236 lines
8.9 KiB
C#
236 lines
8.9 KiB
C#
|
|
using System;
|
|||
|
|
using System.Collections;
|
|||
|
|
using System.Collections.Generic;
|
|||
|
|
using UnityEngine;
|
|||
|
|
using System.Threading;
|
|||
|
|
using System.IO;
|
|||
|
|
|
|||
|
|
|
|||
|
|
|
|||
|
|
public class brotlitest : MonoBehaviour {
|
|||
|
|
#if (!UNITY_TVOS && !UNITY_WEBGL) || UNITY_EDITOR
|
|||
|
|
|
|||
|
|
// some variables to get status returns from the functions
|
|||
|
|
private int lz1, lz2, lz3, lz4, fbuftest, nFbuftest;
|
|||
|
|
|
|||
|
|
// a single item ulong array to get the progress of the compression
|
|||
|
|
private ulong[] progress = new ulong[1];
|
|||
|
|
private ulong[] progress2 = new ulong[1];
|
|||
|
|
private ulong[] progress3 = new ulong[1];
|
|||
|
|
private ulong[] progress4 = new ulong[1];
|
|||
|
|
|
|||
|
|
// a test file that will be downloaded to run the tests
|
|||
|
|
private string myFile = "testLZ4.tif";
|
|||
|
|
|
|||
|
|
// the adress from where we download our test file
|
|||
|
|
private string uri = "https://dl.dropbox.com/s/r1ccmnreyd460vr/";
|
|||
|
|
|
|||
|
|
// our path where we do the tests
|
|||
|
|
private string ppath;
|
|||
|
|
|
|||
|
|
private bool compressionStarted;
|
|||
|
|
private bool downloadDone, downloadError;
|
|||
|
|
|
|||
|
|
// a reusable buffer
|
|||
|
|
private byte[] buff;
|
|||
|
|
|
|||
|
|
// buffer operations buffers
|
|||
|
|
byte[] bt = null, bt2 = null;
|
|||
|
|
|
|||
|
|
// fixed size buffer, that don't gets resized, to perform decompression of buffers in them and avoid memory allocations.
|
|||
|
|
private byte[] fixedOutBuffer = new byte[1024*768*3];
|
|||
|
|
|
|||
|
|
// Use this for initialization
|
|||
|
|
void Start () {
|
|||
|
|
ppath = Application.persistentDataPath;
|
|||
|
|
|
|||
|
|
#if UNITY_STANDALONE_OSX && !UNITY_EDITOR
|
|||
|
|
ppath=".";
|
|||
|
|
#endif
|
|||
|
|
|
|||
|
|
buff = new byte[0];
|
|||
|
|
|
|||
|
|
Debug.Log(ppath);
|
|||
|
|
|
|||
|
|
Screen.sleepTimeout = SleepTimeout.NeverSleep;
|
|||
|
|
|
|||
|
|
if (!File.Exists(ppath + "/" + myFile))
|
|||
|
|
StartCoroutine(DownloadTestFile());
|
|||
|
|
else downloadDone = true;
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
|
|||
|
|
// Update is called once per frame
|
|||
|
|
void Update () {
|
|||
|
|
if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); }
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
void OnGUI() {
|
|||
|
|
|
|||
|
|
if (downloadDone) {
|
|||
|
|
GUI.Label(new Rect(50, 0, 350, 30), "package downloaded, ready to extract");
|
|||
|
|
GUI.Label(new Rect(50, 30, 450, 90), ppath);
|
|||
|
|
|
|||
|
|
|
|||
|
|
if (GUI.Button(new Rect(50, 150, 250, 50), "start brotli test")) {
|
|||
|
|
compressionStarted = true;
|
|||
|
|
lz1 = 0; lz2 = 0; progress[0] = 0; progress2[0] = 0; progress3[0] = 0; progress4[0] = 0;
|
|||
|
|
|
|||
|
|
// call the decompresion demo functions.
|
|||
|
|
// DoTests();
|
|||
|
|
// we call the test function on a thread to able to see progress. WebGL does not support threads.
