2026-01-08 20:15:57 +09:00
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#nullable enable
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using System;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UVC.UIToolkit
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{
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/// <summary>
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2026-01-21 20:43:54 +09:00
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/// Vector2(2D 벡터) 입력 필드 컴포넌트.
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2026-01-08 20:15:57 +09:00
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/// Unity Vector2Field를 래핑하여 커스텀 스타일을 적용합니다.
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2026-01-21 20:43:54 +09:00
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/// X, Y 두 개의 float 값을 입력받아 2D 좌표나 크기를 표현합니다.
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/// </summary>
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/// <remarks>
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/// <para><b>Vector2란?</b></para>
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/// <para>Vector2는 2차원 공간의 점이나 방향을 나타내는 구조체입니다.</para>
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/// <para>- X: 수평(가로) 방향의 값</para>
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/// <para>- Y: 수직(세로) 방향의 값</para>
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/// <para>주로 2D 게임의 위치, UI 크기, 텍스처 좌표(UV) 등에 사용됩니다.</para>
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/// </remarks>
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/// <example>
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/// <para><b>C# 코드에서 사용:</b></para>
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/// <code>
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/// // 기본 Vector2 필드 생성
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/// var vec2Field = new UTKVector2Field();
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/// vec2Field.label = "UI 크기";
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///
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/// // 초기값 설정
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/// vec2Field.Value = new Vector2(100, 50); // 가로 100, 세로 50
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///
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/// // 값 변경 이벤트 처리
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/// vec2Field.OnValueChanged += (vec) => {
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/// Debug.Log($"크기 변경: 가로={vec.x}, 세로={vec.y}");
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/// };
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///
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/// // 라벨 커스터마이징
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/// vec2Field.XLabel = "가로";
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/// vec2Field.YLabel = "세로";
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///
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/// // 비활성화
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/// vec2Field.IsEnabled = false;
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///
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/// // 읽기 전용 (사용자가 수정할 수 없음)
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/// var readOnlyField = new UTKVector2Field("고정 크기");
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/// readOnlyField.Value = new Vector2(100, 50);
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/// readOnlyField.IsReadOnly = true;
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/// </code>
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/// <para><b>UXML에서 사용:</b></para>
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/// <code>
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/// <!-- 네임스페이스 선언 -->
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/// <UXML xmlns:utk="UVC.UIToolkit">
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/// <!-- 기본 Vector2 필드 -->
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/// <utk:UTKVector2Field label="위치" />
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///
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/// <!-- 커스텀 라벨 -->
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/// <utk:UTKVector2Field label="크기" x-label="Width" y-label="Height" />
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///
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/// <!-- 비활성화 -->
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/// <utk:UTKVector2Field label="비활성화" is-enabled="false" />
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///
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/// <!-- 읽기 전용 -->
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/// <utk:UTKVector2Field label="고정 크기" is-readonly="true" />
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/// </UXML>
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/// </code>
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/// <para><b>실제 활용 예시:</b></para>
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/// <code>
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/// // RectTransform 크기 조절
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/// var sizeField = new UTKVector2Field("UI 크기");
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/// sizeField.Value = rectTransform.sizeDelta;
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/// sizeField.OnValueChanged += (size) => {
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/// rectTransform.sizeDelta = size;
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/// };
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///
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/// // 스프라이트 피벗 설정
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/// var pivotField = new UTKVector2Field("피벗");
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/// pivotField.XLabel = "X (0~1)";
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/// pivotField.YLabel = "Y (0~1)";
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/// pivotField.Value = new Vector2(0.5f, 0.5f); // 중앙
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/// </code>
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/// </example>
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[UxmlElement]
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public partial class UTKVector2Field : Vector2Field, IDisposable
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{
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#region Constants
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private const string USS_PATH = "UIToolkit/Input/UTKVector2Field";
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#endregion
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#region Fields
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private bool _disposed;
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private bool _isEnabled = true;
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private bool _isReadOnly = false;
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private string _xLabel = "X";
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private string _yLabel = "Y";
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#endregion
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#region Events
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/// <summary>값 변경 이벤트</summary>
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public event Action<Vector2>? OnValueChanged;
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#endregion
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#region Properties
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/// <summary>현재 값</summary>
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public Vector2 Value
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{
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get => value;
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set => this.value = value;
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}
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/// <summary>활성화 상태</summary>
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[UxmlAttribute("is-enabled")]
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public bool IsEnabled
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{
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get => _isEnabled;
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set
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{
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_isEnabled = value;
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SetEnabled(value);
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EnableInClassList("utk-vector2-field--disabled", !value);
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}
