51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using UnityEngine;
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using System.Collections;
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using System;
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public class RobotController : MonoBehaviour
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{
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[Header("Motor State")]
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[SerializeField] private GameObject motorStatusIndicator1;
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[SerializeField] private GameObject motorStatusIndicator2;
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[SerializeField] private Material indicatorMaterial1; // ±âº»»ö(ȸ»ö)
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[SerializeField] private Material indicatorMaterial2; // ÃÊ·Ï
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private bool isMotorOn;
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void Start()
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{
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if (motorStatusIndicator1 != null)
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{
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motorStatusIndicator1.GetComponent<MeshRenderer>().material = indicatorMaterial1;
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}
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if (motorStatusIndicator2 != null)
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{
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motorStatusIndicator2.GetComponent<MeshRenderer>().material = indicatorMaterial1;
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}
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}
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public void SetMotorState(bool isOn)
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{
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isMotorOn = isOn;
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if (isMotorOn)
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{
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if (indicatorMaterial2 != null)
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{
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motorStatusIndicator1.GetComponent<MeshRenderer>().material = indicatorMaterial2;
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motorStatusIndicator2.GetComponent<MeshRenderer>().material = indicatorMaterial2;
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}
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}
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else
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{
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if (indicatorMaterial1 != null)
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{
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motorStatusIndicator1.GetComponent<MeshRenderer>().material = indicatorMaterial1;
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motorStatusIndicator2.GetComponent<MeshRenderer>().material = indicatorMaterial1;
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}
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}
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}
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}
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