Files
HDRobotics/Assets/Oculus/Interaction/Editor/Grab/HandGrab/HandGrabInteractableEditor.cs

86 lines
2.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.Editor;
using UnityEditor;
using UnityEngine;
namespace Oculus.Interaction.HandGrab.Editor
{
[CanEditMultipleObjects]
[CustomEditor(typeof(HandGrabInteractable))]
public partial class HandGrabInteractableEditor : SimplifiedEditor
{
private HandGrabInteractable _target;
private HandGrabScaleKeysEditor<HandGrabInteractable> _listDrawer;
private void Awake()
{
_target = target as HandGrabInteractable;
}
protected override void OnEnable()
{
base.OnEnable();
_listDrawer = new HandGrabScaleKeysEditor<HandGrabInteractable>(serializedObject,
_target.HandGrabPoses, "_handGrabPoses", true);
_editorDrawer.Draw("_handGrabPoses", (modeProp) =>
{
_listDrawer.DrawInspector();
});
}
protected override void OnDisable()
{
base.OnDisable();
_listDrawer.TearDown();
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("Create Mirrored HandGrabInteractable"))
{
Mirror();
}
}
private void Mirror()
{
HandGrabInteractable mirrorInteractable =
HandGrabUtils.CreateHandGrabInteractable(_target.RelativeTo,
$"{_target.gameObject.name}_mirror");
var data = HandGrabUtils.SaveData(_target);
data.poses = null;
HandGrabUtils.LoadData(mirrorInteractable, data);
foreach (HandGrabPose point in _target.HandGrabPoses)
{
HandGrabPose mirrorPose = HandGrabUtils.CreateHandGrabPose(mirrorInteractable.transform,
mirrorInteractable.RelativeTo);
HandGrabUtils.MirrorHandGrabPose(point, mirrorPose, _target.RelativeTo);
mirrorPose.transform.SetParent(mirrorInteractable.transform);
mirrorInteractable.HandGrabPoses.Add(mirrorPose);
}
}
}
}