42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace XED
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{
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public class Pair<T>
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{
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public T Item1 { get; private set; }
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public T Item2 { get; private set; }
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public Pair(T item1, T item2)
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{
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if (item1.GetHashCode() < item2.GetHashCode())
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{
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Item1 = item1;
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Item2 = item2;
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}
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else
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{
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Item1 = item2;
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Item2 = item1;
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}
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}
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public override bool Equals(object obj)
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{
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if (obj is Pair<T> other)
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{
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return EqualityComparer<T>.Default.Equals(Item1, other.Item1) && EqualityComparer<T>.Default.Equals(Item2, other.Item2);
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}
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return false;
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}
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public override int GetHashCode()
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{
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int hashItem1 = Item1 == null ? 0 : Item1.GetHashCode();
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int hashItem2 = Item2 == null ? 0 : Item2.GetHashCode();
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return hashItem1 ^ hashItem2;
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}
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}
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}
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