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XRLib/Assets/Scripts/Simulator/Components/DataClass/SourceDataClass.cs

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using System;
using System.Security;
using UnityEngine;
namespace Simulator.Data
{
[Serializable]
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public class SourceDataClass:ComponentDataBase
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{
public string name;
public string label;
public string modelType;
public string prefab;
public int max_spawn_limit;
public string output_store;
}
}