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XRLib/Assets/Scripts/Simulator/Components/DataClass/QueueDataClass.cs

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using System;
using UnityEngine;
namespace Simulator.Data
{
[Serializable]
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public class QueueDataClass:ComponentDataBase
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{
public string name;
public string label;
public int capacity;
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public string queue_type;
public bool backpressure_enabled;
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}
}