Files
Studio/Assets/TMPFolder/UI_BaseDataButton.cs
2025-05-25 13:24:48 +09:00

43 lines
959 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
using Studio.UI;
using Studio.Setting.Connect;
using XRLib.UI;
namespace Studio
{
public class UI_BaseDataButton : UIBase
{
public Panel_DataRepository panel_Repository;
Button button;
TextMeshProUGUI buttonName;
string baseDataKey;
StudioEntityWithState<object> dataValue;
private void Awake()
{
button = GetComponent<Button>();
buttonName = GetComponentInChildren<TextMeshProUGUI>();
button.onClick.AddListener(OnClickButton);
}
void OnClickButton()
{
panel_Repository.ShowInformation_APIData(dataValue);
}
public void SetButtonData<T>(string name, StudioEntityWithState<T> data)
{
baseDataKey = name;
dataValue = data as StudioEntityWithState<object>;
buttonName.text = name;
}
}
}