|
|||
|
|
|
|||
|
|
Thread th = new Thread(DoTests); th.Start();
|
|||
|
|
// native FileBuffer test
|
|||
|
|
#if (UNITY_IPHONE || UNITY_IOS || UNITY_STANDALONE_OSX || UNITY_ANDROID || UNITY_STANDALONE_LINUX || UNITY_EDITOR) && !UNITY_EDITOR_WIN
|
|||
|
|
StartCoroutine(nativeFileBufferTest());
|
|||
|
|
#endif
|
|||
|
|
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
} else {
|
|||
|
|
if(downloadError) GUI.Label(new Rect(50, 150, 250, 50), "Download Error!");
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
if (compressionStarted) {
|
|||
|
|
// if the return code is 1 then the decompression was succesful.
|
|||
|
|
GUI.Label(new Rect(50, 220, 250, 40), "brotli Compress: " + lz1.ToString() + " : " + progress[0].ToString());
|
|||
|
|
GUI.Label(new Rect(50, 260, 250, 40), "brotli Decompress: " + lz2.ToString() + " : " + progress2[0].ToString());
|
|||
|
|
GUI.Label(new Rect(50, 300, 250, 40), "Buffer Compress: " + lz3.ToString() + " : " + progress3[0].ToString());
|
|||
|
|
GUI.Label(new Rect(50, 340, 250, 40), "Buffer Decompress: " + lz4.ToString());
|
|||
|
|
|
|||
|
|
#if (UNITY_EDITOR || UNITY_IPHONE || UNITY_IOS || UNITY_STANDALONE_OSX || UNITY_ANDROID || UNITY_STANDALONE_LINUX) && !UNITY_EDITOR_WIN
|
|||
|
|
GUI.Label(new Rect(50, 380, 250, 40), "FileBuffer test: " + fbuftest.ToString() + " : " + progress3[0].ToString() );
|
|||
|
|
GUI.Label(new Rect(50, 420, 320, 40), "Native FileBuffer test: " + nFbuftest.ToString() + " : " + progress4[0].ToString());
|
|||
|
|
#endif
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
void DoTests() {
|
|||
|
|
|
|||
|
|
// File tests
|
|||
|
|
// compress a file to brotli format.
|
|||
|
|
lz1 = brotli.compressFile(ppath+ "/" + myFile, ppath + "/" + myFile + ".br", progress);
|
|||
|
|
|
|||
|
|
// decompress the previously compressed archive
|
|||
|
|
lz2 = brotli.decompressFile(ppath + "/" + myFile + ".br", ppath + "/" + myFile + ".Br.tif", progress2);
|
|||
|
|
|
|||
|
|
// Buffer tests
|
|||
|
|
if (File.Exists(ppath + "/" + myFile)) {
|
|||
|
|
bt = File.ReadAllBytes(ppath + "/" + myFile);
|
|||
|
|
|
|||
|
|
//compress a byte buffer (we write the output buffer to a file for debug purposes.)
|
|||
|
|
if (brotli.compressBuffer(bt, ref buff, progress3, true)){
|
|||
|
|
lz3 = 1;
|
|||
|
|
File.WriteAllBytes(ppath + "/buffer1.brbuf", buff);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
bt2 = File.ReadAllBytes(ppath + "/buffer1.brbuf");
|
|||
|
|
|
|||
|
|
// decompress a byte buffer (we write the output buffer to a file for debug purposes.)
|
|||
|
|
if (brotli.decompressBuffer(bt2, ref buff, true)){
|
|||
|
|
lz4 = 1;
|
|||
|
|
File.WriteAllBytes(ppath + "/buffer1.tif", buff);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// FIXED BUFFER FUNCTION:
|
|||
|
|
int decompressedSize = brotli.decompressBuffer(bt2, fixedOutBuffer, true);
|
|||
|
|
if (decompressedSize > 0) Debug.Log(" # Decompress Fixed size Buffer: " + decompressedSize);
|
|||
|
|
|
|||
|
|
// NEW BUFFER FUNCTION
|
|||
|
|
var newBuffer = brotli.decompressBuffer(bt2, true);
|
|||
|
|
if (newBuffer != null) { File.WriteAllBytes(ppath + "/buffer1NEW.tif", newBuffer); Debug.Log(" # new Buffer: " + newBuffer.Length); }
|
|||
|
|
newBuffer = null;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// make FileBuffer test on supported platfoms.
|
|||
|
|
#if (UNITY_IPHONE || UNITY_IOS || UNITY_STANDALONE_OSX || UNITY_ANDROID || UNITY_STANDALONE_LINUX || UNITY_EDITOR) && !UNITY_EDITOR_WIN
|
|||
|
|
// make a temp buffer to read a br file in.
