Files
HDRobotics/Assets/Scripts/View/InteractionView.cs
2025-11-07 16:26:43 +09:00

290 lines
8.1 KiB
C#

using System;
using System.Collections;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
using UnityEngine.XR.Interaction.Toolkit.Interactables;
using UnityEngine.XR.Interaction.Toolkit.Interactors;
public interface IInteractionView
{
}
public class InteractionView : MonoBehaviour, IInteractionView
{
public event Action<Vector3, Quaternion> OnRobotGrabbed;
public event Action<RobotData> OnRobotReleased;
public event Action<int, Vector3> OnPointClicked;
public event Action<int> OnPointDragStart;
public event Action<int, Vector3, Quaternion> OnPointDragUpdate;
public event Action<int> OnPointDragEnd;
[SerializeField]private NearFarInteractor nearFarInteractor;
private XRBaseInteractor baseInteractor;
private IXRRayProvider rayProvider;
[SerializeField]
[Tooltip("드래그 시 위치를 표시할 반투명 로봇 모델")]
private GameObject ghostRobot;
[SerializeField]
[Tooltip("드래그용 마우스 이미지")]
private GameObject dragArrow;
[SerializeField] private float clickTimeThreshold = 0.5f;
[SerializeField] private float dragMovementThreshold = 0.05f;
private Coroutine clickOrDragCoroutine = null;
private Vector3 startGrabPosition;
private bool isInitialized = false;
private bool isGrabbingPoint = false;
private int currentGrabbedPointIndex = -1;
Vector3 currentTargetPosition = Vector3.zero;
Quaternion currentTargetRotation = Quaternion.identity;
public bool isGrabbingRobot = false;
void Start()
{
nearFarInteractor = GetComponent<NearFarInteractor>();
if (nearFarInteractor == null)
{
Debug.LogError("InteractionView: 'nearFarInteractor'가 할당되지 않았습니다", this);
return;
}
baseInteractor = nearFarInteractor as XRBaseInteractor;
rayProvider = nearFarInteractor as IXRRayProvider;
if (baseInteractor == null)
{
Debug.LogError("NearFarInteractor를 XRBaseInteractor로 변환할 수 없습니다.", this);
return;
}
InitializeInteraction();
}
void Update()
{
if (!isInitialized || rayProvider == null)
{
if (nearFarInteractor == null)
{
nearFarInteractor = GetComponentInChildren<NearFarInteractor>(true);
baseInteractor = nearFarInteractor as XRBaseInteractor;
rayProvider = nearFarInteractor as IXRRayProvider;
}
if (nearFarInteractor != null && nearFarInteractor.gameObject.activeInHierarchy)
{
InitializeInteraction();
}
}
else
{
currentTargetPosition = rayProvider.rayEndPoint;
currentTargetRotation = baseInteractor.attachTransform.rotation;
if (isGrabbingRobot)
{
OnRobotGrabbed?.Invoke(currentTargetPosition, currentTargetRotation);
return;
}
if (isGrabbingPoint)
{
OnPointDragUpdate?.Invoke(currentGrabbedPointIndex, currentTargetPosition, currentTargetRotation);
}
else if (clickOrDragCoroutine != null)
{
float distance = Vector3.Distance(startGrabPosition, currentTargetPosition);
if (distance > dragMovementThreshold)
{
StartDragMode();
}
}
}
}
private void InitializeInteraction()
{
// XRI 이벤트 구독
baseInteractor.selectEntered.AddListener(HandleGrabStart);
baseInteractor.selectExited.AddListener(HandleGrabEnd);
isInitialized = true;
AppManager.Instance.RegisterView(this);
}
private void OnDestroy()
{
if (baseInteractor != null)
