Files
Studio/Assets/NewStudioJYM/Scripts/Panel_DynamicObjectInfo.cs
2025-05-12 08:35:29 +09:00

360 lines
16 KiB
C#

using System.Collections.Generic;
using TMPro;
using UnityEngine;
using XRLib.UI;
using XED.Manage;
using System.Linq;
using XED.Core;
using XED.Command;
using UnityEngine.UI;
using System;
namespace XED.UI
{
public class Panel_DynamicObjectInfo : PanelBase
{
public enum InputFieldType
{
none,
posX, posY, posZ,
rotX, rotY, rotZ,
scaX, scaY, scaZ,
}
public class SelectedInput
{
public InputFieldType type = InputFieldType.none;
public float value = 0.0f;
public SelectedInput(InputFieldType type, float value)
{
this.type = type;
this.value = value;
}
}
public TextMeshProUGUI Text_Name;
public TMP_InputField InputField_PositionX;
public TMP_InputField InputField_PositionY;
public TMP_InputField InputField_PositionZ;
public TMP_InputField InputField_RotationX;
public TMP_InputField InputField_RotationY;
public TMP_InputField InputField_RotationZ;
public TMP_InputField InputField_ScaleX;
public TMP_InputField InputField_ScaleY;
public TMP_InputField InputField_ScaleZ;
public TextMeshProUGUI Text_DataName;
public Button Button_ConnectData;
public Button Button_RetouchData;
public Button Button_DeleteData;
public TextMeshProUGUI Text_AlarmName;
public Button Button_ConnectAlarm;
public Button Button_RetouchAlarm;
public Button Button_DeleteAlarm;
public event System.Action<List<GameObject>> onTransformChanged;
private List<GameObject> selectedObjects = new List<GameObject>();
private SelectedInput lastSelectedInputField = new SelectedInput(InputFieldType.none ,0.0f);
public Action onConnectedData;
public Action<string> onRetouchData;
public Action<string> onDeleteData;
public Action onConnectedAlarm;
public Action<string> onRetouchAlarm;
public Action<string> onDeleteAlarm;
public SaveConnectedData connectedData;
public SaveConnectAlarmData connectedAlarmData;
public override void AfterAwake()
{
InputField_PositionX.onValueChanged.AddListener(OnPosXChanged);
InputField_PositionY.onValueChanged.AddListener(OnPosYChanged);
InputField_PositionZ.onValueChanged.AddListener(OnPosZChanged);
InputField_RotationX.onValueChanged.AddListener(OnRotXChanged);
InputField_RotationY.onValueChanged.AddListener(OnRotYChanged);
InputField_RotationZ.onValueChanged.AddListener(OnRotZChanged);
InputField_ScaleX.onValueChanged.AddListener(OnScaXChanged);
InputField_ScaleY.onValueChanged.AddListener(OnScaYChanged);
InputField_ScaleZ.onValueChanged.AddListener(OnScaZChanged);
InputField_PositionX.onDeselect.AddListener(OnDeselectInputField);
InputField_PositionY.onDeselect.AddListener(OnDeselectInputField);
InputField_PositionZ.onDeselect.AddListener(OnDeselectInputField);
InputField_RotationX.onDeselect.AddListener(OnDeselectInputField);
InputField_RotationY.onDeselect.AddListener(OnDeselectInputField);
InputField_RotationZ.onDeselect.AddListener(OnDeselectInputField);
InputField_ScaleX.onDeselect.AddListener(OnDeselectInputField);
InputField_ScaleY.onDeselect.AddListener(OnDeselectInputField);
InputField_ScaleZ.onDeselect.AddListener(OnDeselectInputField);
ResetObjectInfo();
Text_DataName.SetText("없음");
Button_ConnectData.onClick.AddListener(OnClickConnectDataButton);
Button_RetouchData.onClick.AddListener(OnClickRetouchDataButton);
Button_DeleteData.onClick.AddListener(OnClickDeleteDataButton);
Text_AlarmName.SetText("없음");
Button_ConnectAlarm.onClick.AddListener(OnClickConnectAlarmButton);
Button_RetouchAlarm.onClick.AddListener(OnClickRetouchAlarmButton);
Button_DeleteAlarm.onClick.AddListener(OnClickDeleteAlarmButton);
}
void OnPosXChanged(string input)
{
OnTransformChanged(InputFieldType.posX, input);
}
void OnPosYChanged(string input)
{
OnTransformChanged(InputFieldType.posY, input);
}
void OnPosZChanged(string input)
{
OnTransformChanged(InputFieldType.posZ, input);
}
void OnRotXChanged(string input)
{
OnTransformChanged(InputFieldType.rotX, input);
}
void OnRotYChanged(string input)
{
OnTransformChanged(InputFieldType.rotY, input);
}
void OnRotZChanged(string input)
{
OnTransformChanged(InputFieldType.rotZ, input);
}
void OnScaXChanged(string input)
{
OnTransformChanged(InputFieldType.scaX, input);
}
void OnScaYChanged(string input)
{
