120 lines
4.3 KiB
C#
120 lines
4.3 KiB
C#
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using UnityEngine;
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namespace UVC.Extension
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{
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/// <summary>
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/// RenderTexture Ȯ<><C8AE> <20><EFBFBD><DEBC>带 <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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/// </summary>
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public static class RenderTextureEx
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{
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/// <summary>
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/// RenderTexture<72><65> Texture2D<32><44> <20><>ȯ<EFBFBD>մϴ<D5B4>.
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/// </summary>
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/// <param name="renderTexture"><3E><>ȯ<EFBFBD><C8AF> RenderTexture <20><>ü</param>
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/// <returns><3E><>ȯ<EFBFBD><C8AF> Texture2D <20><>ü</returns>
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/// <example>
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/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>:
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/// <code>
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/// // RenderTexture <20><><EFBFBD><EFBFBD>
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/// RenderTexture renderTexture = new RenderTexture(256, 256, 24);
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///
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/// // ī<><DEB6> renderTexture<72><65> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// Camera.main.targetTexture = renderTexture;
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/// Camera.main.Render();
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///
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/// // RenderTexture<72><65> Texture2D<32><44> <20><>ȯ
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/// Texture2D texture2D = renderTexture.ToTexture2D();
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///
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/// // <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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/// Camera.main.targetTexture = null;
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/// Camera.main.ResetAspect();
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/// </code>
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/// </example>
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public static Texture2D ToTexture2D(this RenderTexture renderTexture)
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{
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Texture2D texture2D = new Texture2D(renderTexture.width, renderTexture.height);
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RenderTexture.active = renderTexture;
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texture2D.ReadPixels(new UnityEngine.Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0);
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texture2D.Apply();
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return texture2D;
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}
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/// <summary>
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/// RenderTexture<72><65> <20><><EFBFBD><EFBFBD>Ʈ <20>迭<EFBFBD><E8BFAD> <20><>ȯ<EFBFBD>մϴ<D5B4>.
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/// </summary>
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/// <param name="renderTexture"><3E><>ȯ<EFBFBD><C8AF> RenderTexture <20><>ü</param>
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/// <param name="format"><3E>̹<EFBFBD><CCB9><EFBFBD> <20><><EFBFBD><EFBFBD> (<28>⺻<EFBFBD><E2BABB>: PNG)</param>
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/// <returns><3E><><EFBFBD><EFBFBD>Ʈ <20>迭</returns>
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/// <example>
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/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>:
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/// <code>
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/// RenderTexture rt = new RenderTexture(256, 256, 24);
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/// byte[] bytes = rt.ToBytes();
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/// File.WriteAllBytes("screenshot.png", bytes);
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/// </code>
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/// </example>
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public static byte[] ToBytes(this RenderTexture renderTexture, TextureFormat format = TextureFormat.RGBA32)
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{
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Texture2D texture2D = renderTexture.ToTexture2D();
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byte[] bytes = texture2D.EncodeToPNG();
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Object.Destroy(texture2D);
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return bytes;
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}
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/// <summary>
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/// RenderTexture<72><65> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ο<EFBFBD> PNG <20><><EFBFBD>Ϸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
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/// </summary>
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/// <param name="renderTexture"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> RenderTexture <20><>ü</param>
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/// <param name="filePath"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD></param>
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/// <returns><3E><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD></returns>
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/// <example>
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/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>:
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/// <code>
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/// RenderTexture rt = new RenderTexture(256, 256, 24);
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/// Camera.main.targetTexture = rt;
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/// Camera.main.Render();
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/// bool success = rt.SaveToPNG("Assets/Screenshots/screenshot.png");
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/// Camera.main.targetTexture = null;
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/// </code>
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/// </example>
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public static bool SaveToPNG(this RenderTexture renderTexture, string filePath)
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{
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try
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{
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byte[] bytes = renderTexture.ToBytes();
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System.IO.File.WriteAllBytes(filePath, bytes);
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return true;
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}
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catch (System.Exception e)
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{
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Debug.LogError($"RenderTexture<72><65> PNG<4E><47> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>߽<EFBFBD><DFBD>ϴ<EFBFBD>: {e.Message}");
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return false;
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}
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}
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/// <summary>
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/// RenderTexture<72><65> ũ<>⸦ <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
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/// </summary>
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/// <param name="renderTexture"><3E><><EFBFBD><EFBFBD> RenderTexture</param>
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/// <param name="width"><3E><> <20>ʺ<EFBFBD></param>
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/// <param name="height"><3E><> <20><><EFBFBD><EFBFBD></param>
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/// <returns>ũ<>Ⱑ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ο<EFBFBD> RenderTexture</returns>
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/// <example>
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/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>:
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/// <code>
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/// RenderTexture originalRT = new RenderTexture(1024, 1024, 24);
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/// RenderTexture resizedRT = originalRT.Resize(512, 512);
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/// // <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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/// resizedRT.Release();
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/// originalRT.Release();
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/// </code>
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/// </example>
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public static RenderTexture Resize(this RenderTexture renderTexture, int width, int height)
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{
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RenderTexture resized = new RenderTexture(width, height, renderTexture.depth);
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Graphics.Blit(renderTexture, resized);
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return resized;
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}
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}
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}
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