50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using UnityEngine;
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using XRLib.UI;
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using UnityEngine.UI;
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using TMPro;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using System;
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namespace XED
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{
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public class Panel_GenerateDynamicObject : PanelBase
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{
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private Button Button_AddDynamicObject;
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public RectTransform ModelContent;
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public UI_DynamicObjectItem prf_dynamicObjectItem;
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public DynamicObjectDatas dynamicObjectDatas;
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public ModelList modelList;
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public Action<DataList, RectTransform> onUISetting;
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private void TestConnectedData()
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{
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var dynamicObjectDataJson = Resources.Load<TextAsset>("DynamicObjectData").text;
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dynamicObjectDatas = JsonConvert.DeserializeObject<DynamicObjectDatas>(dynamicObjectDataJson);
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var modelListJson = Resources.Load<TextAsset>("ModelList").text;
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modelList = JsonConvert.DeserializeObject<ModelList>(modelListJson);
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}
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public override void AfterAwake()
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{
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TestConnectedData();
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prf_dynamicObjectItem = Resources.Load<UI_DynamicObjectItem>("Prefabs/UI/PRF_DynamicObjectItem");
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Button_AddDynamicObject.onClick.AddListener(OnClickAddDynamicObjectButton);
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}
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private void OnClickAddDynamicObjectButton()
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{
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var item = Instantiate(prf_dynamicObjectItem, ModelContent);
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item.onUISetting += OnUISetting;
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item.SetData(dynamicObjectDatas, modelList);
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}
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private void OnUISetting(DataList datas, RectTransform rectTransform)
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{
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onUISetting?.Invoke(datas, rectTransform);
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}
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}
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}
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