OnTransformChanged(InputFieldType.scaY, input);
}
void OnScaZChanged(string input)
{
OnTransformChanged(InputFieldType.scaZ, input);
}
void OnTransformChanged(InputFieldType type, string input)
{
if (selectedObjects.Count == 0)
{
return;
}
float value = 0.0f;
if (!float.TryParse(input, out value))
{
return;
}
if (lastSelectedInputField.type != type)
{
AddUndoRedo(type, value);
}
lastSelectedInputField.value = value;
foreach (GameObject gb in selectedObjects)
{
ChangeTransformValue(gb.transform, type, value);
}
onTransformChanged?.Invoke(selectedObjects);
}
public void OnTransformChanged(List<GameObject> objectTransforms)
{
selectedObjects = objectTransforms;
if (objectTransforms.Count == 0)
{
ResetObjectInfo();
return;
}
bool equalPosX = selectedObjects.All(gb => Mathf.Approximately(gb.transform.position.x, selectedObjects[0].transform.position.x));
bool equalPosY = selectedObjects.All(gb => Mathf.Approximately(gb.transform.position.y, selectedObjects[0].transform.position.y));
bool equalPosZ = selectedObjects.All(gb => Mathf.Approximately(gb.transform.position.z, selectedObjects[0].transform.position.z));
bool equalRotX = selectedObjects.All(gb => Mathf.Approximately(gb.transform.eulerAngles.x, selectedObjects[0].transform.eulerAngles.x));
bool equalRotY = selectedObjects.All(gb => Mathf.Approximately(gb.transform.eulerAngles.y, selectedObjects[0].transform.eulerAngles.y));
bool equalRotZ = selectedObjects.All(gb => Mathf.Approximately(gb.transform.eulerAngles.z, selectedObjects[0].transform.eulerAngles.z));
bool equalScaX = selectedObjects.All(gb => Mathf.Approximately(gb.transform.localScale.x, selectedObjects[0].transform.localScale.x));
bool equalScaY = selectedObjects.All(gb => Mathf.Approximately(gb.transform.localScale.y, selectedObjects[0].transform.localScale.y));
bool equalScaZ = selectedObjects.All(gb => Mathf.Approximately(gb.transform.localScale.z, selectedObjects[0].transform.localScale.z));
Transform t = selectedObjects[0].transform;
if (equalPosX) InputField_PositionX.SetTextWithoutNotify(t.position.x.ToString("F2"));
if (equalPosY) InputField_PositionY.SetTextWithoutNotify(t.position.y.ToString("F2"));
if (equalPosZ) InputField_PositionZ.SetTextWithoutNotify(t.position.z.ToString("F2"));
if (equalRotX) InputField_RotationX.SetTextWithoutNotify(t.eulerAngles.x.ToString("F2"));
if (equalRotY) InputField_RotationY.SetTextWithoutNotify(t.eulerAngles.y.ToString("F2"));
if (equalRotZ) InputField_RotationZ.SetTextWithoutNotify(t.eulerAngles.z.ToString("F2"));
if (equalScaX) InputField_ScaleX.SetTextWithoutNotify(t.localScale.x.ToString("F2"));
if (equalScaY) InputField_ScaleY.SetTextWithoutNotify(t.localScale.y.ToString("F2"));
if (equalScaZ) InputField_ScaleZ.SetTextWithoutNotify(t.localScale.z.ToString("F2"));
}
void AddUndoRedo(InputFieldType type, float value)
{
lastSelectedInputField = new SelectedInput(type, value);
SelectedInput saveSelectedInput = lastSelectedInputField;
List<GameObject> transformsChanged = new List<GameObject>(selectedObjects);
List<float> origValues;
switch (type)
{
case InputFieldType.posX: origValues = transformsChanged.Select(t => t.transform.position.x).ToList(); break;
case InputFieldType.posY: origValues = transformsChanged.Select(t => t.transform.position.y).ToList(); break;
case InputFieldType.posZ: origValues = transformsChanged.Select(t => t.transform.position.z).ToList(); break;
case InputFieldType.rotX: origValues = transformsChanged.Select(t => t.transform.eulerAngles.x).ToList(); break;
case InputFieldType.rotY: origValues = transformsChanged.Select(t => t.transform.eulerAngles.y).ToList(); break;
case InputFieldType.rotZ: origValues = transformsChanged.Select(t => t.transform.eulerAngles.z).ToList(); break;
case InputFieldType.scaX: origValues = transformsChanged.Select(t => t.transform.localScale.x).ToList(); break;
case InputFieldType.scaY: origValues = transformsChanged.Select(t => t.transform.localScale.y).ToList(); break;
case InputFieldType.scaZ: origValues = transformsChanged.Select(t => t.transform.localScale.z).ToList(); break;
default: origValues = new List<float>(transformsChanged.Count); break;
}
ActionCommand command = new ActionCommand(
() =>
{
