76 lines
2.7 KiB
C#
76 lines
2.7 KiB
C#
using TriLibCore.Mappers;
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using TriLibCore.Utils;
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using UnityEditor;
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using UnityEngine;
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namespace TriLibCore.Editor
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{
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public static class CheckMappers
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{
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[InitializeOnEnterPlayMode]
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[InitializeOnLoadMethod]
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public static void Initialize()
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{
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var hasAnyMapper = false;
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for (var i = 0; i < MaterialMapper.RegisteredMappers.Count; i++)
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{
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var materialMapperName = MaterialMapper.RegisteredMappers[i];
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if (TriLibSettings.GetBool(materialMapperName))
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{
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hasAnyMapper = true;
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break;
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}
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}
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if (!hasAnyMapper)
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{
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string materialMapper;
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if (GraphicsSettingsUtils.IsUsingHDRPPipeline)
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{
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materialMapper = "HDRPMaterialMapper";
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}
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else if (GraphicsSettingsUtils.IsUsingUniversalPipeline)
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{
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materialMapper = "UniversalRPMaterialMapper";
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}
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else
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{
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materialMapper = "StandardMaterialMapper";
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}
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Debug.Log($"TriLib is configured to use the '{materialMapper}' Material Mapper. If you want to use different Material Mappers, you can change this setting on the Project Settings/TriLib area.");
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TriLibSettings.SetBool(materialMapper, true);
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}
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}
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[MenuItem("Tools/TriLib/Select Material Mappers based on Rendering Pipeline")]
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public static void AutoSelect()
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{
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for (var i = 0; i < MaterialMapper.RegisteredMappers.Count; i++)
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{
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var materialMapperName = MaterialMapper.RegisteredMappers[i];
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TriLibSettings.SetBool(materialMapperName, false);
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}
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string materialMapper;
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if (GraphicsSettingsUtils.IsUsingHDRPPipeline)
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{
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materialMapper = "HDRPMaterialMapper";
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}
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else if (GraphicsSettingsUtils.IsUsingUniversalPipeline)
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{
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materialMapper = "UniversalRPMaterialMapper";
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}
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else
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{
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materialMapper = "StandardMaterialMapper";
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}
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SelectMapper(materialMapper);
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}
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public static void SelectMapper(string materialMapper)
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{
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Debug.Log($"TriLib is configured to use the '{materialMapper}' Material Mapper. If you want to use different Material Mappers, you can change this setting on the Project Settings/TriLib area.");
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TriLibSettings.SetBool(materialMapper, true);
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}
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}
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} |