<feat> 스플래쉬 화면전환 및 프로그램 생성
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15
Assets/Scripts/AppManager.cs
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15
Assets/Scripts/AppManager.cs
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using UnityEngine;
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public class AppManager : MonoBehaviour
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{
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[SerializeField] private ProgramView view;
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void Start()
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{
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ProgramModel model = new ProgramModel();
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ProgramPresenter presenter = new ProgramPresenter(model, view);
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view.DisplayProgram(null);
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}
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}
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