20 lines
461 B
C#
20 lines
461 B
C#
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using System;
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using UnityEngine;
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public static class SimulationConfig
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{
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public static event Action<string> onSimulationCodeSet;
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static string simulationCode="";
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public static string SimulationCode
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{
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get { return simulationCode; }
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set
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{
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simulationCode = value;
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onSimulationCodeSet?.Invoke(simulationCode);
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}
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}
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public static int speed = 10;
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public static int duration = 3600;
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}
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