|
|||
|
|
if (File.Exists(ppath + "/" + myFile + ".br")){
|
|||
|
|
progress2[0] = 0;
|
|||
|
|
byte[] FileBuffer = File.ReadAllBytes(ppath + "/" + myFile + ".br");
|
|||
|
|
fbuftest = brotli.decompressFile(null, ppath + "/" + myFile + "FB.tif", progress2, FileBuffer);
|
|||
|
|
}
|
|||
|
|
#endif
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
IEnumerator DownloadTestFile() {
|
|||
|
|
|
|||
|
|
// make sure a previous brotli file having the same name with the one we want to download does not exist in the ppath folder
|
|||
|
|
if (File.Exists(ppath + "/" + myFile)) File.Delete(ppath + "/" + myFile);
|
|||
|
|
|
|||
|
|
Debug.Log("starting download");
|
|||
|
|
|
|||
|
|
string fileD = uri + myFile;
|
|||
|
|
|
|||
|
|
// replace the link to the brotli file with your own (although this will work also)
|
|||
|
|
using (UnityEngine.Networking.UnityWebRequest www = UnityEngine.Networking.UnityWebRequest.Get(fileD)) {
|
|||
|
|
#if UNITY_5 || UNITY_4
|
|||
|
|
yield return www.Send();
|
|||
|
|
#else
|
|||
|
|
yield return www.SendWebRequest();
|
|||
|
|
#endif
|
|||
|
|
|
|||
|
|
if (www.error != null) {
|
|||
|
|
Debug.Log(www.error);
|
|||
|
|
downloadError = true;
|
|||
|
|
} else {
|
|||
|
|
downloadDone = true;
|
|||
|
|
|
|||
|
|
// write the downloaded brotli file to the ppath directory so we can have access to it
|
|||
|
|
// depending on the Install Location you have set for your app, set the Write Access accordingly!
|
|||
|
|
File.WriteAllBytes(ppath + "/" + myFile, www.downloadHandler.data);
|
|||
|
|
|
|||
|
|
Debug.Log("download done");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
#if (UNITY_IPHONE || UNITY_IOS || UNITY_STANDALONE_OSX || UNITY_ANDROID || UNITY_STANDALONE_LINUX || UNITY_EDITOR) && !UNITY_EDITOR_WIN && !UNITY_WEBGL
|
|||
|
|
// native file buffer test
|
|||
|
|
// For iOS, Android, Linux and MacOSX the plugin can handle a byte buffer as a file. (in this case a native file buffer)
|
|||
|
|
// This way you can extract the file or parts of it without writing it to disk.
|
|||
|
|
IEnumerator nativeFileBufferTest() {
|
|||
|
|
|
|||
|
|
//make a check that the intermediate native buffer is not being used!
|
|||
|
|
if(brotli.nativeBufferIsBeingUsed) { Debug.Log("Native buffer download is in use"); yield break; }
|
|||
|
|
|
|||
|
|
// A bool for download checking
|
|||
|
|
bool downloadDoneN = false;
|
|||
|
|
|
|||
|
|
// A native memory pointer
|
|||
|
|
IntPtr nativePointer = IntPtr.Zero;
|
|||
|
|
|
|||
|
|
// int to get the downloaded file size
|
|||
|
|
int zsize = 0;
|
|||
|
|
|
|||
|
|
Debug.Log("Downloading Brotli file to native memory buffer");
|
|||
|
|
|
|||
|
|
// Here we are calling the coroutine for a pointer. We also get the downloaded file size.
|
|||
|
|
StartCoroutine(brotli.downloadBrFileNative("http://telias.free.fr/temp/testLZ4.tif.br", r => downloadDoneN = r, pointerResult => nativePointer = pointerResult, size => zsize = size));
|
|||
|
|
|
|||
|
|
while (!downloadDoneN) yield return true;
|
|||
|
|
|
|||
|
|
nFbuftest = brotli.decompressFile(zsize.ToString(), ppath + "/nativeBufferToFileBR.tif", progress4, nativePointer);
|
|||
|
|
|
|||
|
|
// free the native memory buffer!
|
|||
|
|
brotli.brReleaseBuffer(nativePointer);
|
|||
|
|
}
|
|||
|
|
#endif
|
|||
|
|
|
|||
|
|
#else
|
|||
|
|
void OnGUI(){
|
|||
|
|
GUI.Label(new Rect(10,10,500,40),"Please run the WebGL/tvOS demo.");
|
|||
|
|
}
|
|||
|
|
#endif
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|