36 lines
1003 B
C#
36 lines
1003 B
C#
namespace XED.EditorUtil
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{
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using System;
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using UnityEditor;
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using UnityEngine;
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using XED.VirtualFactory;
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#if UNITY_EDITOR
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[CustomEditor(typeof(AGVNode))]
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public class AGVNodeEditor : Editor
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{
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AGVNode node;
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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node = (AGVNode)target;
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if (GUILayout.Button("Create New Connection Node"))
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{
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CreateNewConnectionNode();
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}
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}
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private void CreateNewConnectionNode()
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{
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var copy = Instantiate(node);
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copy.transform.position = node.transform.position + Vector3.right * 2;
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copy.transform.parent = node.transform.parent;
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copy.linkedNodes= new();
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copy.linkedNodes.Add(node);
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copy.entity = new AGVNodeEntity();
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node.linkedNodes.Add(copy);
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Selection.activeGameObject = copy.gameObject;
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}
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}
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#endif
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} |