18 lines
319 B
C#
18 lines
319 B
C#
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using Simulator;
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using Simulator.Config;
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using System;
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using UnityEngine;
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using UVC.UI.Commands;
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public class SimulatorSaveCommand : ICommand
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{
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public SimulatorSaveCommand(object? parameter = null)
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{
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}
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public async void Execute(object? parameter = null)
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{
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UpdateValueStack.Save();
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}
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}
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