Files
Studio/Assets/Scripts/XED/UI/AccessibilitySettings_ButtonDropdown.cs
2025-02-19 17:24:26 +09:00

29 lines
672 B
C#

using UnityEngine;
using UnityEngine.UI;
using XED.UI;
namespace XED
{
public class AccessibilitySettings_ButtonDropdown : UI_ButtonDropdown
{
[SerializeField] private GameObject BG;
private LayoutElement itemLE;
private LayoutElement dropdownLE;
void Start()
{
itemLE = GetComponent<LayoutElement>();
dropdownLE = dropdownScrollview.GetComponent<LayoutElement>();
}
public override void Open()
{
base.Open();
dropdownLE.ignoreLayout = false;
itemLE.ignoreLayout = true;
//BG.SetActive(false);
}
}
}