103 lines
3.2 KiB
C#
103 lines
3.2 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace OculusSampleFramework
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{
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public class ControllerBoxController : MonoBehaviour
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{
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[SerializeField] private TrainLocomotive _locomotive = null;
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[SerializeField] private CowController _cowController = null;
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private void Awake()
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{
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Assert.IsNotNull(_locomotive);
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Assert.IsNotNull(_cowController);
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}
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public void StartStopStateChanged(InteractableStateArgs obj)
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{
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if (obj.NewInteractableState == InteractableState.ActionState)
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{
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_locomotive.StartStopStateChanged();
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}
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}
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public void DecreaseSpeedStateChanged(InteractableStateArgs obj)
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{
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if (obj.NewInteractableState == InteractableState.ActionState)
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{
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_locomotive.DecreaseSpeedStateChanged();
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}
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}
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public void IncreaseSpeedStateChanged(InteractableStateArgs obj)
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{
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if (obj.NewInteractableState == InteractableState.ActionState)
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{
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_locomotive.IncreaseSpeedStateChanged();
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}
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}
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public void SmokeButtonStateChanged(InteractableStateArgs obj)
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{
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if (obj.NewInteractableState == InteractableState.ActionState)
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{
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_locomotive.SmokeButtonStateChanged();
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}
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}
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public void WhistleButtonStateChanged(InteractableStateArgs obj)
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{
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if (obj.NewInteractableState == InteractableState.ActionState)
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{
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_locomotive.WhistleButtonStateChanged();
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}
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}
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public void ReverseButtonStateChanged(InteractableStateArgs obj)
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{
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if (obj.NewInteractableState == InteractableState.ActionState)
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{
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_locomotive.ReverseButtonStateChanged();
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}
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}
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public void SwitchVisualization(InteractableStateArgs obj)
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{
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if (obj.NewInteractableState == InteractableState.ActionState)
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{
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HandsManager.Instance.SwitchVisualization();
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}
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}
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public void GoMoo(InteractableStateArgs obj)
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{
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if (obj.NewInteractableState == InteractableState.ActionState)
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{
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_cowController.GoMooCowGo();
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}
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}
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}
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}
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