using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; public class VirtualObjectTrigger : MonoBehaviour { public Cargo cargoManager; private void OnTriggerStay(Collider other) { if (other.gameObject.CompareTag("Wall")) { cargoManager.isInsideTheWall = false; } } private void OnTriggerExit(Collider other) { if (other.gameObject.CompareTag("Wall")) { cargoManager.isInsideTheWall = true; } } }