27 lines
608 B
C#
27 lines
608 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Studio.Test
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{
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public enum TargetCase
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{
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None,
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One,
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Two,
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List
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}
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public class AGVOrderClass
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{
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//public AGVTaskType agvTaskType=AGVTaskType.Waiting;
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public TargetCase targetCase = TargetCase.None;
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public Vector3 target = new Vector3();
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public Vector3 target2 = new Vector3();
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public Component targetcomp = new Component();
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public GameObject targetObject;
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public Quaternion targetQuaternion;
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}
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}
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