43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using TMPro;
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namespace XED.Hierarchy
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{
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public class PopupScrollViewItem : UnityEngine.MonoBehaviour
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{
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private CustomScrollRect scrollRect;
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private TMP_Text text;
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private Canvas canvas;
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// Start is called before the first frame update
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void Awake()
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{
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canvas = GetComponentInParent<Canvas>();
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text = GetComponentInChildren<TMP_Text>();
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scrollRect = GetComponentInParent<CustomScrollRect>();
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scrollRect.itemPopup = gameObject;
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gameObject.SetActive(false);
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}
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// Update is called once per frame
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void Update()
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{
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if (scrollRect.sourceItem != null)
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{
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text.text = scrollRect.sourceItem.name;
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}
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// Position popup at the mouse position (convert screen point to UI point)
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RectTransformUtility.ScreenPointToLocalPointInRectangle(
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canvas.transform as RectTransform,
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Input.mousePosition,
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canvas.worldCamera,
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out Vector2 pos
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);
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transform.position = canvas.transform.TransformPoint(pos);
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}
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}
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}
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