Files
Studio/Assets/Scripts/XED/UI/UI_DistanceLabel.cs
2025-02-19 17:43:14 +09:00

27 lines
544 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
using WI;
using WI.UI;
namespace XED.UI
{
public class UI_DistanceLabel : UIBase
{
private TextMeshProUGUI text_Distance;
public void LabelSetting(Vector3 pos, int value)
{
if (value == 0)
{
gameObject.SetActive(false);
return;
}
gameObject.SetActive(true);
transform.transform.position = pos;
text_Distance.text = value.ToString();
}
}
}