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ULD_PT/Assets/Scripts/UI/TopPanel.cs
jmaniuvc 335bfbaf4c main
2025-05-29 10:49:48 +09:00

34 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TopPanel : MonoBehaviour
{
public Button btn_Reload;
public Button btn_Home;
int zero = 0;
private void Awake()
{
btn_Reload.onClick.AddListener(OnClickButton_Reload);
btn_Home.onClick.AddListener(OnClickButton_Home);
}
void OnClickButton_Reload()
{
Cacher.uiManager.GetComponent<BottomPanel>().OnClickButton_SCA();
Cacher.uiManager.GetComponent<BottomPanel>().inputField_Quantity.text = zero.ToString();
Cacher.uiManager.GetComponent<BottomPanel>().OnClickButton_SpawnCargo();
Cacher.uiManager.GetComponent<BottomPanel>().inputField_Quantity.text = null;
}
void OnClickButton_Home()
{
Cacher.uiManager.GetComponent<BottomPanel>().OnClickButton_SCA();
Cacher.uiManager.GetComponent<BottomPanel>().inputField_Quantity.text = zero.ToString();
Cacher.uiManager.GetComponent<BottomPanel>().OnClickButton_SpawnCargo();
Cacher.uiManager.GetComponent<BottomPanel>().inputField_Quantity.text = null;
}
}