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HDRobotics/Assets/Scripts/BillBoard.cs

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2025-11-06 20:14:27 +09:00
using UnityEngine;
/// <summary>
/// <20><> <20><>ũ<EFBFBD><C5A9>Ʈ<EFBFBD><C6AE> <20>پ<EFBFBD><D9BE>ִ<EFBFBD> GameObject(Quad)<29><>
/// <20>׻<EFBFBD> <20><><EFBFBD><EFBFBD> ī<>޶<EFBFBD><DEB6><EFBFBD> <20>ٶ󺸵<D9B6><F3BAB8B5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD>
/// </summary>
public class Billboard : MonoBehaviour
{
private Camera mainCamera;
void Start()
{
mainCamera = Camera.main;
}
void LateUpdate()
{
if (mainCamera == null)
return;
transform.rotation = mainCamera.transform.rotation;
// transform.Rotate(0, 180, 0);
}
}