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}
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/// <summary>X축 라벨</summary>
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[UxmlAttribute("x-label")]
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public string XLabel
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{
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get => _xLabel;
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set
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{
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_xLabel = value;
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UpdateAxisLabels();
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}
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}
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/// <summary>Y축 라벨</summary>
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[UxmlAttribute("y-label")]
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public string YLabel
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{
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get => _yLabel;
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set
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{
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_yLabel = value;
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UpdateAxisLabels();
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}
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}
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/// <summary>읽기 전용 상태</summary>
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[UxmlAttribute("is-readonly")]
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public bool IsReadOnly
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{
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get => _isReadOnly;
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set
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{
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_isReadOnly = value;
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UpdateReadOnlyState();
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EnableInClassList("utk-vector2-field--readonly", value);
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}
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}
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#endregion
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#region Constructor
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public UTKVector2Field() : base()
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{
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UTKThemeManager.Instance.ApplyThemeToElement(this);
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var uss = Resources.Load<StyleSheet>(USS_PATH);
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if (uss != null)
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{
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styleSheets.Add(uss);
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}
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SetupStyles();
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SetupEvents();
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SubscribeToThemeChanges();
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}
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public UTKVector2Field(bool isReadOnly) : this()
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{
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_isReadOnly = isReadOnly;
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UpdateReadOnlyState();
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}
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public UTKVector2Field(string label, bool isReadOnly = false) : this()
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{
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this.label = label;
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_isReadOnly = isReadOnly;
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UpdateReadOnlyState();
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}
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#endregion
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#region Setup
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private void SetupStyles()
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{
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AddToClassList("utk-vector2-field");
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// 초기 라벨 설정
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schedule.Execute(() => UpdateAxisLabels());
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}
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private void SetupEvents()
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{
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RegisterCallback<ChangeEvent<Vector2>>(OnFieldValueChanged);
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}
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private void SubscribeToThemeChanges()
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{
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UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
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RegisterCallback<DetachFromPanelEvent>(_ =>
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{
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UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
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});
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}
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private void OnThemeChanged(UTKTheme theme)
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{
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UTKThemeManager.Instance.ApplyThemeToElement(this);
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}
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private void UpdateAxisLabels()
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{
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// Vector2Field의 내부 FloatField들을 찾아서 라벨 변경
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var floatFields = this.Query<FloatField>().ToList();
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if (floatFields.Count >= 2)
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{
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floatFields[0].label = _xLabel;
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floatFields[1].label = _yLabel;
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}
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}
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private void UpdateReadOnlyState()
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{
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// 내부 FloatField들의 TextInput을 찾아서 읽기 전용 설정
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var textInputs = this.Query<TextInputBaseField<float>>().ToList();
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foreach (var textInput in textInputs)
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{
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textInput.isReadOnly = _isReadOnly;
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}
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}
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#endregion
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#region Event Handlers
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private void OnFieldValueChanged(ChangeEvent<Vector2> evt)
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{
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OnValueChanged?.Invoke(evt.newValue);
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}
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#endregion
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#region IDisposable
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public void Dispose()
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{
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if (_disposed) return;
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_disposed = true;
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UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
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OnValueChanged = null;
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UnregisterCallback<ChangeEvent<Vector2>>(OnFieldValueChanged);
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}
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#endregion
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}
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}
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