new Label { name = "label" };
_label.AddToClassList("utk-checkbox__label");
Add(_label);
UpdateState();
}
private void SetupEvents()
{
RegisterCallback<ClickEvent>(OnClick);
RegisterCallback<KeyDownEvent>(OnKeyDown);
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback<DetachFromPanelEvent>(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Event Handlers
private void OnClick(ClickEvent evt)
{
if (!_isEnabled) return;
Toggle();
evt.StopPropagation();
}
private void OnKeyDown(KeyDownEvent evt)
{
if (!_isEnabled) return;
if (evt.keyCode == KeyCode.Return || evt.keyCode == KeyCode.Space)
{
Toggle();
evt.StopPropagation();
}
}
#endregion
#region Methods
/// <summary>
/// 체크 상태 토글
/// </summary>
public void Toggle()
{
_isIndeterminate = false;
SetChecked(!_isChecked, true);
}
/// <summary>
/// 체크 상태 설정
/// </summary>
public void SetChecked(bool value, bool notify)
{
if (_isChecked == value && !_isIndeterminate) return;
_isChecked = value;
_isIndeterminate = false;
UpdateState();
if (notify)
{
OnValueChanged?.Invoke(value);
}
}
private void UpdateState()
{
EnableInClassList("utk-checkbox--checked", _isChecked && !_isIndeterminate);
EnableInClassList("utk-checkbox--indeterminate", _isIndeterminate);
if (_checkIcon != null)
{
_checkIcon.text = _isIndeterminate ? "" : CHECK_ICON;
}
}
#endregion
#region IDisposable
public void Dispose()
{
if (_disposed) return;
_disposed = true;
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
OnValueChanged = null;
}
#endregion
}
}