using UnityEngine; /// /// ÀÌ ½ºÅ©¸³Æ®°¡ ºÙ¾îÀÖ´Â GameObject(Quad)°¡ /// Ç×»ó ¸ÞÀÎ Ä«¸Þ¶ó¸¦ ¹Ù¶óº¸µµ·Ï ¸¸µå´Â Ŭ·¡½º /// public class Billboard : MonoBehaviour { private Camera mainCamera; void Start() { mainCamera = Camera.main; } void LateUpdate() { if (mainCamera == null) return; transform.rotation = mainCamera.transform.rotation; // transform.Rotate(0, 180, 0); } }