31 lines
599 B
C#
31 lines
599 B
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using WI.UI;
|
|
using XED.UI;
|
|
|
|
namespace XED
|
|
{
|
|
public class Panel_ComponentEditor : PanelBase
|
|
{
|
|
Panel_Header panel_Header;
|
|
Panel_ComponentViewer panel_ComponentViewer;
|
|
Panel_ActionViewer panel_ActionViewer;
|
|
Panel_PropertyViewer panel_PropertyViewer;
|
|
|
|
|
|
public override void AfterAwake()
|
|
{
|
|
panel_Header.onClickClose += Close;
|
|
}
|
|
public void Close()
|
|
{
|
|
gameObject.SetActive(false);
|
|
}
|
|
|
|
public void Open(TwinObject to)
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|