{
baseInteractor.selectEntered.RemoveListener(HandleGrabStart);
baseInteractor.selectExited.RemoveListener(HandleGrabEnd);
}
}
// --- XRI 이벤트 핸들러 ---
private void HandleGrabStart(SelectEnterEventArgs args)
{
GameObject grabbedGO = args.interactableObject.transform.gameObject;
RobotPoint point = grabbedGO.GetComponent<RobotPoint>();
if (point != null)
{
isGrabbingPoint = true;
isGrabbingRobot = false;
currentGrabbedPointIndex = point.pointIndex;
// 타이머 시작
startGrabPosition = rayProvider.rayEndPoint;
if (clickOrDragCoroutine != null)
StopCoroutine(clickOrDragCoroutine);
clickOrDragCoroutine = StartCoroutine(ClickOrDragTimer());
//OnPointDragStart?.Invoke(currentGrabbedPointIndex);
}
else if (grabbedGO.CompareTag("RobotArm"))
{
isGrabbingPoint = false;
isGrabbingRobot = true;
currentGrabbedPointIndex = -1;
OnPointDragStart?.Invoke(currentGrabbedPointIndex);
}
}
private void HandleGrabEnd(SelectExitEventArgs args)
{
if (isGrabbingRobot)
{
OnRobotReleased?.Invoke(new RobotData());
}
else
{
if (clickOrDragCoroutine != null)
{
StopCoroutine(clickOrDragCoroutine);
clickOrDragCoroutine = null;
OnPointClicked?.Invoke(currentGrabbedPointIndex, currentTargetPosition);
}
else if (isGrabbingPoint)
{
OnPointDragEnd?.Invoke(currentGrabbedPointIndex);
}
}
// 상태 초기화
clickOrDragCoroutine = null;
isGrabbingPoint = false;
isGrabbingRobot = false;
currentGrabbedPointIndex = -1;
}
// 클릭/드래그 구분하는 타이머 코루틴
private IEnumerator ClickOrDragTimer()
{
yield return new WaitForSeconds(clickTimeThreshold);
if (clickOrDragCoroutine != null)
{
Debug.Log("시간 초과로 드래그 시작 (OnPointDragStart)");
StartDragMode();
}
}
// 타이머 중지하고 드래그 모드로 전환
private void StartDragMode()
{
if (clickOrDragCoroutine != null)
{
StopCoroutine(clickOrDragCoroutine);
clickOrDragCoroutine = null;
}
isGrabbingPoint = true;
OnPointDragStart?.Invoke(currentGrabbedPointIndex);
}
// 로봇 좌표계(mm)를 Unity 월드 좌표계(m)로 변환
private Vector3 ConvertRobotDataToVector3(RobotData pose)
{
float x = Convert.ToSingle(pose.x / -1000.0);
float y = Convert.ToSingle(pose.z / 1000.0);
float z = Convert.ToSingle(pose.y / -1000.0);
return new Vector3(x, y, z);
}
// 로봇 오일러 각(rx,ry,rz)을 Unity 쿼터니언으로 변환
private Quaternion ConvertRobotDataToQuaternion(RobotData pose)
{
return Quaternion.Euler(pose.rx, pose.ry, pose.rz);
}
// 고스트 로봇의 위치/회전 설정
public void ShowGhostRobot()
{
if (ghostRobot == null)
{
Debug.LogWarning("Ghost Robot이 Inspector에 할당되지 않았습니다.");
return;
}
ghostRobot.SetActive(true);
}
// 고스트 로봇 비활성화
public void HideGhostRobot()
{
if (ghostRobot != null)
{
ghostRobot.SetActive(false);
}
}
// 드래그 화살표 활성화 및 위치 설정
public void ShowDragArrow(Vector3 position)
{
if (dragArrow == null)
{
Debug.LogWarning("Drag Arrow가 Inspector에 할당되지 않았습니다.");
return;
}
dragArrow.SetActive(true);
dragArrow.transform.position = position;
}
// 드래그 화살표 비활성화
public void HideDragArrow()
{
if (dragArrow != null)
{
dragArrow.SetActive(false);
}
}
// 광선 끝 위치 반환
public Vector3 GetCurrentRayPosition()
{
if (rayProvider != null)
{
return rayProvider.rayEndPoint;
}
if (baseInteractor != null)
{
return baseInteractor.attachTransform.position;
}
return transform.position;
}
}