Files
HDRobotics/Assets/Oculus/SampleFramework/Usage/HandsTrainExample/Scripts/ControllerBoxController.cs

103 lines
3.2 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using UnityEngine.Assertions;
namespace OculusSampleFramework
{
public class ControllerBoxController : MonoBehaviour
{
[SerializeField] private TrainLocomotive _locomotive = null;
[SerializeField] private CowController _cowController = null;
private void Awake()
{
Assert.IsNotNull(_locomotive);
Assert.IsNotNull(_cowController);
}
public void StartStopStateChanged(InteractableStateArgs obj)
{
if (obj.NewInteractableState == InteractableState.ActionState)
{
_locomotive.StartStopStateChanged();
}
}
public void DecreaseSpeedStateChanged(InteractableStateArgs obj)
{
if (obj.NewInteractableState == InteractableState.ActionState)
{
_locomotive.DecreaseSpeedStateChanged();
}
}
public void IncreaseSpeedStateChanged(InteractableStateArgs obj)
{
if (obj.NewInteractableState == InteractableState.ActionState)
{
_locomotive.IncreaseSpeedStateChanged();
}
}
public void SmokeButtonStateChanged(InteractableStateArgs obj)
{
if (obj.NewInteractableState == InteractableState.ActionState)
{
_locomotive.SmokeButtonStateChanged();
}
}
public void WhistleButtonStateChanged(InteractableStateArgs obj)
{
if (obj.NewInteractableState == InteractableState.ActionState)
{
_locomotive.WhistleButtonStateChanged();
}
}
public void ReverseButtonStateChanged(InteractableStateArgs obj)
{
if (obj.NewInteractableState == InteractableState.ActionState)
{
_locomotive.ReverseButtonStateChanged();
}
}
public void SwitchVisualization(InteractableStateArgs obj)
{
if (obj.NewInteractableState == InteractableState.ActionState)
{
HandsManager.Instance.SwitchVisualization();
}
}
public void GoMoo(InteractableStateArgs obj)
{
if (obj.NewInteractableState == InteractableState.ActionState)
{
_cowController.GoMooCowGo();
}
}
}
}