Files
Studio/Assets/Scripts/XED/Common/UtilityFunction.cs
2025-02-19 17:24:26 +09:00

22 lines
502 B
C#

using UnityEngine;
namespace XED.Util
{
public static class UtilityFunction
{
public static Transform FindDeepChild(Transform parent, string name)
{
foreach (Transform child in parent)
{
if (child.name == name)
return child;
Transform result = FindDeepChild(child, name);
if (result != null)
return result;
}
return null;
}
}
}