for (int i = 0; i< transformsChanged.Count; i++)
{
ChangeTransformValue(transformsChanged[i].transform, type, saveSelectedInput.value);
}
onTransformChanged?.Invoke(transformsChanged);
},
() =>
{
for (int i = 0; i < transformsChanged.Count; i++)
{
ChangeTransformValue(transformsChanged[i].transform, type, origValues[i]);
}
onTransformChanged?.Invoke(transformsChanged);
});
CommandInvoker.instance.Invoke(command);
}
void ChangeTransformValue(Transform t, InputFieldType type, float v)
{
switch (type)
{
case InputFieldType.posX: t.position = new Vector3(v, t.position.y, t.position.z); break;
case InputFieldType.posY: t.position = new Vector3(t.position.x, v, t.position.z); break;
case InputFieldType.posZ: t.position = new Vector3(t.position.x, t.position.y, v); break;
case InputFieldType.rotX: t.eulerAngles = new Vector3(v, t.eulerAngles.y, t.eulerAngles.z); break;
case InputFieldType.rotY: t.eulerAngles = new Vector3(t.eulerAngles.x, v, t.eulerAngles.z); break;
case InputFieldType.rotZ: t.eulerAngles = new Vector3(t.eulerAngles.x, t.eulerAngles.y, v); break;
case InputFieldType.scaX: t.localScale = new Vector3(v, t.localScale.y, t.localScale.z); break;
case InputFieldType.scaY: t.localScale = new Vector3(t.localScale.x, v, t.localScale.z); break;
case InputFieldType.scaZ: t.localScale = new Vector3(t.localScale.x, t.localScale.y, v); break;
}
}
void OnDeselectInputField(string lastInput)
{
Debug.Log("Deselect Input Field");
if (lastSelectedInputField.type != InputFieldType.none)
{
lastSelectedInputField = new SelectedInput(InputFieldType.none, 0.0f);
}
}
public void SetObjectInfo(string name, List<GameObject> selectedObjects)
{
ResetObjectInfo();
if (name == null || selectedObjects == null)
{
return;
}
if (selectedObjects.Count == 0)
{
return;
}
string append = "";
if (!name.Equals("-"))
{
append = string.Format(" ({0})", selectedObjects.Count);
}
Text_Name.text = name + append;
OnTransformChanged(selectedObjects);
if (lastSelectedInputField.type != InputFieldType.none)
{
lastSelectedInputField = new SelectedInput(InputFieldType.none, 0.0f);
}
}
public void ResetObjectInfo()
{
Text_Name.text = "-";
InputField_PositionX.SetTextWithoutNotify("-");
InputField_PositionY.SetTextWithoutNotify("-");
InputField_PositionZ.SetTextWithoutNotify("-");
InputField_RotationX.SetTextWithoutNotify("-");
InputField_RotationY.SetTextWithoutNotify("-");
InputField_RotationZ.SetTextWithoutNotify("-");
InputField_ScaleX.SetTextWithoutNotify("-");
InputField_ScaleY.SetTextWithoutNotify("-");
InputField_ScaleZ.SetTextWithoutNotify("-");
if (lastSelectedInputField.type != InputFieldType.none)
{
lastSelectedInputField = new SelectedInput(InputFieldType.none, 0.0f);
}
}
private void Update()
{
if (Text_DataName.text == "없음")
{
Button_ConnectData.gameObject.SetActive(true);
Button_RetouchData.gameObject.SetActive(false);
Button_DeleteData.gameObject.SetActive(false);
}
else
{
Button_ConnectData.gameObject.SetActive(false);
Button_RetouchData.gameObject.SetActive(true);
Button_DeleteData.gameObject.SetActive(true);
}
if (Text_AlarmName.text == "없음")
{
Button_ConnectAlarm.gameObject.SetActive(true);
Button_RetouchAlarm.gameObject.SetActive(false);
Button_DeleteAlarm.gameObject.SetActive(false);
}
else
{
Button_ConnectAlarm.gameObject.SetActive(false);
Button_RetouchAlarm.gameObject.SetActive(true);
Button_DeleteAlarm.gameObject.SetActive(true);
}
}
private void OnClickConnectDataButton()
{
onConnectedData?.Invoke();
}
private void OnClickRetouchDataButton()
{
onRetouchData?.Invoke(Text_DataName.text);
}
private void OnClickDeleteDataButton()
{
onDeleteData?.Invoke(Text_DataName.text);
Text_DataName.SetText("없음");
}
public void OnConnectData(string saveDataName, SaveConnectedData saveData)
{
Text_DataName.SetText(saveDataName);
connectedData = saveData;
}
private void OnClickConnectAlarmButton()
{
onConnectedAlarm?.Invoke();
}
private void OnClickRetouchAlarmButton()
{
onRetouchAlarm?.Invoke(Text_AlarmName.text);
}
private void OnClickDeleteAlarmButton()
{
onDeleteAlarm?.Invoke(Text_AlarmName.text);
Text_AlarmName.SetText("없음");
}
public void OnConnectAlarm(string saveAlarmName, SaveConnectAlarmData saveData)
{
Text_AlarmName.SetText(saveAlarmName);
connectedAlarmData = saveData;
}
}
}