Files
HDRobotics/Assets/Scripts/View/RobotInfoVew.cs
2025-11-11 18:36:52 +09:00

49 lines
1.4 KiB
C#

using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.XR;
public class RobotInfoView : MonoBehaviour
{
// --- ·Îº¿ Á¤º¸ ÆÐ³Î ---
[SerializeField] private Transform leftControllerTransform;
[SerializeField] private GameObject infoPanel;
[SerializeField] public TextMeshProUGUI motorState;
[SerializeField] public GameObject motorON;
[SerializeField] public GameObject motorOFF;
public InputActionReference showInfoPanel;
private bool isPressingX = false;
private void Start()
{
infoPanel.SetActive(false);
if (showInfoPanel != null) {
showInfoPanel.action.Enable();
showInfoPanel.action.performed += ShowRobotInfoPanel;
}
}
private void OnDestroy()
{
if (showInfoPanel != null)
{
showInfoPanel.action.performed -= ShowRobotInfoPanel;
}
}
public void ShowRobotInfoPanel(InputAction.CallbackContext obj)
{
if (!isPressingX)
{
infoPanel.transform.SetParent(leftControllerTransform);
infoPanel.transform.localPosition = new Vector3(0f, 0.2f, 0f);
infoPanel.transform.localRotation = new Quaternion(0f, 180f, 0f, 0f);
infoPanel.SetActive(true);
}
else
{
infoPanel.SetActive(false);
}
isPressingX = !isPressingX;
}
}