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XRLib/Assets/Scripts/Simulator/UI/SimulationList/SimulationListRowView.cs

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2.6 KiB
C#
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2026-02-24 15:31:27 +09:00
using Simulator.Data;
using System;
using System.Globalization;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Simulator.UI
{
/// <summary>
/// 시뮬레이션 목록의 개별 행 View
/// Row Prefab에 붙여서 사용합니다.
/// </summary>
public class SimulationListRowView : MonoBehaviour
{
[SerializeField] private TMP_Text nameText;
[SerializeField] private TMP_Text userText;
[SerializeField] private TMP_Text dateText;
[SerializeField] private Button rowButton;
[SerializeField] private Image backgroundImage;
[Header("선택 색상")]
[SerializeField] private Color normalColor = new Color(1f, 1f, 1f, 0f);
[SerializeField] private Color selectedColor = new Color(0.9f, 0.9f, 0.9f, 1f);
public SimulationRowData Data { get; private set; }
public event Action<SimulationListRowView> OnClicked;
private void Awake()
{
if (rowButton != null)
{
rowButton.onClick.AddListener(() => OnClicked?.Invoke(this));
}
}
/// <summary>
/// 행에 데이터를 바인딩합니다.
/// </summary>
public void SetData(SimulationRowData data)
{
Data = data;
if (nameText != null)
nameText.text = data.name ?? "";
if (userText != null)
userText.text = data.User?.userid ?? "";
if (dateText != null)
dateText.text = FormatDate(data.createdAt);
}
/// <summary>
/// 선택 상태를 설정합니다.
/// </summary>
public void SetSelected(bool selected)
{
if (backgroundImage != null)
backgroundImage.color = selected ? selectedColor : normalColor;
}
/// <summary>
/// 서버에서 받은 날짜 문자열을 표시용으로 포맷합니다.
/// "2026-02-23 07:53:14.669396+00" → "2026-02-23 16:53:14" (로컬 시간)
/// </summary>
private string FormatDate(string dateString)
{
if (string.IsNullOrEmpty(dateString)) return "";
if (DateTimeOffset.TryParse(dateString, CultureInfo.InvariantCulture,
DateTimeStyles.None, out var dto))
{
return dto.ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss");
}
return dateString;
}
private void OnDestroy()
{
if (rowButton != null)
rowButton.onClick.RemoveAllListeners();
}
}
}