<fix> 로봇 모델 변경 및 TCP 실시간 좌표 안 받아와지던 버그 해결

This commit is contained in:
SOOBEEN HAN
2025-12-02 20:57:36 +09:00
parent 59bf5688b6
commit 66c2b29e5b
8 changed files with 4747 additions and 25 deletions

View File

@@ -5,6 +5,9 @@ using System;
public class TCPView : MonoBehaviour
{
public event Action OnTCPupdateRequested;
// 이전 데이터를 기억할 변수 (캐싱)
private float lastX, lastY, lastZ, lastRx, lastRy, lastRz;
private bool isFirstUpdate = true;
// --- TCP 좌표들 ---
[SerializeField] private TextMeshProUGUI x;
@@ -24,12 +27,26 @@ public class TCPView : MonoBehaviour
public void SetCoordinates(RobotData data)
{
if (data == null) return;
if (!isFirstUpdate &&
Mathf.Approximately((float)data.x, lastX) &&
Mathf.Approximately((float)data.y, lastY) &&
Mathf.Approximately((float)data.z, lastZ) &&
Mathf.Approximately((float)data.rx, lastRx) &&
Mathf.Approximately((float)data.ry, lastRy) &&
Mathf.Approximately((float)data.rz, lastRz))
{
return;
}
x.text = data.x.ToString("F2");
Y.text = data.y.ToString("F2");
Z.text = data.z.ToString("F2");
Rx.text = data.rx.ToString("F2");
Ry.text = data.ry.ToString("F2");
Rz.text = data.rz.ToString("F2");
// 캐시 업데이트
lastX = (float)data.x; lastY = (float)data.y; lastZ = (float)data.z;
lastRx = (float)data.rx; lastRy = (float)data.ry; lastRz = (float)data.rz;
isFirstUpdate = false;
}
}