2026-01-16 11:36:54 +09:00
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using Newtonsoft.Json;
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2025-09-30 11:20:24 +09:00
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using System;
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using UnityEngine;
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namespace Simulator.Data
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{
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[Serializable]
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2025-10-16 10:24:29 +09:00
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public class QueueDataClass:ComponentDataBase
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2025-09-30 11:20:24 +09:00
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{
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public string name;
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public string label;
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public int capacity;
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2026-01-16 11:36:54 +09:00
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public bool is_unlimited;
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2025-11-04 11:02:02 +09:00
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public string queue_type;
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2026-01-16 11:36:54 +09:00
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[JsonConverter(typeof(PolicyConverter))]
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public Policy_Base cost_policy;
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2025-11-04 11:02:02 +09:00
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public bool backpressure_enabled;
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2025-09-30 11:20:24 +09:00
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}
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}
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