Files
Studio/Assets/Scripts/Studio/UI/Elements/UI_FolderPathItem.cs
2025-05-27 11:02:41 +09:00

50 lines
1.3 KiB
C#

using UnityEngine;
using XRLib.UI;
using TMPro;
using UnityEngine.UI;
using TriLibCore.SFB;
using System;
namespace Studio.UI
{
public class UI_FolderPathItem : UIBase
{
private TMP_InputField InputField_URL;
private Button Button_SelectedFolder;
public Action onEndEditInputFieldURL;
public override void AfterAwake()
{
InputField_URL.onEndEdit.AddListener(OnEndEditInputFieldURL);
Button_SelectedFolder.onClick.AddListener(OnClickSelectedFolderButton);
}
public void SetData(string path)
{
InputField_URL.text = path;
}
private void OnEndEditInputFieldURL(string input)
{
if (string.IsNullOrEmpty(input))
return;
onEndEditInputFieldURL?.Invoke();
}
private void OnClickSelectedFolderButton()
{
var paths = StandaloneFileBrowser.OpenFolderPanel("Select AssetsFolder", "", false);
if (paths.Count > 0 && !string.IsNullOrEmpty(paths[0].Name))
{
InputField_URL.text = paths[0].Name;
InputField_URL.onEndEdit?.Invoke(InputField_URL.text);
}
}
public string GetURL()
{
var url = InputField_URL.text;
return url;
}
}
}